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Q&A -Fox Advice/Questions Topic-

Andy Lawliet

Smash Cadet
Joined
Apr 10, 2012
Messages
27
As for chaingrabs (on FD) try not to DI (or slightly behind Marth) and then shine.
At something about 22-28% Marth will get hit if he doesn't Pivot the Grab.
Not sure bout the percentages as Im playing PAL and Fox is a bit lighter.
You can look up M2Ks post about Marth cg % if you want to know it exactly.
If the Marth does everything right you can't escape.

As for general Marth MU stuff:
Marth is really really good if youre above him. On the other site He's really really Bad if he's above you, meaning you should try to position yourself below him. You can do this with uthrows for example.

Marth also has no projectile so basically you can always force him to approach. Dont get caught off guard while lasering tho. Common mistake.

Try to avoid repeating the same stuff while recovering because youll get ***** hard for it

:phone:
 

L__

Smash Master
Joined
Nov 5, 2007
Messages
4,459
Location
flopmerica
Marth also has no projectile so basically you can always force him to approach. Dont get caught off guard while lasering tho. Common mistake.
just to add on

be super wary of marths that slowly push you towards the edge with how they position themselves

it's not always apparent

but some marths

are really good

at these subtle things

like smash di-ing falco lasers away and punishing falcos approaches LUL
 

Bing

Smash Master
Joined
Nov 8, 2010
Messages
4,885
Location
St.Catharines, Ontario, Canada
If you di Marth's up throw, he can cg to 70%. If you dont di I think its 30%.

Against Marths Ive always tried to push them towards the edge and shine like a boss. You can waveshine marths right to there death :p
 

Lovage

Smash Hero
Joined
Apr 15, 2007
Messages
6,746
Location
STANKONIA CA
fighting vs. marth is all about not rushing in stupidly but still knowing good times to nair them. dash dance and short hop laser just enough to make them approach once in a while, but don't be a camping ***** that gets approached on by dash cancel fsmash because you're too busy dash dancing. key to the matchup is knowing when the time is right to approach him and staying on his *** really hard.
 

Brookman

Smash Hero
Joined
Oct 20, 2005
Messages
6,202
Location
pikachu
the dilemma arises from the fact that marth essentially out ranges fox in lamlost every aspect. Fox's best options are shine and grab but UTILIZING THEM is a challenge. Drill is a good answer be even this has low range.

Proficient Shffl/shine/mobility is a must. shl skills help but aren't exactly MANDATORY (free damage gives fox a potential edge but in practice - an slip up and that ~12% you just initiated is going to be shrugged off if you get grabbed/knocked down here.

"Dash Dancing" is a very ambiguous phrase for "Don't get hit" which cricles around to "play well" and ultimately it really comes down to diligent experience.

Back Air EVERYTHING.

don't commit to smash attacks.

^unless it's out of shine.

watch Jman his style is classic.

^ try to have a style.

watch m2k Marth a lot then watch normal human marth players. then watch recent marth players (none lol)

jk marth players <3

As a last note: use UP+B and SIDE+B these moves are under-rated.
 

Lovage

Smash Hero
Joined
Apr 15, 2007
Messages
6,746
Location
STANKONIA CA
backaireverything is really good advice against any character you don't know what they do. lol. if you have a doc in your pool and you've never played vs. a doc before. just laser him and fullhop fastfall bair his approaches. you'll have way better success with that than if you were rushing in with nairs getting WD grabbed and CC'd.
 

unknown522

Some guy
Joined
Aug 17, 2005
Messages
8,047
Location
Toronto, Ontario
Vs marth, if you're gonna go above him, make sure to be quick or out of range at all times.

Like waveland off the platform quickly to maneuver around his ****.
 

Aber

Smash Journeyman
Joined
Dec 8, 2010
Messages
276
I play marth and scrape out a few wins. ...I'm thinking "this is exceptionally boring"
I thought you don't care if you win lol

Also I played Travis as well and felt the same way especially considering I am inept at power-shielding. No excuses though.

Also i play marth and foxes annoy me by drilling/shining when i am grounded but nairing the instant i jump. Proceed to **** with proper followups. Dont run into his moves. And finally if the marth (me) has the tendency to dash dance a lot they'll often dash away when they don't know what to do so chase them down and punish...........^That guy is very adept at it
 

Aber

Smash Journeyman
Joined
Dec 8, 2010
Messages
276
...I dont agree with chasing them down... following your terms specificly you're playing right into there hand..
Oh okay.....Don't apply it then that's ok man.......But like unknown said marth is vulnerable with his back turned dashing away
 

rokimomi

Smash Lord
Joined
Jan 1, 2006
Messages
1,943
Location
Ann Arbor / Ypsilanti, MI
I found that my deadzone is like perfect for shielddropping at neutral (it jus started happening randomly in practice) but It's harder in the heat of the moment when you are tilting your shield at the same time, trying not to get poked from below. Guess it's just practice
 

Wenbobular

Smash Hero
Joined
May 26, 2006
Messages
5,744
I shield drop by angling to the side and putting it to 45 degrees, which is also pretty good when you want to Bair in the direction you're holding because it'll cover your body from that side
Unfortunately only works for the left side for me, I think it has something to do with my controller -_- right side makes me spotdodge
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
has anyone been successful with shielddropping when you are on a platform above a marth that's uptilting
Yes, it works perfectly as long as they aren't going for shield pokes (most Marths don't unless they know you can shield drop). Even if they do, you can light shield and get it sometimes anyway. I'm still not sure what's up with tilting your shield down before doing it. I have done it before, but it's a super tight window because as they're in lag, you have to let your shield reset to neutral and then perform the shield drop.

0:30

@Wenbo
You can't really choose what side you bair on, unless I misunderstood you. lol
 

Wenbobular

Smash Hero
Joined
May 26, 2006
Messages
5,744
What I meant is
You're not going to shield drop Bair if Marth is in front of you
I worded it rather poorly I admit

What I mean makes perfect sense in my head haha
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
Oh yeah, I totally agree you have to still keep spacing in mind. If Marth is in front of you and out of range of a shield drop dair, I would WD OoS off the platform away from him.
 

Brookman

Smash Hero
Joined
Oct 20, 2005
Messages
6,202
Location
pikachu
There's actually a death skull in that zone behind marth while he's dash dancing. It represents his pivot grab range.
 

Lovage

Smash Hero
Joined
Apr 15, 2007
Messages
6,746
Location
STANKONIA CA
Oh yeah, I totally agree you have to still keep spacing in mind. If Marth is in front of you and out of range of a shield drop dair, I would WD OoS off the platform away from him.
careful because WD has some lag and he can eat you with an utilt if you try to slide off da platform

fullhop OOS onto the top platform works really well when ur in this spot
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
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Jarrettsville, MD
Huh? I meant as soon as their utilt hits your shield you WD, not before. Utilt has enough lag that they can't punish you unless you just stand still afterwards.

FHing/wavelanding onto the top plat is def good though.
 

Sinji

Smash Master
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I agree with bones on the lag part. If you light shield on the platform, you shouldn't have a real problem getting out of it.
 

EWC

Smash Ace
Joined
Feb 25, 2008
Messages
651
Location
norcal
You can wd oos on a platform and cancel the lag with your teeter animation. It's situationally useful, but more for fun than anything else.
 
G

genkaku

Guest
how come I only ever see kels edgeguard with shinestall bair? Have I just seen none of the right foxes?
 

Fortress | Sveet

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Joined
Dec 21, 2005
Messages
16,256
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its something the chicago scene has started doing. I think everyone got it from Matt originally, but I think he got the idea from somewhere else. There was a period of time where he had some neutral position shine stall tricks, but I think hes moved on to double shine stuff.
 

Wenbobular

Smash Hero
Joined
May 26, 2006
Messages
5,744
Why is it any better than ledgehop Bair given you have the time to grab the ledge? Wouldn't you rather have invincibility?
 

Fortress | Sveet

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you can jump out farther, stall in the shine, and effectively cut off more options. Other than that, it looks cooler.
 

Wenbobular

Smash Hero
Joined
May 26, 2006
Messages
5,744
How necessary is jumping out farther? Ledgehop Bair fullhop Bair covers a lot of stuff as it is and is a lot safer vs things like Falco's side b

There probably are a few cases where you might want to go out with Bair, but I see little reason to shinestall far away from the ledge and not be able to make it back on stage after the Bair ...
 

Fortress | Sveet

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no, its matchup dependent; you can cut off certain angles that go for the edge while also threatening an edgehog. One case is cutting off falcon's upb before he has the chance to attempt fade back or edge cancel shenanigans.
 

Wenbobular

Smash Hero
Joined
May 26, 2006
Messages
5,744
How does shine stalling help you cut off Falcon's recovery angles haha
If he starts it in the range where you can hit him with double jump Bair ... you might as well just stay on stage until you see him start his up-b, then double jump Bair him then <_<

I'm sure there are applications but that example doesn't seem fitting
 

Fortress | Sveet

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its hard to explain in words, watch it done or try it out yourself. Its not much better than other methods, and in some cases its worse, but its definitely useful
 
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