Also, just to let people know, n-air only does around 9% while the weaker b-air (the reverse one, where you hit them with your body), does 11%. So if you're ever in a position where you have u-air -> n-air, you might as well go for u-air->weak b-air because it still does more. You would still opt for n-air when they're too far in front of you to b-air, or you intentionally want a weaker hit to land your next move. N-air's also out longer and I think comes out faster so that would affect your decision too, I guess.
Also, GOOD NEWS: I went out christmas shopping and picked up a capturing device as a present to myself, DoH and Darkrain. To DoH for driving all around TX and Dallas, to Darkrain for letting us play in his house all the time, and to myself for being baller. I have it working with my computer so now we can actually record footage!
This also means I can start making visual guides and small videos to explain a lot of the stuff that I talk about on here but haven't been able to share until now. Something I've been thinking a lot about (in certain applicable matchups anyhow) is the concept of optimal zones: that is, the distances and positions that you want to maintain to restrict your opponent as much as possible while being able to respond to a majority of their options. Right now the one I'm most versed in would be Falcon because, go figure, one of my two practicing buddies is Darkrain.
Anyhow, expect me to be able to churn out some videos soon!