718_ROOKI3
Smash Lord
Definitely is IMO too
BUT
i also like PS1, that stage is soooooooooooooooo good
BUT
i also like PS1, that stage is soooooooooooooooo good
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Updated the first post... going Smashville, just to go through the SBR list... I would go with the game... but a lot of the stages are potential ban bait anyway (possibly like Norfair)... (even not considering the obvs banned ones...Delfino. Just go the same order as the game.
Completely agree with this post...This is Fox's second best neutral. Basically a mini FD, with a few exceptions:
-the ledges make it more diffifcult to gimp since opponents can't get stuck.
-shorter length makes it a bit more difficult to camp
-The platform
The platform is a good way to withdraw from a fight and re-organize. Be careful, since the platform can put other characters in a very advantaged position. Especially be careful vs snake; that platform is a C4 delivery device.
But yeah as I said in the beginning, Fox's second best neutral, and by no means a bag stage for fox. 7/10
You see if you read correctly i said that the platform hurts fox due to OTHER CHARACTERSYou guys are wimps, that platform is excellent for Fox.
Actually, that'd be some good input, but whatever you think...im going to fallback from the frigate topic, i hate this stage now it's stupid and i have bad luck on it, i'll be back when this stage discussion ends
as in what characters to fight on smashville?I couldn't really think of matchups to put for Smashville, so if you have any ideas... let me know.
Quoting myself from the Diddy matchup thread...Frigate is very good for Fox's mobility and adaptability... and for another point, which I think needs emphasis
Fox's recovery is VERY adaptable. It goes quite far, and you have a large number of different options with it. Through proper DI, you set yourself up (usually...some attacks send scary low, and those suck when you get hit by them) to come in near the stage from fairly high...but so you'll still need your jumps to get back on.
At this point, you have a double jump with Rising Fair, which is incredible for recovery placement, Shine stalls to avoid edge guarding, an Illusion (cancelable to several distances), and FireFox.
With these tool, you should almost always have an option to recover and avoid edgeguarding. Thus, with out without a ledge, you have the ability to at least make it hard for your opponent to attack you back out.
This is something that a LOT of characters in Brawl simply don't have... even some with Recoveries that are better than Fox's. They may be better, but they are basically one-trick ponies.
Therefore, I feel that quite a few characters are more hurt by the lack of a ledge than Fox is, if that makes any sense.
Zelda's and Marth's Up-B's ending lag REALLY hurts them on Frigate, for example. DDD as well. Other characters that I feel are given more trouble from Frigate in recovering than Fox is are:
Marth
Zelda
DDD
All tether chars
Diddy
ICs
Ike
DK
Bowser
Samus
Link
TL
Lucario (debateable with wall stall)
Sheik
Wolf
Ganon
CF
Mario
Luigi
Ness
lucas
Pit
Now this is all just my opinion here... and you're free to ask me why I think each of these...
An important note: I am not saying who can recover better on Frigate here. I am stating the characters that I feel are hurt worse by the lack of a ledge than Fox is. (hope that makes sense)
And I mean, that's 22 chars... that makes it a decent CP stage... especially since (at least for me) the rest of the stage is quite well suited for Fox.
Mav and I tend to think a lot alike for stages...Frigate is up there on Fox's best stages. I usually CP this if I want to use fox for my cp and they banned halberd. I break it down for each phase of it
OVERALL:
-Good ceiling size
- fairly easy to camp
- fox can shine stall in the air when the stage flips to avoid any possible chance of being gayed by the stage.
-Sonic love to kill themselves here. Dont ask me why. Even though its apparently one of their better stages, almost every sonic I have played has SD'd here on me before.
PHASE 1(the side without a ledge on the rightside)
-The ledgeless side provides easy gimping on characters with bad recoveries
-Pretty flat like a mini FD, and the one platform is usefeul, especially if they try to go up on it. Rising fair ***** most people that pull this stunt
-You have a partial shine infinite on the right side when the platform is below the rest of the stage.
PHASE 2( Dented bottom, 2 platforms that come from left and right)
-Harder to camp here than phase one, but still not that hard. You just have to worry about them crouching in the dented reigion.
- The platform is high enough to not interfere with your sh aerials, but low enough to let you easily poke an opponent on the platform with them.
- The platforms that come in on each side can be a saving grace when recovering. If your trapped, shine stall and chances are it will come in time. You can also use it to reset your jumps and give you a second to think of your next move.
Im saying 7.5/10 here. The main issue is recovering on the side with no ledge.
lol sharking is fun, if you can do it, on this stage. the dip during the flying part also can screw w/ camping antics like FO. i actually like the flying part cause rising Fair throuth the stage is fun.
the actual halberd part is like FD w/ a non moving platform + hazards to me. i like when the laser locks onto me cause if i can set it up in the middle of the stage its practically a free camping shield and they can only approach past it by going over, which can lead to more Fair fun lol.
lol... the only real point that you made, differing from my opinions, is that the first part is a bit better than I say... which I'm willing to concede, honestly.Ok, this is where i finally disagree with even a little bit of fenrir's post. Yay . Halberd is foxe's best stage hands down.