k i just wanted somewhere to dump my observations from what we've seen so far so yeah i'll probably be updating this in the future
Mechanics
- No hitstun cancelling
- Rolls are faster
- Fast falls are significantly faster, fall speeds are faster
- Knockback stacking is not Melee-style, may be the same as Brawl
- No characters revealed so far have attack tethers. Can't believe nobody noticed that yet... every single one has been removed, and there's no pictures of zairs homing into ledges (?)
- You seem to remain in egg form a lot longer (or demonstrators suck?)
- Ledges are more strict than Brawl
- Foes don't "wiggle" in hitlag anymore, instead they move slowly in the direction of knockback
- Aerial attacks can clank
- Dash dance window is the entire dash animation
Character Movesets
- Bowser now spins during up smash
- Peach's up aerial is now a weird rainbowy thing
- Peach's dash attack now has a disjointed hitbox and a "flare" graphic
- Luigi's jump animations are from Super Mario 3D World (flutter jump)
- Pit's arrows have better control
- Yoshi's dash attack is a kick
- Link's upB height is like SSB 64 height almost (oh no)
- Mega Man's forward tilt nair and jab all fire 3 mega buster shots
- Bowser's dair is a stall-then-fall like Toon Link's and has downward KB
- Mario's fireballs don't die on shield hit (?)
- Olimar's jabs are now punches
- Sonic's dair meteor smashes
- Mega Man's sliding kick is dtilt
- Zelda's Phantom Slash goes farther the more that you charge it.
- Sheik's bouncing fish has a LOTTTTTTTTT of endlag.
- Dedede's Gordo throw functions like Waddle Throw in Brawl - he is able to re-throw them.
- Dedede's Gordos can hurt him if someone else attacks them.
- The Mega Evolutions are probably not Final Smashes, or final forms camera/traits have been tweaked.
- Rosalina's moveset is different when Luma is far away (?)
- Villager's down special requires pressing downB many times
- Charizard's sideb or dash attack mirrors his upB from Brawl, or he can aim his upB now?
Other
- KOs now have a firey graphic that plays on the person who KO'd the opponent
- Ray gun firing animations are slower (don't look like they combo into each other anymore)
- Blue Shells are added
- Franklin badges and some Namco items make appearances in press screenshots
- Palutena's Temple is literally huge it's like New Pork City sized if not bigger
- Battering item jabs are combos now (at least for Mario)
- POW Block forces the owner to jump when it's used, and also counts as a platform.
- Isabelle AT throws food, functioning like Chansey
- Yellow Devil will not hurt the person who delivered the finishing blow (and presumably the KOs from the explosion will belong to that player)
- Fennekin knows PK fire