Ray_Kalm
Smash Master
Pressure has more value than force in this game. Metaknight, a character with extensive force, only has a neutral against Snake because of how much Snake can pressure AND out-pressure him at the same time.Link is super gimpable and sucks at close range pressure.
However he survives longer than Ike when he DIs correctly. He actually has the tools to keep you out and mixup his walls and camping. His Z-air >>> Anything Ike has for walling and spacing.
Link also has legitimate traps and combos thanks to his projectile setups actually allowing him to control the space necessary to force disadvantageous positions. His F-smash and D-air are more reliable KO options than anything Ike has. F-smash can be spaced reasonably thanks to the extremely massive range (he lunges forward a bit while swinging the sword, and his F-smash has acceptable startup). D-air can be applied pretty effectively for ledgetraps and usually kills earlier than Ike's aerials.
Basically Link can actually camp and space reasonably. Ike has nothing that is reasonable for camping or spacing.
Noobicidal, seriously, I've already proved multiple times that Rollout is not horrible. It moves too fast and has the ability to change directions, and besides that it kills you at like 70-80%. It's probably the best of chargeable rush moves in this game overall (think Luigi's Green Missile, Ike's QD, Pikachu's SideB), and it's very hard for most players to punish those moves with kills since almost everyone has to deliberately jump out of the way if they don't have a projectile. Although in the case of Green Missile and Pikachu's SideB, you should be powershielding those.
Link has poor options to deal with pressure. A 7 frame jab, a 12 frame heightless grab, very slow rolls, jump lag, and a mediocre-bad recovery. Anyone but a few can put pressure on Link. Link can only gain an advantage position with a.) a bomb in his hand b.) in position of a fully spaced Fsmash c.) the gust hitbox of his boomerang d.) a properly spaced ZAir. All these are easily avoidable. Bombs are probably the most threatening of the four. ZAir can be jumped over do to the hookshot's poor range. The gust part of the boomerang can be shielded or airdodged.
Link puts himself in as much vulnerable positions as Ike. Links only true projectile combos are with his bombs/Zair. Boomerang/arrows should never hit you up close due to their horrific start-up lag.
Ike and Link both have around the exact same killing potential, what puts Link down is that he HAS to setup his kills with his easily avoidable projectiles - Link has to work a lot harder to get a kill. On top of that, he is much more easily pressured than Ike, and could be gimped much earlier.
Camping & spacing does not make a character better than the other.