- Joined
- Mar 15, 2008
- Messages
- 10,050
I think it's more of an issue with the combination of the stage layout and TDM more than anything. In gametypes like Warzone/Execution, when you control the power position, it's usually devolves to using shotguns. Once the position is controlled, all that's left to do is kill everybody else and then the game resets. In TDM, the games drag on after that point. Once you control the power position, you then have to maintain it from enemies approaching to overtake you, which means more rifle/power weapon abuse, and I don't think that nerfing the rifles would make any dramatic changes to that formula. Maps like Drydock and Overpass are good examples of this.