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That can be said in general about Japanese games versus their NA counterparts. At that store I got FFIII at they also had Japanese copies of Vagrant Story, Suikoden I, III, IV and V, Breath of Fire III, Radiata Stories and a number of other games that normally go for $30+ all within a $5-8 price range.Japanese copies tend to be considerably cheap compared to retro US cartridges. Makes me want to just buy a lot for a nice collection. US prices regardless of supply and demand are inflated for the most part :/
I'm more disappointed by what they did the RIkku. Like, Yuna is barely Yuna but at least they got a few things right. So far the part where you return to Zanarkand only to find that it's been turned into a tourist attraction is the best part of the game in terms of narrative. It's almost like someone on the team remembered that Yuna is an introspective introvert who was raised her entire life to be devout in her faith, meaning she is very upset to see a once holy site turned into nothing but a joke, even if she's not religious anymore.That and I don't know what Yuna did to deserve having her characterisation dragged through the mud.
Yes. The game's final dungeon is pretty difficult too. I recommend overleveling if you have to since you can waste so much progress.Has anyone here played through Final Fantasy III from beginning to end?
I think I've only gotten through...one-fourth of the game, tops. It's probably the hardest Final Fantasy game I've ever played.
That...doesn't sound good. I really want to finish playing it one of these days, considering that it's been sitting there in my backlog for a very long time, but I have a strong distaste for ridiculous level-grinding. Oh well.Yes. The game's final dungeon is pretty difficult too. I recommend overleveling if you have to since you can waste so much progress.
I used to play a ton when AAR came out. Did a lot of end game stuff on my BLM. Unfortunently by the time Heavensward came out I was too swamped with school and work to really play it. I'm hoping I can find time to at least resub to get to 60 in the near future.Does anyone play A Realm Reborn / Heavensward here?
I see! I'm pretty much the same (summer vacation, started ARR, school came back, rip subscription). This summer I did the same thing and finally managed to hit BRD 50 after all this time, now working towards NIN class. I hope that you'll manage to find time again to get to 60. It has got to be my most favorite MMO of all time, and probably my most favorite FF in recent times.I used to play a ton when AAR came out. Did a lot of end game stuff on my BLM. Unfortunently by the time Heavensward came out I was too swamped with school and work to really play it. I'm hoping I can find time to at least resub to get to 60 in the near future.
For the record, I play on Lamia.
I'm not surprised. I know that Squeenix wants to try and modernize the battle system into something closer to an action RPG.
There's a semi-obscure Dreamcast RPG called Grandia II that does this. It's combat is similar to ATB, but while you're waiting for the bar to fill the characters and monsters will move around to give the illusion that they're feigning or trying to move into a better position. But if say the attack command is given the character will run up to the monster and slash them, but won't run back and will have the appearance of still being locked into an engagement with their opponent. I actually really like this since it retrains the strategic fun of turn based combat but gives you the impression that there's an actual battle going on.The only thing out-dated about the ATB system is the presentation. Nomura previously said that party member lining up and dashing back to their line-up after an attack was out-dated/silly, or something to that effect. I agree with him.
But mechanically it still works perfectly fine. If you want to 'modernise' the ATB system all you need to do is change the presentation. Have the team moving around the screen, make some nice flashy animations for attacks and magic, give enemies and the playable cast some idle animations and stuff just to make them look more lively (changing their stance, dashing around a little like they're feinting, etc). Like they do in FF13, but better. That's really all it needs. Mix that with an ATB system where you can control all character and you're golden.
I imagine to help budget itself out we'll get a combination of voiced cut scene and some bits with unvoiced dialog bubbles like in KH. Unfortunately, we have very little go off of right now as far as store and game play changes go. All we know is that the story will be changed so that it fits into The Compilation (Or The Complication, if you prefer) better. I'm not too worried about them cutting the goofier bits since it's not the 2000s anymore so ANGST ANGST ANGST DARK DARK DARK works don't tend to attract much of an audience these days.What FF7 needed desperately in my opinion, is a better translation and better difficulty balancing through out. The original translation is pretty shoddy in plenty of places (so much so that there's an expansive fan project that re-translates the entire game called REUNION iirc) and the game is criminally easy. Enemies are just generally never strong enough to give you any grief unless you're woefully under-leveled, and even then just a rudimentary understanding of the materia system will smooth out any issues you might have. All the fun you can have with various materia combinations is mostly for naught seeing as you never need to really utilize it heavily to win. I assume those will both be things that will be addressed due to the combat over-hauls and voice-acting, but at this point I suppose the bigger questions now should be 'will the new combat be good/bad' and 'how much of the original script will get cut/kept' since I imagine voicing a game with the massive amount of dialogue that FF7 had is not a small or cheap matter.
Pretty much. Admittedly, I know the game inside and out since it was the game that introduced me to RPGs meaning I played it religiously when I was a kid. Looking back, the story is great, I'd even argue it's one of the best in the series. But that being said, the game play leaves a lot to be desired.Edit: I never got too much into IX. Great Story, but that battle system was slowwwww.
Pretty much. Admittedly, I know the game inside and out since it was the game that introduced me to RPGs meaning I played it religiously when I was a kid. Looking back, the story is great, I'd even argue it's one of the best in the series. But that being said, the game play leaves a lot to be desired.
But yeah, if you put any time into Quina at all she could potentially outclass both of your other support characters. She has a massive MP pool and can freely cast things like Mighty Guard, Angel's Snack (uses four remedies to clear all status conditions from the party) and Auto Life (for 14 MP, can target anything). The fact that FFIX is no where near as stingy with MP recovery items than other games in the series pretty much makes her one of the best party members in the game.
I'm really surprised that they were direct with this, at TGS even. If we get DLC, I'll settle on the JP voices since I'm more familiar with it and like it more. Maybe the English voices didn't click with me yet, but I'll see if I warm up to them. Honestly I'm spoiled by the voice direction in FFXII though. They're never going to put that same amount of effort again.- The game will not feature multiple language options because they won't fit on the disc. However, offering alternative languages as DLC is not out of the question
Honestly I thought they'd fit fine. They don't need to be everywhere. Small villages/wildnerness having moogles and it wouldn't look out of place.- No Moogles in FFXV because they "wouldn't fit in with the game's atmopshere" (and yet Gilgamesh DLC is being considered, FF doesn't have to be all somber and emotional, Sqeenix)
Sounds good to diversify it a bit, but I'm really annoyed at the same time. They spent all this time working with fashion designers and CG renders that they're going to redo it all again? Also Noctis's dad's new design that was shown awhile ago is inferior to the old one imo. I really liked the whole suit thing and the face.- Square is considering redesigning the character's costumes (I would be okay with this, the cast all look pretty samey IMO)