Well as I said I would...
Playing as Fox+Falco team in doubles:
There’s no said standard way to play this team. But this write-up is mostly coming from personal experience and as someone who played both characters in teams at a decent level. Of course like most other teams, usually there is a core idea of what you want to do, and then there are some variables that depends on the matchup you are playing against, but I’ll try my best to give a simple breakdown of what to do and then maybe go into different team machups if I feel like it, or have nothing to do.
- Neutral game: I think there are 4 major options, depending on what type of Falco player you are playing with. Of course the best thing would probably be if your team is well-rounded at everything and is able to adapt and change up your team roles/positioning if things go bad, or you happen to get broken up. So here goes:
1. Have Falco play the ground in front, while Fox is either behind him or above him on platforms. Let Falco control the pace with his lasers and be the first aggressor, while having the fox support him when he needs it. The lasers may force one of the opponents to jump or shield, which if they get around or above Falco, Fox should be there to attack them, especially if they do commit to a jump, or try to press through Falco. If they try to retreat or camp you, then Fox can wait for Falco to push them to the edge and see if one of you can force a gimp with either a shine spike, or a d-air or take positional advantage by controlling center stage.
2. Have Fox play the front, mostly grounded - Since Fox is short, Falco can SH laser over Fox’s head, or shoot lasers high or on platforms, which can help you to lock down opponents that like to be in the air a lot and maybe start up a combo for Fox. It also in turn can help break up the opponent’s combos if Fox happens to get launched or something.
3. Play close to Falco and have him not shoot lasers - Basically what Fox will want to do is try to find a way to land a solid hit and either knock them down towards Falco, or push them off the stage and either edgeguard as fox, or let Falco edgeguard since his d-air can gimp them too at 0%, with less risk and more room to cover compared to shine. Playing close to Falco both allows the team to extend damage off of random hits, but also so that Fox can be there to break up an opponent’s combo, or to have Falco break up a combo if Fox needs. Most of the time, Fox will probably want to push opponents in-between your team with shine (preferably on characters that you can knock down with the shine), to start up team combos, but also while walling out, or pushing away the opponent that is not sandwiched in-between your team with shine, or b-air walls. The shine is great to also break up your teammate from getting combo’d, if he’s close enough. Even if you shine Falco, it shouldn't be bad since the shine does low damage. If it does happen, just try to cover up the mistake by not letting the opponent tech chase him.
4. My personal favorite; the isolation – This is nothing special, but can draw from external factors of the game. You both just pick which opponent each of you will mainly target. In this strategy, it is your own responsibility to handle one of the opponents one on one. Usually this is used for possibly a few reasons. It could be things like:
- one of your characters has a favorable matchup with one of the opposing characters
- one of your player excels at a matchup of one of the opposing characters
- one of your characters/players has an unfavorable/disliked matchup or stage
- one of you is a lot better than one of the opponents in singles or doubles skill
The aim of this strategy is to not let your opponents get their chance to form their own team strategy by abusing the fact that one of you may have a good matchup against one of their characters and additionally give you the chance to beat down that one character as fast as possible without letting the other opponent be able to support, guard, or save them. The major drawback is that you need to be good at a lot of matchups, within the confines of doubles and also you probably need to be a good singles player to pull it off. Having good awareness is extremely important, realizing that your teammate may be struggling, or needs your help in some situations, or to even just finish a stock.
- Low percent (from 0-70%): The objective should be to find a way to get one of them to Falco and keep them in-between you so that Falco can rack damage fast with standard combos while fox adds in if the opportunity comes up. The three most valuable things about Falco is that he has fast, vertical combos, making it hard for opponents to follow him and intercept his combos. The second thing is that he can also rack percent fast on floaty characters that are more resistant to combos. The third thing is that if he is unable to follow-up on his combos, majority of his moves will almost always put the opponent into an unfavorable position with the shine or d-air, since they’re fast and also don’t require him to grab while being easy to confirm, with a low commit. Those moves can do a lot based on the opponent’s DI, like set up for edgeguards, knockdowns without hitting them away from you, put them on platforms, or just simply put them above you against their will, usually without the risk of the opponent grabbing the ledge, because of their trajectory. Edgeguarding and follow-ups can be easier too possibly with all the chaos going on.
- High percent (70%+): What you want to do is either try to set up tech-chases to trap your opponent since most moves will knock down at this point and/or set up for an edgeguard. When the percent gets high enough that Fox can start killing with up-smashes, then you both should be aiming to create those opportunities. Either throw combos from Fox, or Falco holding them.
- Edgeguarding: Since both Fox and Falco are great at edgeagurding, you probably just want the closest person to edgeguard, while the further person tries to hold off the other opponent that is trying to intercept. Probably by grabbing them and/or doing combos. If you’re doing a 2v1 edgeguard, the Fox should take the ledge so that Falco can d-air/f-smash (matchup dependent). This just simply gives the opponent less chances to recover/get saved. If they opponent is at a high enough percent where Fox’s up-smash will kill, then Falco should take the ledge and let the fox up-smash. Since star K.Os take longer and give you more time to double-team the next opponent before the other one spawns again. Though more often, it should be Falco’s job to edgeguard because as they are trying to recover, he can pressure their recovery with lasers, or slow down the other opponent with lasers and probably b-air, without Fox being in the way.
- Recovery and saving your teammate: Fox and Falco have great recoveries. Similar moves, but different properties. One of the most important things to help your teammate recover is to do one of more of a few things:
- Ward them off from the ledge – Of course just simply attacking the opponents or threatening their space, or making them have to shield/dodge can prevent edgeguards.
- Take the ledge first – Abuse the fact that the opponents can’t grab the ledge if you grab it first. With this you can either use the invincibility to go on the offensive, or to let go when your teammate is close to let them grab it.
- Grab an opponent – They can’t move if you’re grabbing them and they can’t edgeguard. If the other opponent tries to help the one that gets grabbed, you can try to throw them into each other
- Create chaos around the edge – Similar to the first one mentioned, but even if you are getting hit or are being pressured, if makes it more difficult for the opponent to edgeguard your teammate.
- Hit your teammate if they are too far to recover, or are about to get hit by a heavy attack. You really have to pick and choose when it is worth it or not. A lot of people tend to jump out with their firefox to let the initial flames hit their teammate to let them recover, but then end up getting gimped, or the teammate still gets edgeguarded anyway. Sometimes it’s not with it to go out there, depending on what matchup you’re facing against.