th3kuzinator
Smash Master
Because I saw nothing wrong with the final example.Humor me. I'll respond in the morning.
I also like the way you ignored the final example.
/doridori
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Because I saw nothing wrong with the final example.Humor me. I'll respond in the morning.
I also like the way you ignored the final example.
I thought the argument was that its *******ish because you couldn't have predicted the wincon of an indy. Or was it that Gheb just made an arbitrary position for us to win. Or was it that another game had an imbalanced indy that had nothing to do with ff9. Or was it that I should have planned ahead and baited a scumcutioner that we didn't know existed into lynching someone.Also, the argument isn't whether the role is a balanced role, it's whether it end gaming makes sense and why. Each of the examples, please.
This is why it was *******ish. The arbitrary issue is why it's impossible to predict.I thought the argument was that its *******ish because you couldn't have predicted the wincon of an indy. Or was it that Gheb just made an arbitrary position for us to win.
Those were examples of what it justifies.Or was it that another game had an imbalanced indy that had nothing to do with ff9.
This is why powers that can achieve the same effect but exist outside that scenario are workable. Because at least that's possible depending on your level of skill.Or was it that I should have planned ahead and baited a scumcutioner that we didn't know existed into lynching someone.
It's going in circles because you're presenting supporting evidence for a main point as separate arguments.Conversation is just going in circles. Got class in the morning. Toodles~
I don't like piper as a role, but the only reason it's workable as a sole winner is that it's common enough that it's actually reasonable to apply due diligence to them. So it's only slightly *******ish as opposed to totally *******ish.Would a Piper be just as ****ish in this case?
It fits a lot of the issues people are bringing up with that end game scenario.
Ding !Less so if people have some form of indication when they get marked.
If it was Villains, you also wonI'm kinda inclined to agree with Gheb. I got a Wincon once which lied to me and no-one complain then, except me
Actually it was the first game OS hosted in dGames, so no one except I guess Rajam/Utd Zac would of had any clue. I remember flipping out because at one point there was a dead Cop, Jailer, Vigilante, my town role which copied other dead roles, and a freaking claimed Watcher (who was town).Also, it was a fracking overswarm game, you knew what you were getting into.
Really? I would've thought he started putting in games to run before he joined them.Actually it was the first game OS hosted in dGames, so no one except I guess Rajam/Utd Zac would of had any clue. I remember flipping out because at one point there was a dead Cop, Jailer, Vigilante, my town role which copied other dead roles, and a freaking claimed Watcher (who was town).
Man, I'm the best.
*fapfapfapfapfap*
No, I'm the best.
trollface.jpg
Yes. Anyone with any formal training in game theory or education would agree to this, or some other steps to improve town's chances.If there was a well documented downward spiral of an average town's ability in an SWF game would it be appropriate to adjust the balance future games to make it easier for town to win?
Do you think said spiral actually exists?If there was a well documented downward spiral of an average town's ability in an SWF game would it be appropriate to adjust the balance future games to make it easier for town to win?
Pretty sure town in Upick Pokemafia was terribad.Don't think we've been having bad towns
In general I find questions are a poor method of gaining valuable information. Accusations (or on the contrary, buddying) are way more useful for getting reads.What type of questions do you find are the most effective method of gaining information from other players. Intentionally left vague.
yesIf there was a well documented downward spiral of an average town's ability in an SWF game would it be appropriate to adjust the balance future games to make it easier for town to win?
ask them for their reads and why. ask again if they just give the consensus.What type of questions do you find are the most effective method of gaining information from other players. Intentionally left vague.
Anything that limits their observable options. Continually lower their observable options and as time goes on you'll be able to say "his plan is really stupid" or "that is the opposite of what he has said".What type of questions do you find are the most effective method of gaining information from other players. Intentionally left vague.