Learn FThrow-FThrow first, it is absolutely essential. If you can master it then you can CG any character, unlike other throws.
You can hobble (throw -> footstool) to setup a lock. Anyway I recommend learning something else, Ice Locking isn't really that useful. Unless you're bored, lol.
just skeptical. I've never seen it used in a match before. Even Chibi says not to use it but in friendlies cuz its so hard to do.
Ugh. It's one of the oldest tricks in the Brawl ICs book, get over it. You probably see it all the time and assume that they're just chaingrabbing fast, it's not like the game flashes with huge red letters "BUFFERED CHAINGRAB" whenever someone does it. And any ICs player who is reluctant to learn something because it's "too hard" should just choose another character. >.>
J4pu said:
hitting them during grab doesn't take away the "amount of frames" they need to deduct in order to break out so much as it gives them more time to accumulate said amount of frames. The "amount of frames" somebody needs to accumulate to break out depends on your percent, so nobody is going to be able to answer your question as it currently is.
I'm not quoting this to argue, you are completely correct. Actually, this actually makes me curious about something. As we know, the amount of frames one needs to deduct to break out of a grab is: 90+(1.7*dmg). Let's say I grab someone at 50%. They have to pay a toll of 175 frames in order to escape. But let's say I FSmash during the grab, adding 14.7% (FSmash+Pummel, both unstaled). For the purposes of the example, we'll round this up to 15%, potentially an additional 25.5-frame toll. What I'm curious about is this: does that extra 25.5 frames get added to the toll, or is it discarded for this hold?
Obviously it's inconsequential in terms of breaking out, there would still be no point adding damage during a hold. Even so, I'm kinda curious, if only for the sake of having a better understanding of Brawl's mechanics.