What game are you guys talking about?
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The point is that there's no way to tell that beyond reading the mod.I'd always expect indies to have priority in that situation.
And its like X1 said. These types of decisions are the nature of closed setups. He bet on a mechanical assumption and lost because of it.
Again, the difference is, if it's a power you can actually attempt to provoke it in order to check it, and read whether they have it based on their reactions. You can't do that with wincons.And I could have gone into endgame expecting to win with my 2v2 wincon and then gotten shafted because mafia had an execute and therefore could take us out at an unexpected turn. I'd have had no way to plan for that scenario except by reading the mod. If I had planned to win in that scenario just to find out that mafia had a PR that could stop me, would it be ******* modding?
No. It wouldn't.
Mafia had no idea there was an indy faction and thus couldn't plan for it (even though the mafia team clearly did acknowledge they thought an indy existed...) and we had no idea what type of PRs mafia had and thus couldn't have planned for being executed at endgame.
Nich executing Sang was the last thing in my mind I would have expected from the setup. Say he had executed me in that instance. Game over and there was no way in hell I could have planned for that (and don't even try to give me that **** that I could have read the setup and hypothesized about the existence of scumcutioner. If that's the case the mafia team could have done the same with the existence of indies and planned for it.).
These things are the nature of a closed setup.
Are you done yet?
You really think that an indy pair with no knowledge of mafia prs would try and bait a hypothetical scumcutioner into doing something and guaging reactions would be a feasible thing to do? First off thats just stupid and not something that any normal player would go out of their way to check.Again, the difference is, if it's a power you can actually attempt to provoke it in order to check it, and read whether they have it based on their reactions. You can't do that with wincons.
You could have planned for that, by provoking a circumstance that they would use execute or another power that would've messed with your plans. That seems to be exactly what happened.
Yes. Not only do I think that you should be considering that possibility in a setup I consider it an important element of strong play.You really think that an indy pair with no knowledge of mafia prs would try and bait a hypothetical scumcutioner into doing something and guaging reactions would be a feasible thing to do? First off thats just stupid and not something that any normal player would go out of their way to check.
Secondly, you can do that with wincons. You can indy slip if mafia puts you in the right position to do so. Claim FBI agent and say your target is specifically indy and you have a guilty. Go balls deep. See what they do. However, is that a feasible move for mafia to do?
Hell no.
So you think its feasible for indies to bait a scumcutioner shot when he have no idea about the mafia PRs?Yes. Not only do I think that you should be considering that possibility in a setup I consider it an important element of strong play.
Between a survivor duo and a duo that endgames up to 2 mafia? If at least one of the mafia is dead that's impossible. Since their wincondition is the same there is literally no way to pick out the difference.
Your faction could do NOTHING to prevent us from forcing No Lynch until we shot July. The game was ended on an arbitrary decision which we had no way of knowing.Gheb said:You are aligned with the Mafia and you win when the outnumber every other faction or nothing can prevent this.
Yes.So you think its feasible for indies to bait a scumcutioner shot when he have no idea about the mafia PRs?
Are you serious?
So then I'm you also concede your previous point that wincons couldn't be baited, because they can. This mean, by extension, you also think it feasible for mafia to bait indies by fake claiming FBI guilties.
Are you serious?
I'm pretty sure this conversation is now over.Yes.
Pretty much. When an indy outplays all other factions and wins alone it sucks to be those factions who just got outplayed. Duh.Sucks to be everyone else if they win alone.
I'm pretty sure this conversation is now over.
Even if you try and feasibly argue this position (which is terribad) I just showed you why the mafia could have done the same thing and indy baited this setup just as easily (lolno) as we could have baited the mafia PR. Therefore your point is moot.
Unlike attempting to read for PRs that are a threat to you, in which case there's only a limited number of types.Regardless, the main point is variances in indy wincons only apply in exactly one situation. Because of the nature of overlapping scenarios where the indy wins but makes a massive difference to all the other players in the game reading wincons becomes untenible.
This is simply due to the fact that without any sort of standardization, an indy can literally win in ANY situation. Sucks to be everyone else if they win alone.
No, you're missing the point. You could literally substitute ANY WINCON WHATSOEVER FOR THAT!I knew you'd make that argument.
Now you're getting into unbalanced indies. Having a 2v2 indy lover pair wining vs two mafia is not a setup imbalance. An indy winning with 7 players left on the field is either imbalanced or won because of incredibly poor town/mafia play. If anything your "but it was just an arbitrary decision" was a better point than what you're now trying to argue.
For what, exactly?No, you're missing the point. You could literally substitute ANY WINCON WHATSOEVER FOR THAT!
Chrono Cross mafia.No, you're missing the point. You could literally substitute ANY WINCON WHATSOEVER FOR THAT!
Yes. It was also underpowered.
Before we let this go on a tangent, Ryker, was the role of lovers in FFIX imbalanced indies y/n?
lol.Chrono Cross mafia.
You are Lavos, independent true final boss. You lose when the entire town posts color coded text in the correct sequence in turn specified by alphabetical order. You or any other non town role can interrupt this order.
No one is given any indication it exists.
Closed set-up, whatever man, it's fair. You took a gamble on the set-up and assumed nothing *******ish existed. You must be dumb.
Hey, mafia destroy the town. There's no town left to stop him. Mafia are end gamed. You understand the sentiment and are instead straw manning my argument.lol.
Way to completely misuse an example.
Adumb was talking about an indy who wins and thus endgames every other player at an unreasonable stage in the game. The example you just posted dictates when the indy loses due to a specific sequence of events that has no drawback on the rest of the remaining player list.
Good try though, you're almost getting it!
Besides, this is what I was responding to when I was mocking your post.Oh my goodness did you really just come full circle when I shut you down on that point. We've already gone over this. Now its not that you couldn't have planned for indies. Its that you couldn't have planned for indies that had a different wincon than what you assumed they had. IE, you gambled on the setup and lost.
It wasn't an arbitrary decision. It was decided from the beginning. You not being told is the nature of closed setups.
For the wins at 7 role.For what, exactly?
Caps lock is pretty cool.
Actually you missed the point. The purpose of the role was not the stage it won in, the purpose was that it was utterly random and there was no way to detect it based on behavior or bait it.lol.
Way to completely misuse an example.
Adumb was talking about an indy who wins and thus endgames every other player at an unreasonable stage in the game. The example you just posted dictates when the indy loses due to a specific sequence of events that has no drawback on the rest of the remaining player list.
Good try though, you're almost getting it!
Which is why joint wins exist. That way independent win cons can exist and not **** up other players who accomplish their win cons.For the wins at 7 role.
It's essentially a stand-in for any random indy wincon. It could be something that rarely happens (a day phase starts with 4 players in a 13 man game with one killing faction for example), but the core *******ishness of the role is not so much it's power but the fact that the infinite possible variations in potential indies mean that if you don't limit them to acting similarly to another mafia with a few other limited variations then you create situations where players have no way to not get blindsided by an indy's wincon because they had no way to predict it.
First of all I don't know any of the specifics of that indy in the game and what his actual wincon was and whether he could joint or not. I don't know if he had any buffs such as bp/unlynchable etc.Besides, this is what I was responding to when I was mocking your post.