SaveMeJebus
Smash Master
- Joined
- Apr 29, 2010
- Messages
- 4,371
I don't see how stages like SV or BF give any characters a huge advantage. Examples?
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I don't see how stages like SV or BF give any characters a huge advantage. Examples?
He doesn't play brawl anyway.Uh oh, Thio is on the case! I thought you weren't active with Brawl anymore? Or did I just misunderstand?
I haven't been active in over a year, and I doubt I'm going to get Saturdays off anytime soon at work, but I'm going to be at least showing up to tourneys in the near future if not entering them again.Uh oh, Thio is on the case! I thought you weren't active with Brawl anymore? Or did I just misunderstand?
Because that has everything to do with anything. Right?He doesn't play brawl anyway.
I'm attacking the credibility of your evidence, not your credibility."You should listen to me because I've won over 60 tournaments."
"I shouldn't listen to you because those 60 tournaments were $1 entry fees of 7 friends, and does not add significantly to your credibility."
Above player has actually never attended a single tournament, but has somehow managed to manipulate results and have the other players agree to say he has beaten them. The reasons for this are unknown, but he's just some random scrub."I'm a well respected player, known for winning tournaments with other respected players in attendance. Therefore people listen to my arguments and support my logic."
against who(characters that they already don't have an advantage against)?ICs, falco, D3, diddy, snake,..... want more?
Then how does one get accurate MUs ratios without taking into account the stage list(in other words the general character vs character MU)?Going from an advantage to a strong advantage... is still gaining a noticeable advantage.
:leek:
There is no such thing as an accurate matchup ratio.Then how does one get accurate MUs ratios without taking into account the stage list(in other words the general character vs character MU)?
Umm.. but he really doesn't play brawl..
I must have misunderstood "haven't been active in over a year" and "if not entering them again"I haven't been active in over a year, and I doubt I'm going to get Saturdays off anytime soon at work, but I'm going to be at least showing up to tourneys in the near future if not entering them again.
Hello, Wyatt. Not sure why you're trying to imply that I don't know anything about Brawl because I don't play.Umm.. but he really doesn't play brawl..
Cyanide is SO MAD.Hello, Wyatt. Not sure why you're trying to imply that I don't know anything about Brawl because I don't play.
And for not playing ever, as you imply, I sure do pretty decently against ranked NJ / NY players.
But this is the easy way to do it; and no one wants to do things the easy way...Extra stage bans would work, or removing all the strong CPs in the name of balance. Or having an extra conservative ruleset.
Man, I wish we had win % data for MK on SV and on RC/Brinstar. It really is hard to qualitatively say "MK + RX = 2gud, ban." Best character + strong but not OP CP = OP character + stage combo? Does RC help MK more or less than FD helps Falco, taking into account that MK is better to begin with? I'd love to balance the game by stage choice, but without data it's kind of hopeless IMO. Easier to ban MK than collect all the data needed to see how to balance him.
^ This.There is no such thing as an accurate matchup ratio.
This game isn't so clear cut as to have those.It's a dictation of matchups based on each character's total amount of options at given points compared to their opponent.
In the neutral state
In the offensive state
in the defensive state
Why is MK good?
He owns in all 3 states ... and every stage.
Why is every top tier good?
They own in at least two, and possibly a third.
^ same for high tier
Why is low tier bad?
They suck in all 3 of those states.
Also matchups change based on the stage - which is a factor people don't use because of how **** time consuming it would be.
lo@ Kojin's sig, agreed, although naturally for the sake of those who genuinely want to use MK because of the character rather than because he wins, I would think those who are given the option would much rather just find a way to balance him.But this is the easy way to do it; and no one wants to do things the easy way...
But... I wasn't mad?Cyanide is SO MAD.
You are clearly getting flustered.But... I wasn't mad?
You're not a very good troll. 8|
Now, we're talking about MK=Plank.Most of his 55:45 matchups he still doesn't lose anywhere near that "just under halfway" mark.
I don't trust those numbers at all. And numbers are pointless.
He has an advantage over the entire cast. The difference between 55:45 and 60:40 is almost non-existant. He may not have a solid advantage over the cast, but he easily can with his stage selection.
MK? Stage control? Not really. If the stage has a ledge, he's good there. That's all he needs. More options actually restrict him far more than they help him.
RC is a very good stage for him because of his recovery. He can gimp with absurd facility and keep himself safe. He does not need to plank at all.
People say MK is good on RC, I highly disagree with this. I actually think it's one of his WORST STAGES. Why do I say this?
Count how many ledges RC has and how often they are around.
MK is good on Brinstar, what do I see?
Two ledges that also allow attacking from underneath the stage. Attacking from UNDERNEATH THE STAGE is not offered on a lot of stages.
Can I attack you through Smashville? Nope.
Battlefield? Just near the edge.
FD? Just near the edge.
You're looking at the wrong aspects.
What make's a good MK stage:
A stage with abusable invincibility frames. The more ledges, the better. Norfair is awesome.
A stage that allows him an easy method to avoid his opponent. Platforms benefit this, Battlefield is pretty awesome.
A stage that allows him to attack through the stage from safety, due to his amazing recovery. Brinstar is awesome.
What make's a bad Mk stage:
One where is constantly having to go face to face with his opponent.
One where he has no invincibility frames to abuse, it also makes his recovery unsafe!
:leek:
RC largely benefits many recoveries, including Snake's. Do you know how impossible it is to gimp Snake on RC compared to many other stages? Same goes for most of the cast.
RC is a very good stage for him because of his recovery. He can gimp with absurd facility and keep himself safe. He does not need to plank at all.
And that's pretty much it: Most of his MUs are even-ish, so facing his opponent is a risk.
He depends on attacking from any site of the stage and because of his amazing recovery most characters can't beat him offstage.
He can't do that, he'll have trouble.
RC largely benefits many recoveries, including Snake's. Do you know how impossible it is to gimp Snake on RC compared to many other stages? Same goes for most of the cast.
Snake's and most characters' recoveries are still unsafe. MK's is not.He can gimp with absurd facility and keep himself safe
If your recovery is not safe enough, you'll be punished trying getting on a platform, and you'll be launched to the air again.If you get gimped on RC, just let me add it must ONLY be during the pendulum part, and even then I'm questioning you as a player because it's hard to be getting gimped during that part of the stage as well.
Please, ignore that last sentence of mine, language is a problem for me when I'm trying debate...He can't do what or he'll have trouble?
:leek:
How does SV allows more than half the cast to screw match-ups on this stage?
When this amount isn't even 1/2 the cast, why do this when there is a superior alternative?
I don't count outliers when they are a very very small minority.Okay... so what's the problem? Outliers SHOULD be heavily considered, because nearly everyone has a personal playstyle and stages that that playstyle works on differs.
This is exactly why I get 3 stocked every ****ing time I go to Halberd. Regardless of it being "Snake's best stage". I always ban it, and I haven't played it more than 1 time in tournament. (AKA: When I first CP'd it thinking it'd be good....)
I've yet to win a friendly on Halberd.
I don't really question why people main who they main since it's their choice, competitive or non competitive. If they are happy playing who they are then I think it's what should matter.Exactly. Stage is based off character, so is your viability against opponents.
This is why people don't main Jigglypuff and Ganon. (If they want to win)
Also I'd argue pretty **** strongly that I "main" Rainbow Cruise. It's my best stage for all my characters. Regardless of my opponents character, I almost 100% CP Rainbow Cruise.
TKD says he hates some of the CP stages and that they shouldn't be legal so he goes MK on them.*coughs* Having a secondary is a null point IMO, especially if you're almost always switching to once in a two game set, possibly twice in three game set.
Ok but regardless FD doesn't let Diddy break the stage in his favor, platforms help as I said, but the size of the stage is also very important for his stage control.Especially when you mix size with platforms. This is why FD > PS1. There are too many variables to even consider comparing the two regardless. PS1 has transformations that differ and platforms. FD is FD.
I must have missed the part where I said starter = counter pick. I'm talking about game 1, not game 2 and so forth.It is a pity people don't visit the stage forum. It's got some of the best discussions on Smashboards imo.
Anyway,
That's the flaw in your reasoning. "More Neutral" still relies on criteria for what "neutral" is. You say it's non-dynamic with 3 or fewer platforms, while I say it's something like PS2. Neither of us are right!
Also, you can't decide what the best stage is for every matchup; you might say RC should not be allowed in the snake-MK mu, but SuSa has CP'd it against M2K!!! I'm a Kirby main, and I like Picto; by no means one of his best CP's.
And FD is never the best stage in a mu; yet we have it as a starter! I hope you agree that at the very least the current starter list is broken. Basically everyone should see that pretty clearly. The debate, as best I can tell, is between choosing a different starter list (PS2, Lylat, SV or something similar) or full stage striking. Full striking seems more effective to me, but anyone who argues that the status quo is sufficient is either trolling or a scrub.
Yay! First use of the word Scrub!![]()
Well sort of, if the stage favors characters to large degrees, Norfair, then the stage is quite polar, DDD cs Wario turns a 6:4 in one characters favor into a 2:8 in the other characters favor.Red Ryu, polarity can be answered by one VERY simple question.
Is it struck quickly?
The sooner a stage is struck, the more polar it is, if either party has any brains.
This is generally what I mean when I say neutral, but I'm not going to say median of bias, sorry.Neutrality is not the word we should be using here.
The first game should be played on a stage that is the MEDIAN OF BIAS between the two players.
You don't need to be a rocket scientist or a pro at this game to know SV doesn't warp match-ups.In theory it can... if you want to work out nearly 14,000 possible matchups and derive the 5 most common stages from that, assuming your stage choice was properly done for each matchup.
Meaning take a full list, get the top players of each character to strike for the match against eachother, and take that stage as the most neutral stage for the matchup. Do so 14,000 times..... profit?
But good luck getting anyone to spend the time doing that..
:leek:
Again, I don't care if someone wants to do Link vs King DDD on FD, like me, I care if people keep striking certain stages and they virtually never get played on.And good luck factoring in player preference beforehand.
Anything less than a full strike is half-assing it, but it's a matter of how practical such a system is in tourney.
It's forced because I don't want to face pocket MKs on Brinstar game 1, even more so when I have no clue who my opponent will pick, Cheese, since striking comes before character selection.It's not a waste of space, because they force strikes, which in turn more accurately shows the MoB. (median of bias, from here on)
Is there something I need to clarify there? I thought I've made it clear enough why they SHOULD be included, even though a small list "sort of" does the job.
Woops, my mistake about the character selection. Always thought it was the other way around.First, character selection is double blind PRIOR to the stage.
It is a waste when people are going to strike the stage regardless of the match-up. How many people are going to start on Rainbow Cruise game one? And I mean the average player, not Susa, not RainbowCruisefan12345, not someone who wants to do Ganon vs Wario here, the normal smart player. Every single person is going to strike this stage because of how it affects the cast, I can reasonably see FD happening Game 1 far more than Rainbow Cruise, Brinstar, or many other CP stages. Because outside of Ice Climbers, Diddy, no one truly does infinitely better here.Second, NO, IT ISN'T A WASTE.
I don't even know how you don't understand this.
Very simple example for you, we'll look at this in terms of a "How many stages are FORCED strikes" scenario. As in, is this stage bad enough that almost any character will strike it against you.
Let's look at ICs and MK, for simplicity.
Against ICs, MK is basically forced to strike FD, SV, and probably Picto. (if we're looking at full-list)
Against MK, ICs are forced to strike Brinstar, RC, Norfair, Delfino, and at least 2 or 3 other GREAT stages for MK.
ICs are looking at having maybe 2-3 "preference" strikes, and 7-8 "match-up strikes".
MK is looking at 2-3 "match-up" strikes, and 7-8 "preference strikes"
When you remove all the extra stages, this CORRECTLY DISPLAYED BALANCE evaporates, as you just removed MK's ability to force about 6-8 strikes, since those stages are no longer there.
The MoB is now SKEWED, and UNFAIRLY SO. These stages, while often struck, serve EXACTLY THAT PURPOSE, which is....
Forcing a strike to make the MoB MORE ACCURATE