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No jigglypuff is killing me or anything... I just want to prepare for when I get better and go to more Major Tournaments. But yeah, I kinda thought that myself.... Thanks for the input... I have never seen someone secondary IC's and thats probably why.Not if you aren't going to main them.
ICs take a lot of work. And puff can be a technically demanding matchup.
Falco does fine against puff, tbh, you just need to keep putting the work in.
Do you have a video of this? I've been trying to do this, but the most I get is Popo sliding after the dashdance and then Fsmashthe dash dance fsmash desync is super underused and it's awesome.
http://youtu.be/TX5f6YbAYl4?t=8sDo you have a video of this? I've been trying to do this, but the most I get is Popo sliding after the dashdance and then Fsmash
No. IC's are probably the most demanding character to play. If you're worried about a certain character in major tournaments, try instead learning the matchup, especially if they aren't a hard counter. The only time you should pickup a secondary for the sake of countering a character is after you've got your mains down, like completely down you can play that at a really high level, and when the character in question is a hard counter to your main(s). Even then it's iffy because double blind and things like that.I NEED a counter to Jigglypuff or just one with an even matchup. I main Falco/Peach but would like to have a character to do play Jiggs... Is IC's a good character(s) to pick up for a Jiggs matchup?
Yes or no? Tell me why? Please.
Oh **** you have zDuck in that area too. I'm so sorry for you. If it's any consolation i have Bladewise and The Prime in my state, and of course are regular attenders of all the tournaments here lolman you non-midwest kids are so lucky.
I run in to a peach or a samus every tourney (there are like 4 decent samusi in central ohio and then duck in MI)
and ohio happens to be the peach capital of the world <.<
Vidjo is playing again? Dayumn.yup zDuck. Paraidgm, Gunpunch, and Watty are also all in columbus.
And as far as peaches go, we have VaNz, ShroudedOne, and Vidjo is starting to play again.
Oh and Hanky Panky.
And a million others.
Then Abate and Vudujin in PA for luigi...
I need to move....
Portland sounds nice. I'ma go there.
Embrace it as a chance to get all the IC-Peach practice you'll ever need. If I recall correctly Wobbles got really good vs Peach because he had Peach players as one his main training partners. I think it was DoH or something.yup zDuck. Paraidgm, Gunpunch, and Watty are also all in columbus.
And as far as peaches go, we have VaNz, ShroudedOne, and Vidjo is starting to play again.
Oh and Hanky Panky.
And a million others.
Then Abate and Vudujin in PA for luigi...
I need to move....
Portland sounds nice. I'ma go there.
Thanks for that! To address your other question, I am in Canada, Ottawa and they still reinforce the anti-wobbling rule...It's mostly because one guy in my community will whine non-stop from experience of a previous match against me and people want to avoid him causing more drama =Phttp://youtu.be/TX5f6YbAYl4?t=8s
also, do any of you guys still run in to problems with TOs banning wobbling?
Because the only place I still see it banned is MI tournaments.
And I'm the only IC there.
Fsmashes from Marth can easily be shielded and then wavedashed out into a grab. If you are dealing with a single hit of Side B (if the Marth is trying to outspace you with it) then it is crouchcancelable (Free downsmash!) but if you are dealing with the whole dance animation, it's easy to punish the lag on the last hit of the dancing blade.Im having trouble with marth mostly Side b and dash cancel fsmash?
Yeah wobbles played DoH on the regular.Embrace it as a chance to get all the IC-Peach practice you'll ever need. If I recall correctly Wobbles got really good vs Peach because he had Peach players as one his main training partners. I think it was DoH or something.
yeah you gotta just be patient with that bs. I used to have a lot of problems with the marth MU, pretty much just chill in your shield and look for an opportunity to WD out and punish that ho. his fsmash on your shield means a free grab.Im having trouble with marth mostly Side b and dash cancel fsmash?
Looking at the frame data alone in this fashion is kind of misleading, and to an extent you address why later on in the post. A lot of the difficulty that comes with punishing things like repeated knees on shield, Ganon fairs, and even Sheik fair walls isn't just that the ICs don't have a lot of time to act between hits, but also that these characters have high short hops and are in a position that ICs have a hard time quickly retaliating against. Incidentally, that's a position that a jumping blizzard OoS from Nana covers quite nicely. For things that push you too far to reaonably punish, it's still a nice way of quickly reversing pressure without the risk of running into an attack.Frame data wise it seems to take 19 frames before the first blizzard hitbox will comeout so it won't necessarily be a strong punish tool unless they're doing really unsafe things.
You can't have Popo buffer a spot-dodge unless you're holding down on the C-stick when shieldstun ends, which would also make Nana spot-dodge unless you told her to do something before that, so this would ultimately be both harder and less useful (since you generally don't want Popo to spot-dodge) than just telling Nana to jump in that six frame interval. That said, one of the ways I do execute this is by holding up on the C-stick and trying to release it sometime during that 6 frame interval, since it'll make Nana jump OoS, and Popo won't jump provided you don't hold the C-stick too long. It's a little harder to get Nana to short hop with this method, but that's generally not a big deal since Nana isn't going to be jumping very high anyways (in some ways, Nana's lessened full jump can be more desirable than a short hop).Hey Fly, could you buffer a jump for Nana to make using this easier? Or maybe buffer a spotdodge around that 6frame window for popo to spotdodge and nana to jump blizz OoS for that? Just trying to think of ways to make this more implementable.
Short hop the dair with Nana.QUESTION: So, I was playing some melee tonight and I played a falco. Every time I tried to down throw down-air CG him he would spot dodge immediately. I assume he was buffering a spot dodge to get out of the cg every time. My question is, how do you deal with this? I usually dont have trouble with the falco MU and this has me frustrated atm.