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General Final Fantasy Discussion - Final Fantasy XII remake incoming!

finalark

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Sephiroths Masamune

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New HP attack could be good or bad.
He uses it multiple times in the video.

http://www.youtube.com/watch?v=OvOXBZtdmkQ

@1:10, 4:06, 4:13, 4:19, 6:25, and 8:17.

Aerial Day Flash probably won't help that much. IIRC, Day Flash had crap range so idk why I would want to use it in the air.
Day Flash is really good because you can Dodge Cancel out of it into any aerial move. Basically it's a great set up move. I'm not sure if Dodge Canceling combos will be available in Dissidia 2 though.

The move is seen twice here. One miss and one hit.

http://www.youtube.com/watch?v=OvOXBZtdmkQ

@3:28

Buckler attacks not activating chase is no big deal as long as they still link into Bitter End.
True facts. But it's sad because that gives him less options. :( Good news is it leads to a wall rush.

Are you saying that Shield of Light kind of tracks?
Yes, at least to a point.

http://www.youtube.com/watch?v=OvOXBZtdmkQ

@6:38

Sword Thrust tracking vertically is good.
More true facts. But it's very limited tracking, it basically means they can't jump over the shield any more. It's no where near an anti air move.

http://www.youtube.com/watch?v=OvOXBZtdmkQ

Best evidence of this is @5:05.
 

Ryu Shimazu

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Spire

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Dissidia 3

Since it's pretty much confirmed that Gilgamesh and Prishe are the last new characters to be added in Duodecim (judging by the fact that sans FFI, every game that has yet to receive a new character gets a new stage instead, those being FFII, III, VI, and IX), I think it's safe to say that we can start theorizing on who would be the best representative characters for Dissidia 3.

FFI: Princess Sarah, Black Mage, or Matoya.

FFIII: Xande for sure. He is the primary antagonist throughout the bulk of the game.

FFVI: Locke. Like Vaan's relationship with Ashe, Locke is a bystanding protagonist, watching the main story unfold and revolve around Terra and Kefka. As a thief-adventurer, he brings a new gameplay mechanic to the series.

FFIX: After giving this game a lot of thought, I believe that Zorn and Thorn are the perfect representatives. Not only do they introduce the new playstyle as a tag-team duo built into one 'character', but they also represent the overlying theme of FFIX with the paired relationship between Gaia and Terra. As recurring minor antagonists, they are both memorable and important. On top of that, they already have an EX Mode: Meltigemini and an EX Burst: Viral Smoke.

FFXI: Seeing as how XI currently has two Warriors of Cosmos, it definitely needs a Warrior of Chaos. So, do we choose Shadow Lord, Eald'narche, Promathia, Lady Lilith, or who else? Seeing as how Promathia is fought by Prishe and is quite different from every other Dissidia character, I think he would be the best bet. Also seeing as how Promathia is the antithesis to Altana, the goddess and creator of Vana'diel, how can that not be the best pick?

FFXII: Balthier.

FFXIII: Without a doubt, Galenth Dysley. He was a hell of an antagonist and if it's not obvious enough, his EX Mode would be his true form Barthandelus with Thanatosian Laughter as his EX Burst.

A second rep from the FFXIII universe would most likely be the new "purple guy" from FFXIII-2, or Noctis from FFversusXIII.
 

Gates

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Dissidia III? What?

Come on man, speculation already?

And how the hell would Barthandelus fit into gameplay? Isn't he like a huge guy who didn't move?
 

Spire

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Yeah speculation already. I'm entirely excited for Dissidia 012 and don't feel I'm overshadowing my own interest in the game by speculating on who'll make the cut for the third title. It's interesting to analyze the additions for 012 and why they might have been chosen from a design standpoint. As such, it would make sense to even out the series' representation with "three characters per game for the third Dissidia". Square enjoys fulfilling structural archetypes.

And wasn't Kefka's final form like a huge god that didn't move? And Braska's Final Aeon? And etc, etc.? In Dissidia, they're called "redesigns" and they work.
 

Gates

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I still don't think that Barthandelus is really the same as Kekfa or Braska's Final Aeon.

Kefka didn't move because he was a sprite. That's pretty much the only reason.

Braska's Final Aeon was basically just a deformed version of Jecht. He retained his human shape to a large extent, so it's not too much of a stretch to imagine him having legs as well instead of just being a giant torso.

Barthandelus isn't even close to human. He looks nothing like Dysley, has no visible human-like torso, and has 5 heads. Hell, in his second form he looks like an old Cadillac. He seems to have no way of moving whatsoever until you kill him and he tells you that you suck and runs off.

I think Cid Raines would be a more likely playable character than Barthandelus/Dysley. For one, he's largely human which makes modeling him and explaining how he moves easier. His EX mode could be Metamorphose and his EX Burst could be Seraphic Ray.
 

Spire

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Well Cid Raines is auto-blocked by the only designated Cid in Dissidia being Cid of the Lufaine—the narrator. Cid's a decent choice, but when compared to Dysley/Barthandelus, it'd be like adding Rufus over Sephiroth, or Seifer over Ultimecia. Speaking of, I considered Yaag Rosch a good FFXIII candidate but he's already too similar to Sephiroth. He was obviously designed as a spiritual successor to Sephiroth, what with his face, silver hair (and bangs), black clothing with coat, and his possession of the Masamune. Dysley/Barthandelus is fought four (five) times throughout FFXIII. He is by far the main antagonist.

And again, the Barthandelus form can be redesigned just as Jecht, Ultimecia, and The Emperor's EX Mode forms were.
 

Gates

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Maybe they could have a composite Cid who transforms into each of the different Cids depending on what attack he uses.
 

Sephiroths Masamune

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They aren't done adding characters. It just doesn't make sense adding 7 cosmos characters and 1 Chaos. Even if it doesn't match up exactly, (like a 5-7 ratio) they still need to add some more. They're probably done adding Cosmos chars, or at least for the most part, but they definitely aren't done adding Chaos chars.
 

Spire

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They aren't done adding characters. It just doesn't make sense adding 7 cosmos characters and 1 Chaos. Even if it doesn't match up exactly, (like a 5-7 ratio) they still need to add some more. They're probably done adding Cosmos chars, or at least for the most part, but they definitely aren't done adding Chaos chars.
Well keep in mind that Terra, Cloud, and Tidus are on Chaos' side this time around and Jecht is with Cosmos. This will offset the imbalance a bit.
 

finalark

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Well keep in mind that Terra, Cloud, and Tidus are on Chaos' side this time around and Jecht is with Cosmos. This will offset the imbalance a bit.
So.... does anyone care to explain to me why those guys are suddenly fighting for the evil side?
 

Kuraudo

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Question is though, how long will they remain with Chaos and how long will Jecht remain with Cosmos?

Not to mention what's gonna happen with the new characters that aren't there for the 13th cycle...

[EDIT]

@ Finalark

With every cycle of battle, the pawns that are used to fight for the gods can change sides, given peculiar circumstances or whatever else. Of course, they're summoned by the said gods, regardless of how they are. Terra's justified in being manipulated by Kefka I'm guessing, Tidus' hatred for his father makes him an easy candidate for Chaos if that's what drives him, and Cloud's past history as a tool/puppet for Sephiroth works in Chaos' favor too.

Jecht, being a former Guardian and in actuality, more of a good guy than he ever was a villain, fits as a Warrior of Cosmos just as much as he did later fighting for Chaos.
 

finalark

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@ Finalark

With every cycle of battle, the pawns that are used to fight for the gods can change sides, given peculiar circumstances or whatever else. Of course, they're summoned by the said gods, regardless of how they are. Terra's justified in being manipulated by Kefka I'm guessing, Tidus' hatred for his father makes him an easy candidate for Chaos if that's what drives him, and Cloud's past history as a tool/puppet for Sephiroth works in Chaos' favor too.

Jecht, being a former Guardian and in actuality, more of a good guy than he ever was a villain, fits as a Warrior of Cosmos just as much as he did later fighting for Chaos.
Eh, I guess that makes some sense. Plus Jecht was never really evil as much as he was just a gigantic *******.

Anyway, some news.

So, for those of you who don't know, Square is whoring out FFIV again this time on the PSP. Expect it in April.

Source: http://www.gamesradar.com/ds/final-...a-20110201125557953074/g-20070530151133361033
 

Sephiroths Masamune

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Why do people keep complaining when they remake games they've already remade? I mean, everyone wants the game they want to be remade done, but that shouldn't mean they should bash on the other remakes.

Personally, I never played the after years, and the only version of the original I've played, was on the GBA. I'll most likely buy this, so I'll be able to play it again and this time possibly in 3D graphics that don't suck. (referring to the DS graphics that appalled me more than it appealed to me.) I'm not excited for this game as I would be for other remakes, but it does intrest me.

As for FFVI, I would love for a remake on the 3DS, PSP, or PS3 even.
 

Minato

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For VI, I'd rather have them go all the way and do a remake on a home console. I doubt that would happen though.

FFV's also one of my favorites FFs. I'm still waiting on that remake.
 

Kuraudo

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hnnngh. Dissidia Duodecim is a month or so away. can't wait. must know if there are other characters or if there's a way to get Kingdom Hearts Cloud.
 

Gates

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It's not that I don't like FFIV or that I don't like remakes, but why specifically FFIV as opposed to another FF game? I'm not complaining, I just wonder what their supposed fixation is with this game.
 

Gates

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Oh, well I guess that makes sense then.

But will they do this for other games in the series? I know they did for FFI and II.

Holding out for 2014...
 

finalark

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It's not that I don't like FFIV or that I don't like remakes, but why specifically FFIV as opposed to another FF game? I'm not complaining, I just wonder what their supposed fixation is with this game.
This, Square seems to have a strange obsession with FFs I, II and IV. They've remade those guys so many times to the point where you kind of have to wonder if they even remember that FFs III, V and VI even exist.
 

Spire

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FFV is the most obscure Final Fantasy in my opinion. It's the one that most didn't play when they bought Anthologies. It was also really ****ing difficult.

But FFV introduced Gilgamesh and fleshed him out more than any other game, and by that accord it is super important.

I am very excited for the event creator in Dissidia 012. I think my two favorite character designs in the entire series are:
and


Garland's third costume based off the Cloudsea Djiin may seal him as an auto-main of mine. That is and has been one of my favorite pieces of art of all time. To be able to PLAY as that.... sheesh, I really couldn't ask for more. But then they gave me the ability to play as Edea who is by far my favorite character in the entire series, and then they gave us Gilgamesh. Dissidia 012 is already shaping up to be one of my all-time favorite games. So yeah, definitely making a story based around Edea and "Cloudsea Djiin" Garland. Seeing as how both Ultimecia and Garland transcended time entirely to become these time-controlling demons, they seem to be gender counterparts.
 

Ryu Shimazu

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I just want to actually play V. It somehow eluded me, and if it gets added on 3DS's Download channel, or remade, I'm getting it.
 

finalark

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FFV is the most obscure Final Fantasy in my opinion. It's the one that most didn't play when they bought Anthologies. It was also really ****ing difficult.

Pretty much. It's only gotten a widely ignored (and frankly, pretty poorly translated) PS1 port and and an EPIC GBA remake that doesn't get the credit it deserves.

Although I never knew why everyone talked about how hard FFV was, I never had any problems with it. Then again, I was addicted to the class system causing me to grind my balls off JUST to unlock new skills so.... yeah.

But FFV introduced Gilgamesh and fleshed him out more than any other game, and by that accord it is super important.
For Gilgamesh, it's morphing time!

Garland's third costume based off the Cloudsea Djiin
This is my favorite piece of FF art. EVER.

I haven't seen all of his new costumes, but I'm personally hoping for one that doesn't make Bartz look like a woman.
 

Gates

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The first time I played V, I stayed on the bridge for about an hour just listening to the music. I love that piece!
It's one of my favorite Final Fantasy songs ever.

Although I never knew why everyone talked about how hard FFV was, I never had any problems with it. Then again, I was addicted to the class system causing me to grind my balls off JUST to unlock new skills so.... yeah.
It was because of the grind that people found it hard. Especially towards the end of the game.
 

finalark

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It was because of the grind that people found it hard. Especially towards the end of the game.
Really? I didn't mind it, despite the fact that I hate grinding.

Then again, I was the kind of guy who cracked open the manual every ten seconds to read up on what skills each class could learn then decide on how I wanted to use them, thus causing me to grind for hours with the tedium being drowned out by the thoughts of "HOLY **** **** I CAN MAKE A WHITE MAGE WEAR HEAVY ARMOR."

And interestingly, I beat Neo-Exdeath by pelting him to death will all of my gil :/
 
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