They own all the snow, they SHOULD be dominating the winter olympics.
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canada > usa @ womens hockeyusa>canada
no contest
dont make me laugh
lol, I agree. And I thought that as I looked. But then again, I don't care much for the Olympics. And Australia has like...no snow. Although they do have the largest portion of Antarctica, I'm sure they could practice there.man, i am Disappoint.
Australia's not even up there. what a bunch of dropkicks.
This tends to happen a lot. Ganon takes a huge amount of time & practice to learn. He's not like Wario whom you can just pick up and use. You gotta have the will to learn, and you gotta have the ability to cope with Ganon's glaring weaknesses. This means, get use to playing at a very slow phase, taking in huge amount of combos & damage during certain moments, and only taking advantage of your opponents when you KNOW you can.I want to shoot someone.
I'm tired of being a bad Ganon user. I'm nearlly giving up on going to tourneys and stuff. I practice every day with all my will to win and still get 3 stocked by numbskulls that know what they are doing... I think I'm just not fit to the sport.
Argh! I hate meh. >(
...just self-trolling. Go on with W.Olympics.
Much love PX. :DDANG! Great Mouse Detective avatar... legit!
^this. That movie was amazing.DANG! Great Mouse Detective avatar... legit!
At least our country doesn't celebrate its wins with cigars and underage drinking. Then again, when the Winter Olympics is one of the few things Canada's good at, a big celebration is needed....Canada beat USA for gold at hockey in the olympics for both men and women.
I'm not a huge hockey fan, but I'm still very proud.
Although it's situational, it's useful against the edge, since it sends them downward, putting them(depending on the character and their recovery) in a bad situation. I'm going to continue to press ideas with Utilt, to see what I can come up with.I tested the Dair utilt thing many eons ago and found its uses nill so I didn't bring it up. It really isn't worth much
If you want to find ways to make a useless move worth something, do it with Warlock Punch. At least Warlock Punch kills rediculously early for a move with that much start-up. I'll try it as an edgegaurd for characters with predictable recoveries just because edgeguarding with WP is just too epic to not try.Although it's situational, it's useful against the edge, since it sends them downward, putting them(depending on the character and their recovery) in a bad situation. I'm going to continue to press ideas with Utilt, to see what I can come up with.
You're doing better than me. I was never ever a Ganon main.I could spend my whole night talking about bad habbits of myself that I can't get off... Going too far to finish enemys, missing and then being edgehogged; messing up on spacing thinking it'll hit and it don't by a small margin; UTilting 3 times/match or more; going back fromt he ledge with DownB or Edge Attack and don't trying other stuff; approaching with DAir; approaching; doing bad DI all the time; bad momentum cancelling with uair -> DownB; bad buffering after Gerudo and OoS; bad foreseeing skills to do tech-chase after Gerudo; urges to suicide at 130%+; failling at wall tech 97% of times... I can't even call it bad habbits anymore. It's compelte incompetence and lack of skills...
Maybe I'll try getting my mind off Ganon for some time and try new characters for some change and then go back to the Evil Lord when I feel confident enought...
Warlocke Punch doesn't have the wind box, like Utilt, and Utilt has just as much killing power as Warlocke Punch if it's sweetspotted, which is the center of the vortex. Utilt has trapping abilities, while Warlocke Punch requires reading, or incredible mindgames to pull off and hit with. I'll stick to Utilt, you go with Warlocke Punch.If you want to find ways to make a useless move worth something, do it with Warlock Punch. At least Warlock Punch kills rediculously early for a move with that much start-up. I'll try it as an edgegaurd for characters with predictable recoveries just because edgeguarding with WP is just too epic to not try.
Ledgedrop into Warlock Punch is also sexy and may have its uses, but it's only worth it if you can time it perfectly every time, since it's instant death if you mess up.
You're right, it is... but figuring ways to make it more likely to land is my intention, since humans tend to make mistakes, and pressure only furthers the chances of mistakes. Moves like Ganon's Utilt and WP have some opponent's starstruck for some reason, and then they snap back to reality, before the horrid start up ends, thus dodging the move. I know there's applications that make these moves more viable in actual matches.U-tilt is like baaaaarely landable. I mean there is a small chance it might hit a good player if you position it just right due to the massive massive range. And it's virtually safe on block, and can kinda uh...be thrown out against edgecampers.
Warlock Punch is pretty much unlandable except in FFAs, teams (even then just barely), and on shieldbreaks.
Orrrrr...I guess Ledgejump Warlock Punch edgeguarding might scare someone, especially if they have a really predictable recovery. And I do love doing Super Jump Warlock Punches.
Well, neither move is truly good, but Utilt is significantly easier to land IMO. I dunno, I've managed to land it in real matches (friendlies, but still...) before, whereas I think I've never landed WP outside of Wifi and FFAs.U-tilt is like baaaaarely landable. I mean there is a small chance it might hit a good player if you position it just right due to the massive massive range. And it's virtually safe on block, and can kinda uh...be thrown out against edgecampers.
Warlock Punch is pretty much unlandable except in FFAs, teams (even then just barely), and on shieldbreaks.
Orrrrr...I guess Ledgejump Warlock Punch edgeguarding might scare someone, especially if they have a really predictable recovery. And I do love doing Super Jump Warlock Punches.
Dependant on player skill = High Learning Curve =/= Placement on Tier ListMove out of Illinois and then see if it's still easy to read the better players, lol. Having a character that depends 100% on how good the player behind it is... is a bad character.
That's what I thought for the longest time as well. But I've realized that since the start of brawl, there has been a misconception that Ganon's bad recovery and approach options cripple his game much more than can be repaired by his killing potential. However, I realize more and more now that this misconception is simply wrong.DLA, seems to me you're just realising Ganon's potential relies in his kill power. The problem with that is, every character above Ganon on the tier list currently can also gain potential. In their own ways.
The truth is, Ganon is not a defensive character. Good Ganon players are the ones that make it seem that way. If other characters are played similar to how a good Ganon player would play Ganon, then I guarantee you they'll be everything good Ganon players are and more. Other characters don't need to be played like a good Ganon, because, simply, they're 'viable' enough without having to do so.
You're obviously going to beat inexperienced players with Ganon because they're a lot more subjective to mistakes.
A character depending on how good a player is has nothing to do with learning curve. Ganon is an easy character to play because of how limited his options are and how few technical things he has.Dependant on player skill = High Learning Curve =/= Placement on Tier List
I disagree, i think having the "feel" for Ganon is more important then knowing how to TS or FOG... and getting the "feel" isn't really something you can practice, it comes with time...A character depending on how good a player is has nothing to do with learning curve. Ganon is an easy character to play because of how limited his options are and how few technical things he has.