Kyu Puff
Smash Champion
Triple post! :D
Two things:
1. Use u-tilt more. For a while I never used this, until IronChief (IC player) enlightened me. For one thing, it has a long duration, so if someone tries to punish with a grab, the other climber immediately breaks it. In general though, it's just a fantastic aerial counter. Use it in close range from a wavedash when you predict a SH. It combos beautifully into grab or d-smash vs. fastfallers, and b-air vs. anyone else.
2. This one is a new grab finisher (I think). It's another form of the DI mix-up. Grab -> charge a d-smash -> b-throw, release the smash. It hits them backwards. Like the u-throw f-smash, most people DI backwards + up to survive the smash, and instead it sends them flying the other way.
Another funny variation is grab -> charge backwards f-smash -> u-throw/d-throw, release smash. Not very consistant though; the f-smash tends to never send them in the same direction.
Two things:
1. Use u-tilt more. For a while I never used this, until IronChief (IC player) enlightened me. For one thing, it has a long duration, so if someone tries to punish with a grab, the other climber immediately breaks it. In general though, it's just a fantastic aerial counter. Use it in close range from a wavedash when you predict a SH. It combos beautifully into grab or d-smash vs. fastfallers, and b-air vs. anyone else.
2. This one is a new grab finisher (I think). It's another form of the DI mix-up. Grab -> charge a d-smash -> b-throw, release the smash. It hits them backwards. Like the u-throw f-smash, most people DI backwards + up to survive the smash, and instead it sends them flying the other way.
Another funny variation is grab -> charge backwards f-smash -> u-throw/d-throw, release smash. Not very consistant though; the f-smash tends to never send them in the same direction.