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Q&A -Fox Advice/Questions Topic-

Zylo

Smash Journeyman
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Nov 23, 2013
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Tuscaloosa, Alabama
Is there a technical reason why most foxes favor shine turnaround firefox to grab the ledge from the stage as opposed to a turnaround waveshine?
 

Red Rice

Smash Journeyman
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Is there a technical reason why most foxes favor shine turnaround firefox to grab the ledge from the stage as opposed to a turnaround waveshine?
I like to do turnaround waveshine because it feels smoother (and a little more flashy imo). But shine turnaround firefox is easier to execute. I prefer not to firefox because there are rare occasions when I miss the firefox sweetspot.
 

Zylo

Smash Journeyman
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I like to do turnaround waveshine because it feels smoother (and a little more flashy imo). But shine turnaround firefox is easier to execute. I prefer not to firefox because there are rare occasions when I miss the firefox sweetspot.
So is the only reason the ease of execution?
 

Red Rice

Smash Journeyman
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So is the only reason the ease of execution?
Off the top of my head, yes. I'm pretty sure that I watched a video about the different ways that foxes can get to the ledge and I think that shine turnaround is faster than shine turnaround firefox too.
 

dkuo

Smash Lord
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Apr 21, 2010
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San Jose, CA
pick the easiest to execute option that lets you edgehog in time. if you have enough time, rolling towards the ledge and doing a vertical shorthop is probably the easiest and most consistent option, but also takes really long

i usually pick between that and turnaround waveshine since im horrible at shine turnaround firefox
 

Smasher89

Smash Lord
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How much shieldstun(shielddamage) does fox laser have, and i assume theres no stun at all during a regular hit?
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
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Jarrettsville, MD
How much shieldstun(shielddamage) does fox laser have, and i assume theres no stun at all during a regular hit?
http://smashboards.com/threads/frame-advantage-on-block.309694/
^Bookmark or just remember to google "KirbyKaze shield stun"

I don't remember how much stun it has on hit, but I am pretty sure it's within 1 frame of the shield stun value. I think CCing reduces stun by 1 frame.

-Oh whoops, thought I was answering your other post in the Falco forums. lol Yeah, Fox laser doesn't have stun.
 
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Smasher89

Smash Lord
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But it does, i can desynch from getting lasered on shield and im just looking for how big the window is , essentially how much stun it has shows the window of oppoturnity for that.
 

Bones0

Smash Legend
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But it does, i can desynch from getting lasered on shield and im just looking for how big the window is , essentially how much stun it has shows the window of oppoturnity for that.
It still has shield stun, but no hit stun. The shield stun is dependent on the damage, hence the link.
 

tauKhan

Smash Lord
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Feb 9, 2014
Messages
1,349
@ S Smasher89
3 frames of shield hitlag and 2 frames of shieldstun

I don't remember how much stun falco's laser has on hit, but I am pretty sure it's within 1 frame of the shield stun value. I think CCing reduces stun by 1 frame.
This is far from correct. Total stun on hit is much larger, except when the laser is crouched.
 
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Red Rice

Smash Journeyman
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anyone have any good tech chasing (say off of shine) strats in the ditto/vs falco?

I feel like I call more things than I react to so I'm wondering if there is any methodology to this
Thunder's is amazing. Jab resets in general are amazing. But specifically, off shine - I go for a thunder's 9/10 times

Edit: I should note, not the tradition Thunder's (jab reset > uair) because I feel it's easy to miss the follow up after the uair. I generally opt for a grab or upsmash after the reset
 
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L__

Smash Master
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Nov 5, 2007
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flopmerica
tbaggin the opposing space animal's body is a good place to start (or crouching after a wait so you don't give away what you're trying to go for). let's you crouch cancel the get up attack for a considerable % and your response to the get up attack should net you a huge combo if you know the basics of comboing fast fallers lol. you can typically react to the side rolls for falco and fox (at least in my experience).

jab resets are c00l until you face people who learn how to smash di (well) then things get tricky.

p.s. **** falco
 
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mac771

Smash Rookie
Joined
Jun 25, 2014
Messages
20
Hey smashers. I am a fox main and am pretty new to competitive smash. I have been playing for years but I am trying to take it to the next level. I have a quick question. What is the best thing to do as Fox when your opponent is at 0 percent?
 

mac771

Smash Rookie
Joined
Jun 25, 2014
Messages
20
Hey smashers. I am a fox main and am pretty new to competitive smash. I have been playing for years but I am trying to take it to the next level. I have a quick question. What is the best thing to do as Fox when your opponent is at 0 percent?
 

Zylo

Smash Journeyman
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Nov 23, 2013
Messages
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Hey smashers. I am a fox main and am pretty new to competitive smash. I have been playing for years but I am trying to take it to the next level. I have a quick question. What is the best thing to do as Fox when your opponent is at 0 percent?
Try to bait them so that you can grab, or (depending on the enemy), try to do a drill-shine/nair-shine into grab. Against characters that are knocked down by shine (which is weight dependent), you can sometimes get a drill into grab without going for a shine, but this isn't a true combo. Also, up-tilts are good, especially if they crouch cancel. Then you can keep hitting them with up-tilts.
 

mac771

Smash Rookie
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Jun 25, 2014
Messages
20
Try to bait them so that you can grab, or (depending on the enemy), try to do a drill-shine/nair-shine into grab. Against characters that are knocked down by shine (which is weight dependent), you can sometimes get a drill into grab without going for a shine, but this isn't a true combo. Also, up-tilts are good, especially if they crouch cancel. Then you can keep hitting them with up-tilts.
when you say nair-shine, do you mean a short hop nair and then l-cancel and then do a shine immediately when I land?
 

Druggedfox

Smash Champion
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May 13, 2007
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Just tech chase them. At worst you can get a 50/50 with predicting getup attack, vs reacting to all the roll options. Just do waveshine-->dash to their landing spot.
 

mac771

Smash Rookie
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Jun 25, 2014
Messages
20
Also, should I always wavedash into throws? When I try to dash it seems like I outrun them sometimes or fall short
 

Red Rice

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Amherst, MA
Also, should I always wavedash into throws? When I try to dash it seems like I outrun them sometimes or fall short
You should be JC grabbing 99% of the time. JC (jump canceling) is literally jumping out of your dash and canceling the jump with a grab. This cuts the momentum of your dash but the grab range stays the same (almost positive - but for peach, JC shortens her grab range). It also reduces the lag and once you see the difference, it's very noticeable. It's basically a dash and then a standing grab

You can JC grab by dashing and pressing Y/X + Z. Or you can dash and then quarter circle up and hit Z before you jump
 
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mac771

Smash Rookie
Joined
Jun 25, 2014
Messages
20
You should be JC grabbing 99% of the time. JC (jump canceling) is literally jumping out of your dash and canceling the jump with a grab. This cuts the momentum of your dash but the grab range stays the same (almost positive - but for peach, JC shortens her grab range). It also reduces the lag and once you see the difference, it's very noticeable. It's basically a dash and then a standing grab

You can JC grab by dashing and pressing Y/X + Z. Or you can dash and then quarter circle up and hit Z before you jump
so is it Y/X and Z at the same time or Y/X and then immediately Z?
 

Zylo

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so is it Y/X and Z at the same time or Y/X and then immediately Z?
It is "Z" immediately after. Although the website appears to be down right now, the pro smasher Pewpewu recently created Smashlounge.com, which is a compendium of information on all sorts of advanced techniques. I highly recommend checking it out!
 

Bones0

Smash Legend
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Messages
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Jarrettsville, MD
You should be JC grabbing 99% of the time. JC (jump canceling) is literally jumping out of your dash and canceling the jump with a grab. This cuts the momentum of your dash but the grab range stays the same (almost positive - but for peach, JC shortens her grab range). It also reduces the lag and once you see the difference, it's very noticeable. It's basically a dash and then a standing grab

You can JC grab by dashing and pressing Y/X + Z. Or you can dash and then quarter circle up and hit Z before you jump
To clarify, a character's grab range never changes (except by using dash grabs instead of standing/JC grabs). The reason it can seem like your grab range is longer is because your character maintains dash/run momentum during jumpsquat and the beginning of your grab animation. The reason it seems like Peach's grab range is shorter is because she has extremely high traction and doesn't get that extra bit of sliding before the grab comes out. The actual grab hitboxes are the same.
 

mac771

Smash Rookie
Joined
Jun 25, 2014
Messages
20
It is "Z" immediately after. Although the website appears to be down right now, the pro smasher Pewpewu recently created Smashlounge.com, which is a compendium of information on all sorts of advanced techniques. I highly recommend checking it out!
Thanks. Also, when I throw someone with Fox, should I slide into the throw or start the throw when I am pretty much touching them?
 

Red Rice

Smash Journeyman
Joined
Mar 9, 2014
Messages
227
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Amherst, MA
The more you play, the more familiar you will get with Fox's grab range - so the distance/how you grab them is different based on the situation
 

Diana's Safe Landing

Smash Apprentice
Joined
Feb 2, 2014
Messages
186
Location
Corvallis, OR
I need help withe the Doctor Mario match up. Got beat by a pretty good Doc recently and I feel like it was because he punished me a LOT harder than I punished him. He got a lot of damage off every grab but I had no clue how to combo him at all. I eventually settled for drillshine fthrow as my most damaging combo.. I was also too scared of CC dsmash to follow up with anthing other than shine after ariels. What are some optimal ways to combo doctor mario?
 

Clebus

Smash Journeyman
Joined
Jul 29, 2013
Messages
203
Location
Tennessee
Drillshine upthrow upair? idk if it works on doc lol, but if it does itll be like 25% maybe
also what are the frames on drill -> grab? how many frames does your opponent have to act?
 

Bones0

Smash Legend
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Aug 31, 2005
Messages
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Jarrettsville, MD
Drillshine upthrow upair? idk if it works on doc lol, but if it does itll be like 25% maybe
also what are the frames on drill -> grab? how many frames does your opponent have to act?
You can drillshine him into w/e pretty easily, but uthrow uair isn't a true combo on the Mario Bros. That being said, waveshining into grab can still be effectively overall as long as you uair/bair intelligently. The frames on drill -> grab will vary, but they have enough time to spotdodge, roll, or do really quick moves (shines, Samus up-B, etc).
 

unknown522

Some guy
Joined
Aug 17, 2005
Messages
8,047
Location
Toronto, Ontario
Try to bait them so that you can grab, or (depending on the enemy), try to do a drill-shine/nair-shine into grab. Against characters that are knocked down by shine (which is weight dependent), you can sometimes get a drill into grab without going for a shine, but this isn't a true combo. Also, up-tilts are good, especially if they crouch cancel. Then you can keep hitting them with up-tilts.
it's a true combo. If it didn't combo it's because you grabbed too slow or something
 
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