Firox
Smash Master
- Joined
- Jan 7, 2019
- Messages
- 3,336
I feel like Banjo is fairly well balanced for the most part, but I definitely have to agree that Wonder Wing is broke AF even with only 5 uses a stock. It has so little end lag that if you space it correctly, you can pretty much get away either unpunished or with only a dash attack slap on the wrist. At the same time, it can kill as early as 80% depending on weight and position and can trump anything that isn't a command grab or a tether grab assuming you have perfect timing. Combine this with online lag/response time and you have a god-tier move. This is amplified even more now that the stupid online tourney mode only allows 1 stock. All you need are 2 or 3 strings from Banjo and now you're at the mercy of 5 instant deaths.I'm a really lonely voice in this but Banjo doesn't really feel very well balanced. I'm really hoping that the budget didn't wear thin on balancing the characters, because I'm not ok with the DLC progressively getting more and more imbalanced until we have another Bayonetta on our hands.
I can definitely understand your worry. The last thing we need is some totally broken DLC fighter coming along to destroy the game and the dev team going limp on the balancing like they did with Smash 4. I think we're mostly OK so far, but it's something we should definitely watch out for.
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