Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
dodging falcon's offstage knee at illusion height is way easier than you give credit. a tiny bit of subtlety (aka not spamming jump and DI'ing towards the stage immediately out of hitstun like it's 2005) will go a huge way in dealing with falcon's insane offstage reach.It's definitely (definitely) a mixup you should be using against Falcon / Ganon, they don't have the tools to cover all your options if you recover low
Falcon especially will gladly knee at illusion height -> Uair your Firefox all day if you refuse to recover low
100% agree with this, there's very little you can do below 30-40% (techning percent) to avoid dying if you recover from below a marth. same thing for falco and a lot of other top tiers. in today's metagame, if you're somehow forced to firefox below the stage below techning percent you are definitely gonna die vs. any good character.Side note - Marths should kill you every time when you're below the stage but the vast majority still use counter in my experience, which gives you a free recovery on half the stages ... and that's just one example
the only time a good fox would ever recover off-stage, medium distance from the ledge, with a firefox is because falcon already missed his chance to soft knee+uair. only a ****** fox would do a close-high firefox when falcon is freely able to **** him. the whole point of this is that a good fox would only go for that firefox if he was completely safe to do so (falcon already messed up his pre-edgeguard positioning or failed to react to your opening recovery choice,) and once he gets to that position, the odds of him living are extremely high.How exactly does recovering low give them no options? Making them decide between covering your sweetspot and covering other angles forces most characters into some tough decisions if he's trying to react to the rest of your options from the stage
it's not for without reason tbh, there's a reason few marths can do it with insane consistency like m2k can, it's actually pretty hard. this is just a case of choosing the safer option even if it isn't the best one. counter is 100% safe but doesn't have a 100% chance to kill. getting on the ledge and executing your gimp correctly has a 100% chance to kill, but has so many spots where you can mess up, so it isn't truely safe for most marths.Alright, I'll think about knee vs Firefoxes some more I guess
And yes, I was talking about how most Marths seem to enjoy edgeguarding very suboptimally
But of courseOh yeah, nothing personal btw
Lol I'm to scared of doing this, nothings worse then air dodging while hanging on.Wave ledge -> jump at them shine is good if you can do it so you're still invincible when you jump at them. It catches people waiting for a wave ledge and can also knock them towards the ledge if you're lucky.
![]()
and even then, a ledgehop dair is strictly better anyway.Marth should only be countering during edgeguards if the spacie is directly underneath the ledge and far enough down they that can't angle against the wall to sweet spot. Anything else just makes me cringe.
I think you answered your own question.Thanks for the tips guys!
Actually I don't know why I was double jumping that much, seems like it's a new habit I've taken lately, and I know it's really bad. Ganon's fairs and uairs make it hard (impossible?) to approach him from above, so I don't know why I was jumping so often lol.
As fro the edgeguards and recovery, your knowledge will really help me, since I pretty much suck at it
I got a question though: I practiced ledgedashing yesterday, now I can do it 95% consistently without dying, but I would like to know what I should do right after a ledgedash? Should I shine, or grab, or up-smash? Or any of these depending on situation?
The most important part is jumping immediately after letting goIs there any special way to practice ledgedashing or do I just have to man up and do it all day till I stop air dodging off?