if you equate shffling in neutral to spamming tech skill on someone shield, then lol
Hey guys, would anyone be willing to give me some advice on my recent set with Hungrybox? Any and all advice would be appreciated
If you don't want to take the time to watch carefully and give advice, even general comments/opinions (what you liked or didn't like etc) would be awesome.
http://www.youtube.com/watch?v=KLZnHe_jbkE
hmmmmmmmmm
match 1:
i think the reason you lost was because he is a better player than you. he shut down your movement at important times and baited out a lot of his openings.
so, you seemed to vary between
1) lasering to make him do stuff
2) trying to control space with dash dancing and doing fox movement near center stage to make him do stuff
3) playing vertical-op-fox-bair games
4) trying to kick him
5) doing dumb tech skill/weirdly going to the ledge and getting ****ed for it
In general, think the main reason that he better-playered you and outbaited you was becuase you dont play as close to him as other top players do. in my understanding of the matchup, puff gets outspeeded on the ground, and she loses if you stay under her because her vertical aerial mobility is bad. i know that you have success vs other puffs just playing hit and run, doing different things in neutral, and then grabbing them at 55 percent, but that is because you are a better player (IMO). just the fact that you got hit so often when trying to punish whiffs (combined with the fact that mango and pp play close to her) suggests that maybe you could try a different approach: staying closer to her when she wants to jump around, and using shield to get hits. approaching with shield and using it when your under her is just where you win, because wd oos and fullhop nairing her are too good.
modular neutral game option 1):
he hit you out of lasers on 3rd stock where he took you from 0 - ~70. as far as i can tell, all he was doing while you were lasering was setting up baits and conditioning for things. you didnt seem to commit to lasering really hard and used them to try and force her to do things (usually those things ended up being baits). i dont know how lasering is supposed to work on battlefield either, because lasering from an ideal position (inner side of a platform) is still very close to her, and she can threaten your space without committing to anything.
2)
fox is fast, and cool. and has a good dash dance. but he still baited you into doing things even in your dash dance, possibly because you underestimated puffs aerial mobility.
3)
this really didnt work. you should have probably lost your first stock if hbox didnt drop the punish after he baited your movement at about 20 seconds (he seemed to drop a lot of stuff that he doesnt usually drop this tournament imo). i dont really know what the point of this is because being on the ground is better overall vs her unless youre in the process of trying to kick her.
4)
kicking puff is good
5)
like, jumping onto the edge at 50 seconds in after you usmash her and let her get back to the ground freely. trying to shield drop after you took first stock and dying for it. going to the ledge after you took her second stock and getting hit for free. at 1:20, you full hop drill her in the air instead of nairing her (unless you were trying to bair with the cstick and daired by accident? it looked like being flashy for no reason to me.. not sure about this); this put her at 47 percent instead of at the 53 percent that a nair would have put her, which is a biiiiiig difference.
this is all mostly negative, but you really played well. the main problem is that you played the matchup as if it were vs a player that you were better than and who wouldnt bait you (maybe cause you dont play against better players than yourself very often). hbox also played the matchup well and read a lot of stuff you were doing. but you mixed up recovery well and punished really hard with what you had. you also lost patience and started trying to make pretty hard reads during the end, which didnt work out and which you wont do next time....
i just think its a lot better to play the matchup the way that mango does. instead of threatening her ground game and her landing, threaten her ground game, her landing, AND move yourself under her at angles so that you can threaten a large portion of her aerial game. im sure youve thought about this though, but its definitely worth revisiting imo.
im pretty bad at this game, but i hope this makes you think and reinforces your idea of the matchup over another opinion (at the very least). oh yea, and sorry for the bad grammar/formatting as well......
edit: about lasering: i think lasering can work, its just that he realized that you werent preferring to be under him like mango and mew2king do (or any hypothetical fox trying to be in the best position). they can laser on small stages because if he jumps toward them, they run under him immediately and have tons of options. your lasering wasnt geared toward making him leave the ground, and i feel like a foxes lasering should in that matchup (percent is nice too).
i made this edit after watching
http://www.youtube.com/watch?v=Ip4EFSfW60k. its crazy to me how much of the matchup mew2king has ripped from mango, but he plays it precisely and without all the mango stuff.