Diddy Kong
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Am gonna be content with Ganondorf's cloney moveset as long as his Neutral and Down Specials are changed.
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Are you sure? I'm almost certain the animation is different than his old Up air. This animation looks like he starts with the foot behind him and than the foot swings to where he is facing. The "old" Up air starts the animation where he is facing and moves towards the back. Am I incorrect? Compare to 0:19 in this video https://www.youtube.com/watch?v=Ypbdtq-1Xc0It is definitely his same old U air, he also does his N air in the video but that footage has it cut out for some reason.
seems to be his neutral air.. but he was able just to do the first kick...after that ehe touches the floor and the second kick never happens.https://www.youtube.com/watch?v=HiBtjpoqsB0 (<leaked footage)
At 1:33 when Ganondorf revives he does a move that I don't recognize. I thought it was his Nair at the beginning but after close inspection it looks like a completely new animation of perhaps for his Up air? what do you guys think.
You are right, I was mistaken, when he was dropping from the spawn platform he his cape masked the animation and it looked like it was close to a U air and the super blurry video didn't help.Are you sure? I'm almost certain the animation is different than his old Up air. This animation looks like he starts with the foot behind him and than the foot swings to where he is facing. The "old" Up air starts the animation where he is facing and moves towards the back. Am I incorrect? Compare to 0:19 in this video https://www.youtube.com/watch?v=Ypbdtq-1Xc0
Also that's the only footage I saw and so I didn't see the Nair...
Yeah it is very hard to see. But it seems like a really quick move. lets hope its good be it Up air, Nair or what ever lolYou are right, I was mistaken, when he was dropping from the spawn platform he his cape masked the animation and it looked like it was close to a U air and the super blurry video didn't help.
On Extremely closer inspection it is his Nair and it either hits once now or it auto-cancels which is nice either way.
Agreed, we'll know around September 13th soon enough!Yeah it is very hard to see. But it seems like a really quick move. lets hope its good be it Up air, Nair or what ever lol
Really late, but you know what would be cool? Ganondorf's Down Special is a stance change. Shulk's combat revolves around stance changes, but Ganondorf could have something less, but similar to Shulk's. By using Down Special, Ganondorf switches between fighting with a sword - Twilight Princess style - and fighting with magic - Falcondorf style.Am gonna be content with Ganondorf's cloney moveset as long as his Neutral and Down Specials are changed.
that would be great! except Sakurai said that smash4 wouldn't have any transformations that give different movesets, only different traits.Really late, but you know what would be cool? Ganondorf's Down Special is a stance change. Shulk's combat revolves around stance changes, but Ganondorf could have something less, but similar to Shulk's. By using Down Special, Ganondorf switches between fighting with a sword - Twilight Princess style - and fighting with magic - Falcondorf style.
Sword mode changes ideas:
- Ground neutral becomes a three-hit combo. Two vertical slashes followed by a horizontal swipe. Total damage is weaker than Ganondorf's Lightning Jab, but gains a helluva range.
- Up Smash becomes a sword uppercut that covers Ganondorf's front and part of his back. Gains coverage, but has lower damage than Ganondorf's Skyward Kick.
- Side Smash becomes two overhead slams similar to (Toon) Link's double slashes - two inputs. More range, less knockback since it slams people down, and slightly slower with one slam, but slower total compared to Ganondorf's Evil Elbow.
- Down Smash becomes a sword plant of evil - a shock-wave forms when Ganondorf's sword hits the ground. More powerful and slower than Ganondorf's sweep. Basically Ike's Eruption, but evil.
- Nair becomes a horizontal slash that covers Ganondorf's front and back. Basically a coverage attack compared to Ganondorf's double kick.
- Fair becomes a quick roundhouse followed by an overhead slam. Lower power overall, can combo, and more range.
- Bair becomes a quick back swing that turns Ganondorf around. Basically Marth's Bair. More range than Ganondorf's backhand, but less knockback and faster.
- Uair becomes forward sword roll - Ganondorf does an overhead slash and rolls with it. Similar to the flip kick, but less range, more coverage, and faster.
- Dair becomes a stab that can spike with it's tip. Sort of like Link's current Dair, but really short and hard to aim - I'm not good with balancing. Less range and less execution time than Ganondorf's stretch stomp.
- Up Special gains vertical range, but loses its grab effect. It becomes a sword uppercut common in hack n' slash games. Similar to Wolf's Illusion and Marth's Dolphin Slash. By that I mean it phases through people, but works similarly to a sword uppercut like Marth's Dolphin Slash and Shulk's Air Slash? and Devil May Cry's Dante's High Time.
- Side Special becomes Ganondorf's dash slash in Twilight Princess. Loses range, is much faster, can be combo-ed, and Ganondorf won't enter helpless mode if he's in the air.
Neutral Special?
Dead Man's Volley. Sword Mode's version comes out faster - Ganondorf just swipes out his left hand - while Falcondorf throws a mean knuckleball that's slower, larger, and more powerful. Also, his swing can hit like Wolf's bayonet.
Ideas, ideas, ideas... So many ideas that will probably never become true so, therefore, they are dreams.
Yeah, even though it would be a move set change, I remember the load times whenever Zelda, Sheik, Samus, and I think Pokémon Trainer switching in Brawl and it was really noticeable. In Melee, switching from Zelda to Sheik was like a snap. Considering games are becoming more demanding, having a character with access to multiple move sets might cause too much lag to warrant its use. Shulk's different in that his stance changes are just buffs and debuffs rather than a huge overhaul.that would be great! except Sakurai said that smash4 wouldn't have any transformations that give different movesets, only different traits.
Your avatar makes that even funnier.yeah, we never saw all moves
Nope, and he seems to have some sweet purple effects on his attacks too.Hey, we never saw all of Ganondorf's moveset... right?
Slightly alter the brawl 'doff and imma be happy.
We got toon link, Y NO TOON GANON? I kind of want a twin sword wielding, thunderball firing badass heavy character ;_;
He doesn't believe in such things being playable.Sakurai said:*laughs*
A man can dream... even if I know full well that those dreams will never come to fruition.He doesn't believe in such things being playable.
I want Falcondorf's up-tilt changed. Have you guys seen Project M's? That one's so brutal and satisfying to hit with.
Also Falcondorf still has a chance to be more Ganondorf-like via custom specials a la Palutena.
If Sakurai doesn't go along with it, then Sakurai officially doesn't think having a canonical Ganondorf matters, AND WE SHOULD MOVE ON FROM THAT. It's been 3 games in a row, and If Sakurai still doesn't care then he never will. We should accept that and move on.
Yes, it's unfair that he got the short end of the stick. I still resent that he ever included Ganondorf in Melee to begin with--I suspect that if he left him out of that, then he'd be an awesome, true-to-source-material Ganondorf in Brawl.
But it was not meant to be.
We have no choice but to stop crying about it, since our words are just gonna fall on deaf ears anyway.
He needs to be buffed a lot! Especially from Brawl.I might not like to except it, but given Ganondorf's tendency to change throughout his many appearances, perhaps shashdorf is now just another one of his appearances. I buff him at least a little
Actually, I think that Jab should remain. It's not so bad and it has it's uses, though it was better in Melee. In that game that move had virtually no starting and ending lag and it was decently powerful making it very safe to use it. In Brawl though they decided to give it some ending lag, making it relatively unsafe, even though it's range was extended.As long as he has that Jab as his fastest attack, he's never gonna be "good". If he gets a better Grab Range, at least that would be something, but still - that Jab :/
Thing is, I don't think Sakurai would consider giving him a better/new or faster jab, because, well, Flame Choke...
About his current moveset, We don't know hold old the footage is, right? (or do we?)
Anyway, I still have faith in moveset-changes regarding him.
Like some have said, nB & dB, but I'd also like to add Jab and Nair.
Well, savage for you most likely. :/I don't even care if he is still rubbish, as long he isn't a Captain Falcon clone anymore.
Reduce HIS landing lag? Good god reduce ALL THE LANDING LAGS!Increase his running speed, make his recovery better, either bring back L-canceling or reduce his landing lag on aerials, and for crying out loud please increase his grab range and knockback/grab box for Dark Dive; his OoS options in Brawl are non-existent.
Well I got bad news for you buddy.I don't even care if he is still rubbish, as long he isn't a Captain Falcon clone anymore.
Bro, problem is it's looking more like its Brawl Counterpart atm. And in Brawl it is frame 8 which means most characters have faster tilts than his Jab, which is his fastest attack. It's a bloody mess.Actually, I think that Jab should remain. It's not so bad and it has it's uses, though it was better in Melee. In that game that move had virtually no starting and ending lag and it was decently powerful making it very safe to use it. In Brawl though they decided to give it some ending lag, making it relatively unsafe, even though it's range was extended.
Reduce that ending lag and we are dandy.
In my opinion, Ganon doesn't need a major makeover ala Bowser, he can be fixed by just buffing him up. I don't mind if he is still a semi clone of his son, Douglas Jay Falcon, just make him viable. He was actually good in Melee and in Brawl they gave him some unique moves, the rest is history though. Give him is Melee viability and apply the initiative from Brawl, that would be nice.
The overall battle performance of Ganon should be a higher priority.I don't even care if he is still rubbish, as long he isn't a Captain Falcon clone anymore.
In that case, what if Ganondorf's Neutral B instead worked like that very punch? You could charge it up to cause an earthquake on the ground, and in the air it was a divekick, or something.I would actually like Warlock Punch to stay, it's actually a reference to the time in OoT where Ganondorf punches the ground beneath you.
Really? I'd always assumed it was a reference to that waves of darkness thing that prevented Navi from helping you. He even yells "haaaaaaa!" when performing it in OoT.I would actually like Warlock Punch to stay, it's actually a reference to the time in OoT where Ganondorf punches the ground beneath you.
Or have it where Warlock Punch or whatever it can be called becomes Ganondorf's Down Special. In the air, it functions as a stall then drop attack, while on the ground, it's a chargeable floor punch. An uncharged punch would have a smaller shockwave than an air one, but a fully charged one has a larger shockwave. Also, the punch and shockwave are separate hits.In that case, what if Ganondorf's Neutral B instead work like that very punch? You could charge it up to cause an earthquake on the ground, and in the air it was a divekick?