Just wanted to let all interested folks know, I'm currently messing about with jab-SHFFL d-air-stuff. It's pretty funny as a damage builder and a way to juggle semi-floaties (Marth in particular) across the stage if you want to push them to the edge.
Honestly I think I've underrated sh-d-air as an option for a long while, it's a cute fast option and since the ICs have a quick SHFFL it can be pretty good.
That is to say, assuming your opponent doesn't CC, because I can't think of a single character that can't CC d-air into something painful. But in the event you think they won't you can use this to push them about or interrupt a double jump or something.
I dunno, in all truth it probably doesn't lead very far against experienced opponents. But the dash splits you and Nana horizontally which causes a good difference in the d-air hitboxes connecting, which leads to good frame trapping and potential followup. Regardless of tournament use it's fun to mess around with, so I recommend it :D
Honestly I think I've underrated sh-d-air as an option for a long while, it's a cute fast option and since the ICs have a quick SHFFL it can be pretty good.
That is to say, assuming your opponent doesn't CC, because I can't think of a single character that can't CC d-air into something painful. But in the event you think they won't you can use this to push them about or interrupt a double jump or something.
I dunno, in all truth it probably doesn't lead very far against experienced opponents. But the dash splits you and Nana horizontally which causes a good difference in the d-air hitboxes connecting, which leads to good frame trapping and potential followup. Regardless of tournament use it's fun to mess around with, so I recommend it :D