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Social General Ice Climber Chat

choknater

Smash Obsessed
Joined
Dec 25, 2002
Messages
27,296
Location
Modesto, CA
NNID
choknater
dont go down there jeff was soooooo good

everyone congratulate fly for doing so well and beating hbox lol

i did pretty well too, 17th
 

Smasher89

Smash Lord
Joined
Nov 4, 2005
Messages
1,936
Location
Sweden
the one vs Mango?
Not sure against who it was(more then a CFplayer), more then he linked the set against Mexican in the same post, I'm pretty sure it wasn't against Mango though.

Not surprised a ICplayer beat him, sounds like good stuff though :), and that possibly faster "more offensivly" play is coming back and gets wins :D
 

Wobbles

Desert ******
BRoomer
Joined
Oct 9, 2006
Messages
2,881
Location
Gilbert, AZ
Vts: Well, all my $ goes to paying bills now, so it's not coming along at all :/

And me, DoH and Darkrain were thinking about hosting a tourney, but since getting attendance is such an iffy thing in TX (our instaters have to drive 4+ hours as is) we probably won't. I'm planning on going to OK's next tourney though, so we could always just chill there.

Also, gj Fly!
 

Binx

Smash Master
Joined
Jul 19, 2006
Messages
4,038
Location
Portland, Oregon
Ya cant seem to find it, if anyone has a link that'd be awesome otherwise I guess I'll just wait til I see someone beating a platform campy player later on. Good **** ICs represent =D
 

Vts

Smash Champion
Joined
Sep 10, 2007
Messages
2,535
Location
Loser's Semis vs ihavespaceballs
@wobbles ok guess thats works out, memphis has like 30+ tournaments but i found out later that it was a free tournament lol.

yeah i need to work on my spacing

and desyncs

and di

and the game in general lol
 

Smasher89

Smash Lord
Joined
Nov 4, 2005
Messages
1,936
Location
Sweden
It's the thread currently on the bottom of these boards, wouldv'e linked if I wasn't using the wii to browse the web XD
The set is against Homemadewaffles
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
Yay.

if the marth is like right on u maybe.

i like to waveland on and get away from ledge or grab him or mix up with a roll on or something other than an attack rarely attack.

also working on wavelanding desync crap this stuff is stupid lol
Ledgehop nair is for edgeguarding Marth, not recovering against him. It works if the Marth up-Bs early after seeing you grab the edge, but fails if the Marth just stalls until he can sweetspot.
 

Wobbles

Desert ******
BRoomer
Joined
Oct 9, 2006
Messages
2,881
Location
Gilbert, AZ
Also, just to let people know, n-air only does around 9% while the weaker b-air (the reverse one, where you hit them with your body), does 11%. So if you're ever in a position where you have u-air -> n-air, you might as well go for u-air->weak b-air because it still does more. You would still opt for n-air when they're too far in front of you to b-air, or you intentionally want a weaker hit to land your next move. N-air's also out longer and I think comes out faster so that would affect your decision too, I guess.

Also, GOOD NEWS: I went out christmas shopping and picked up a capturing device as a present to myself, DoH and Darkrain. To DoH for driving all around TX and Dallas, to Darkrain for letting us play in his house all the time, and to myself for being baller. I have it working with my computer so now we can actually record footage!

This also means I can start making visual guides and small videos to explain a lot of the stuff that I talk about on here but haven't been able to share until now. Something I've been thinking a lot about (in certain applicable matchups anyhow) is the concept of optimal zones: that is, the distances and positions that you want to maintain to restrict your opponent as much as possible while being able to respond to a majority of their options. Right now the one I'm most versed in would be Falcon because, go figure, one of my two practicing buddies is Darkrain.

Anyhow, expect me to be able to churn out some videos soon!
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
I prefer nair since it's out for 18 frames while bair is out for 4, so you have a lot more leeway in how you time it, which I find nice since I can't react to Marth's up-B very well. Bair is definitely fine if you're confident you know when Marth is going to up-B, though.

Good stuff, Wobbles.
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
Nair certainly has more leeway. But with bair if you do a low ledgehop and fast fall you will still autocancel, enabling you to d-smash to cover the option of Marth up-bing later.
 

Kyu Puff

Smash Champion
Joined
Feb 22, 2007
Messages
2,258
Location
Massachusetts
If Marth is recovering high, why not just get up with invincibility?

Wobbles: Do both reverse b-airs connect when you're synched? It seems pretty difficult to hit with...
 

Wobbles

Desert ******
BRoomer
Joined
Oct 9, 2006
Messages
2,881
Location
Gilbert, AZ
If you're moving forward while doing it you'll move with their trajectory for Nana's hit to connect.
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
I played Zhu for a while last week and he's gotten much better at the match-up, so how to not get ***** by him is something I also need to figure out. Just experiment and try not to approach too much.
 

shieldbreaker

Smash Rookie
Joined
Nov 2, 2010
Messages
8
Location
oregon
Don't camp with ranged attacks. That Fox is a beast with Zhu. Try Pikachu and bair>fast fall>down smash. Try quacing him as well and always down smash his illusion.
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
After thinking about it more, here are two things that I don't do often that I think would work well.

1) Grounded ice blocks. I have a habit of jumping when I shoot ice blocks, but a simple walk forward -> ice block can do a lot to disrupt Falco's control of the ground.

2) The wavedash into a laser -> Nana blizzard when Popo is in hitstun desynch. I don't know why I always forget about this particular trick whenever I actually play, but it's probably the most reliable anti-laser tactic the ICs have and it also carries the nice benefit of being able to reach farther than any of the other blizzard tricks.

edit: I'm more confident in (1) than (2).
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
Walking forward into ice block is limited in its usefulness though by the fact that you can't do it out of shield. I feel at certain ranges you really have to shield Falco's lasers because you can't be sure if he'll charge in or stay back. So you can "confirm" which of these two he does by waiting for a second laser and jumping over it with an ice block to buy yourself some time.

There is one option select that I'm curious to explore. In the same situation I described (when Falco is within distance to hit your shield with a single running SHFFL, after he's just fired a laser) I feel that wavedashing back out of shield and immediately spotdodging gives you time to option select his next move.

If 1. he does follow his SHL with a SHFFL at where your shields were, you can simply buffer a blizzard out of the spotdodge.

On the other hand if 2. he fires another laser, you end up spotdodging in, then you buffer an ice block after that spotdodge, which can disrupt his lasering and give you a chance to suddenly take the offense.
 

choknater

Smash Obsessed
Joined
Dec 25, 2002
Messages
27,296
Location
Modesto, CA
NNID
choknater
gsg2 taught me when to shield and when the right time is to roll, esp. against fox

i'd have to be really cautious against this if i played against lucky/mango though, cuz they react rolls all the time. but against anyone else, rolling at the right time seems to work wonders against fox.

and fly i tried your WD grounded blizzard vs falco and it really helped a lot. grounded ice blocks sound like a good idea too
 

PB&J

Smash Hero
Joined
Apr 25, 2007
Messages
5,758
Location
lawrenceville, GA
yeah, against falco/fox i ice block alot more than usual.it forces them to double jump or full jump and go from there

wobbles-cant wait to watch the vids
 

PokemonMasterIRL

Smash Master
Joined
Apr 6, 2007
Messages
3,001
Location
Popping and locking butt naked.
@ Fly: I noticed that Zhu almost always approached when I iceblocked. But it did force him to approach differently (from a platform or full hop). Ice block was punished pretty hard when he would read it. But other than that it really helps to slow his approach.



Thoughts vs Falco after playing with Zhu

0)LIGHT SHIELD is amazing.

1)Fsmash timed well is reaaaallly good vs Falco
2)Bair-->Downsmash (synched) is pretty safe on Falco's shield.
3) Upsmash out of shield is actually amazing, same with Nair out of shield. (I wish I could short hop upair 100% of the time without fullhoping on accident)
4) and this might just be vs Zhu but Jab is really good here.
 

choknater

Smash Obsessed
Joined
Dec 25, 2002
Messages
27,296
Location
Modesto, CA
NNID
choknater
i wanna try using usmash oos

as well as sh uair oos, i'm used to autocanceling that move aaall the time so i think i can do it oos

ahh i need someone to play. i'll call people up when i get back to the bay haha
 
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