With the announcement of DKC being added to the SNES NSO library, I'd like to bring up this.
This is a Chained Kong; a SMRPG enemy. Heh, who would've thought.
Certainly one of the weirder enemies found in Super Mario RPG. Why are they in the Forest Maze and Barrel Volcano? Why are they in chains? What IS the point of having a spiked collar around his...hair?
I do also wonder how the reference actually came about. Yea, it's pretty obviously a DK reference, but it's also clearly based on the Rare Kong design rather than anything else. I know it might be weird why that matters but how Nintendo handled Rares designs and characters both during their partnership and after the buyout is pretty interesting, somewhat convoluted/annoying, and actually probably the best explanation we have to why Nintendo tends to refuse to use any of the non-core Mario cast in spin-off games.
It's a LONG discussion point and somewhat off-topic but the gist is that Nintendo viewed everything Rare created as it's own separate thing, even characters like Diddy were seen as theirs. It's why despite being extremely popular, Donkey Kong Jr. was in Mario Tennis instead of Diddy, why a game like Smash 64, despite Nintendo owning Donkey Kong, still has "Character used with the permission of Rare" in the credits because it was the DKC Donkey Kong, and why Nintendo let Rare keep all their original IP's when they (in what is still the most completely insane, asinine, and questionable business decision Nintendo ever made, I WILL fight you on this.) refused to buy Rare and let them go to talk with Activision/Microsoft instead. It was a respect thing, Rare's stuff was Rare's and Nintendo's Nintendo's, including stuff like the DKC characters (even people at Rare have said as such, Nintendo was reportedly really excited when they chose to have Diddy Kong star in Diddy Kong Racing instead of Donkey Kong, building on the idea that Diddy was their baby and not Nintendo's.)
Of course this created a situation post-buyout where Nintendo had no idea what to do with Donkey Kong, who, lest you forget/not be aware, was one of Nintendo's biggest names at the time in terms of sales and raw popularity, and had zero idea how to portray him, what games to make, what to do with his supporting cast (with projects like Jungle Beat choosing to completely ignore anything Rare did out of respect and not wanting to use what they didn't view as theirs), leading to this weird, insane downward spiral of misrepresentation that didn't start to get rectified until Returns in 2010 and arguably still hasn't quite been fixed entirely.
- Ok, but WHAT DOES THIS HAVE TO DO WITH GENO OR SMRPG?
Well, aside from being an excuse for me to rant about Donkey Kong (keep in mind, that was the SHORT version, could get a full 10-page essay out of this), applying this kind of logic to the RPG characters, or really any of the spin-off casts like WarioWare, paints a pretty solid picture of why the hell Nintendo refuses to have them appear in anything else. Once again, it's a respect thing, realize that all the Nintendo characters that appear in Mario Kart 8 are all franchises the main Nintendo EPD team works on, same thing with the special Villagers like Ganon in New Leaf, they like to stick to their own stuff and leave the other Nintendo IP's to their respective teams, because it's not their territory according to their logic. We don't want to put WarioWare characters in Mario Kart, those aren't our characters, we can't use anything from Mario and Luigi, those are Alphadreams thing, we don't want to disrespect them or represent them wrong.
Obviously, this makes it ABSOLUTELY INFURIATING at times to be fans of many of these characters (and of course what appears in the Mario spin-offs like Kart, Party, and Sports is what tends to determine the whole state of Mario as a brand these days, and not appearing in any of them just leads to these other characters not being as prevalent and being used less which is just a cycle and how someone like King. K Rool can be seen as an "unimportant side character no one actually cares about", thanks Nintendo) but it is how Nintendo tends to do things. But, you might be thinking, sometimes those characters have shown up or been referenced in other stuff, whats the deal there? Well, most third-party or even first-party studios working with the Mario Universe don't really view things in the same frustrating way Nintendo seems to, as in, actually acknowledging and using other characters. Namco actually uses the Rare cast in Donkey Konga and the Mario Base-Ball games, Mario Mix DDR has songs from all sorts of weird places like Wario World or Thousand Year Door, Mario Party 5 uses the Star Spirits, even a game like Mario Strikers uses the Kremlings because why the hell not, they're cool, let's just put them in the game!
Of course before all of these, there was one other collaboration game, Super Mario RPG. And does that game care at ALL about what Nintendo wants the Mario brand to be, this ultra sterile boring piece of stale white bread? Of course not, it presents it's own wonderful interpretation of Mario's world that builds on what was established at the time as well as introducing so many new exciting elements. And it's awesome. You know why Link and Samus are in the game as cameos? Because some guy on the development team thought it would be cool, and it is. It's not "disrespecting" the Metroid team to have Samus sleeping in a bed, it's a cool nod that people like. And, of course, that leads us back to the Chained Kong. Would Nintendo have put this kind of reference in any of their games at the time? No, they couldn't do that, it looks like Rare's Donkey Kong, we can't do that, that's "disrespecting" the Rare team! But did Square care? No, because it's a cool enemy and a neat reference to another game series in the Mario Universe. Perhaps it can be seen that Nintendo's arbitrary restrictions and refusal to use or acknowledge certain portions of the Mario brand as what the chains represent in the current day, and that in reality, the Chained Kong being present in Mario RPG actually breaks away from those chains to create something more interesting and memorable than could ever be done in a more traditional Mario game.
This is a very silly post.