r3d d09
Smash Master
Yeah, i never had that big of a problem with marth on FD
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Let's clear this up:LOL i was thinking on hanging out on these boards since ive used ice climbers for a long time as a third character, just today i realized i should get them serious for tourneys and since I main wolf, who gets grab ***** many people try to CP me in FD, so ill just have these guys and backfire their whole strategy? lol
Mainly, how good are the ICs vs King dedede?
The problem is that you run out of room.hahahah that sounds so awesome, since wolf has 80:20 against D3, Well asuming i know how to Bthrow-Dthrow with dash infinite on heavies, and i can do the Fthrow to Footstool Ice lock on fatties i should be fine right?
Also, now you say SoPo can do that? WTF i assume thats ending with a Fsmash, or Usmash? The matchup has to be worse than 35:65
True, also, i read before you can do a walking chaingrab? How hard are the inputs for these? A walking SoPo Chaingrab seems deadly lol, its like what king dedede does to wolf Hmmmm Payback timeThe problem is that you run out of room.
xD You can only CG to the edge of the stage, so you'll get a good 40 percent on him, at most. Think of it like D3's CG.
I'm not sure it ends with F-smash past about 85, but you could test it. Just CG him to the edge, make sure the d-throw is staled, and have your friend mash the jump button while you spam f-smash.
Honestly, I've never seen him CG'd that high by SoPo. O.O
But, if you can do the B-throw -> D-throw on heavies, don't use the Footstool Ice lock. It's easily SDI'd, and can be mashed out at lower percents.
You can only trip out of a dash. You can soft throw the bthrow to not trip, and you can also do walking dthrows not to trip.here's a question.
can you slip just be walking, or is it restricted to pivoting/dashing? if this is the case, then alternating grabs should only be done to turn around at a ledge (or on a platform)...
I throw like that. The big gripe I've gotten from most ICs I've talked to is that it lacks consistency. As in "I can get a pivot regrab on all the characters in the roster whereas I can't can't softturn regrab every character on the roster". I can understand that too, sometimes the less thinking you have to do the better.then why do people not throw like this more often?
In my own experience I find it easier to softturn heavies. I actually get a softturned bthrow on all the characters down to about Meta-Knight.I think its easier, at least for me, to do a dash grab, it makes throwing heavies more easily since u need to wait sometime before regrabing
This man..
In Addition, When Is The Matchup's Going To Get Updated?
Yes staleness affects CG timing. As a move becomes more stale there is less knockback to it so there is a smidget more leeway. The only problem is that this would only be true if the percent stayed constant. Staleness is countered by rising percentage on every throw. I'm sure there is a point where the KB induced at a certain percentage starts to increase instead decrease after factoring stale. May need to look into that at some point.1.does move staleness affect the cg timing?
i like to practice cg's in training mode.. now im wondering if i made a huge mistake xD
There are more frames for space correction when using dthrow, so it's a lot more convenient to use when setting up your alt throw pattern than most other starts.2. why does almost everyone setup their cg's with double dthrow instead of dthrow>fthrow?
is it just because they are more comfortable with it or is there a reason behind it?
Practice, that's all I can tell you.I can never perfect the chaingrab >.<
Well, my explanation was pretty vague in what I was driving at, but since you posted this I'll go ahead and explain.I dont know i dont feel there is a difference in %, i can chaingrab like MK to 140% with luck lol, the only thing that gets harder is the accuracy, since higher damage means less space for inputing the grabs
You could practice on 300%, 500% or 999%Is a good way to practice chaingrab timing to go on training mode and put 999% damage on the cpu? I can always Bthrow to grab with light characters but with Dthrow i havnt been able to get a single grab, trying diferent timings and stuff
I'm sorry, but I believe you have come to the wrong Ice Climbers board. This is Brawl Ice Climbers board. If you wish for your question to be answered with a quality response then please post your question in the Melee Ice Climbers board, which can be found here.How Do You Wavedash?
Are you sure about this? O.oYou could practice on 300%, 500% or 999%
There's no difference between them. (Because at that point the difference between the frame a grab is successful and the frame it isn't successful is only one frame.)
I'm positive.Are you sure about this? O.o
I've tried chaingrabbing MK to ridiculous percentages in training mode.
I posted an explanation earlier explaining it.I could ALWAYS get a b-throw regrab, but past...oh...450% or so, (estimate, this was about two months ago) I could no longer get a CONSISTENT d-throw regrab. This led me to believe that the frame difference was getting slimmer.
The highest percentage I could get one was 720%, I *THINK*. I'm by no means a perfect ICs player, but I tried 726% (I went up in 6% increments) repeatedly, with no regrab.
I'm PROBABLY wrong, but are you sure we have a frame for the regrab at that high of KB from d-throw?
At this point I've no idea when exactly the frame differential between successful regrab and unsuccessful regrab becomes 1, but once I get hacks/learn some other stuff I can test it. Or just pester someone else with frame advance or something to do it for me.As the CG progresses a timing shift is present as well as having to keep up with spacing. There is a point at which the timing shift becomes negligible, leaving only spacing as a factor in the CG. The best example I can come up with is using Bowser, since his hurtbox is so huge. At lower percents there is relatively a lot more leniency than at higher percents the difference in the lower and higher percent tier is timing. That lower->higher barrier is at a point where no matter what percent the opponent is at, you only have 1 frame to regrab them in.