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Count the jumps and between which numbers of jumps he usually lands, pressure him at the right moment, problem solved...but he always seems to be able to do it safely
Also keep in mind MK has terrible horizontal air movement, so if he is right above you in the air, chances are he will stay above you right up till he lands.Yeah he doesn't have infinite jumps. If he's so high up that you can't hit him, he'll be coming back down due to lack of jumps pretty soon.
iirc no it doesnt.Remind me, isn't one of the moves that activates "IC fusion" mach tornado?
video is private
I don't think I was referring to you lol, although anyone with a Melee ganon in their profile has to be beasssti'm good at brawl
Are you talking about the first b throw or the second? I do this grab > slam > grab > tilt > grab but in the end I move left or right so it's not an infinite.... If I do grab > tilt > grab Nana doesn't turn around.... I hope that makes sense. :S I can do theml all except b throw :/ Even advanced ones like buffered f throw and smash hobbling and pivot ones. Is b throw the hardest? :S Please help.For b-throw you have to tap back and press grab almost at the same time, but don't smash back.
And d-throw you have to move forward a little bit each time you d-throw.
Are you referring to back throwing from Popo to Nana? In which case as you tilt back you press grab. It's always at the same time.Are you talking about the first b throw or the second? I do this grab > slam > grab > tilt > grab but in the end I move left or right so it's not an infinite.... If I do grab > tilt > grab Nana doesn't turn around.... I hope that makes sense. :S I can do theml all except b throw :/ Even advanced ones like buffered f throw and smash hobbling and pivot ones. Is b throw the hardest? :S Please help.
I'm pretty sure popo is just suppose to end up slightly infront of nana. enough so u can fthrow to him. and even if u end up moving some they are still infinites as long as u are alternating back throw with forward or down throw.I'm talking about from Popo to Nana. When I manage to do it while tilting it, which is rare, Nana is way in wrong of Popo. So far I could probably do a b throw and catch them in front of Popo without moving. If I slam it Popo is just a little bit in front of Nana. I can see her hammer and a tiny bit of space between it and Popo's back. Where SHOULD Popo be in relation to Nana during these throws? It's a little hard to see on videos because they go so quickly.
You probably don't need the really basic information in this video, but it might help you with where each climber should ideally be in any grab.I'm talking about from Popo to Nana. When I manage to do it while tilting it, which is rare, Nana is way in wrong of Popo. So far I could probably do a b throw and catch them in front of Popo without moving. If I slam it Popo is just a little bit in front of Nana. I can see her hammer and a tiny bit of space between it and Popo's back. Where SHOULD Popo be in relation to Nana during these throws? It's a little hard to see on videos because they go so quickly.
Any buffered throw is better than any unbuffered throw for the simple reason that if you buffer the throws, your opponent can't mash out.IC is just a side character. I'm learning all of them to do flashy chain grabs during friendlies. I hobble better than I f throw though...... One more question, which is better buffered b throw or b throw and why? I just about have buffered f throw down. I've given up on fair non spike ones though....
You need new custom title. Something about buffered bthrows...Also, buffered bthrows are the best because they're the fastest throws while dealing 6% making them the more efficient throws ever. :] Im obsessed with buffered bthrows.
Win.Like my new title? :D
He buffered his typing so the "o" didn't get in there....buffer your buffer would be better.