• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Q&A -Fox Advice/Questions Topic-

Joined
Jun 27, 2005
Messages
10,463
Location
the west
Just get used to the timing. It's a whole different move than Falco's, so don't think of the timings as the same. Do it later for Fox.
 

stranga

Smash Journeyman
Joined
Jun 21, 2007
Messages
220
Location
2Fort (WVC, Utah)
I'm not sure if this has already been asked but I need to know what stages benefit fox and which I should avoid all together
 

Oskurito

Smash Lord
Joined
Jan 28, 2006
Messages
1,948
Location
Hell
I'm not sure if this has already been asked but I need to know what stages benefit fox and which I should avoid all together
Cunning kitsune's guide tell what stages are good against each character you should check it
 

Randizzle

Smash Ace
Joined
Aug 9, 2004
Messages
744
Location
Ann Arbor, Michigan
onett is usually banned in tournaments nowadays. to my experience the best neutrals for fox against marth for of are stadium and maybe FoD. Some people also like yoshi's story, but that can also be a very good marth stage as most people know. Avoid FD if the marth likes to chain grab, battlefield otherwise.
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
MI
have you tried it? Stadium is an amazing fox stage, and it works against marth. I don't think i've ever seen SW counter pick something other than stadium though...
 

Oskurito

Smash Lord
Joined
Jan 28, 2006
Messages
1,948
Location
Hell
Any stage that marth can die fast like FoD or yoshi's is ok imo just use upthrow gayness and upsmashes that's if you were on a tourney, if not I really wont care what stage they'll pick
 

Shai Hulud

Smash Lord
Joined
Dec 21, 2006
Messages
1,495
Location
Oregon
I like Dreamland a lot against Marth. There's the high ceiling which sucks but there's plenty of room for lasers, the platforms are high enough to avoid platform-assisted tippers, and the platforms let you get out of chainthrows...

I guess Corneria is probably good? Topography should assist in getting out of chainthrows, the ceiling is low, stage is fairly wide, etc.

What about Green Greens? Last time I took a Marth there he'd just camp one of the side platforms. Maybe I don't know how to play on that stage.
 

Asian_Flava

Smash Ace
Joined
Aug 20, 2007
Messages
773
Location
Inside your Mom's sniz
Whats up fools! Im just startin to pick up Fox, what should I learn to do first, I can Lcancel pretty good and WD pretty fast and that typa shinanogins, what advanced stuff should I know?
 

Oskurito

Smash Lord
Joined
Jan 28, 2006
Messages
1,948
Location
Hell
Whats up fools! Im just startin to pick up Fox, what should I learn to do first, I can Lcancel pretty good and WD pretty fast and that typa shinanogins, what advanced stuff should I know?
waveshining and shuffling are the basics for fox
 

Randizzle

Smash Ace
Joined
Aug 9, 2004
Messages
744
Location
Ann Arbor, Michigan
get good at uairs, learn when to go for shine spikes, learn to shine or grab after lc aerials, there's a lot of stuff...

check out cunning's guide (it's stickied)
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
MI
Whats up fools! Im just startin to pick up Fox, what should I learn to do first, I can Lcancel pretty good and WD pretty fast and that typa shinanogins, what advanced stuff should I know?
dashdance, jc grab, jc usmash, shl, drillgrab, drillshine>usmash, uthrow>uair. That's about it. can't really think of anything else fox needs to learn. Maybe some edgeguarding stuff like ledge hopped bairs.
 

4 Aces

Smash Ace
Joined
Jun 23, 2007
Messages
892
So only Fox can't tech Falco's dthrow. Are there any other characters like this? Can Fox tech another Fox's dthrow? Is it a chaingrab when Falco dthrows a Fox multiple times? Cuz in one video guide it said it was, but I'm kinda skeptical. I did see 3 grabs in a row done to a Fox by a Falco in one match though.
 

Shök

Smash Champion
Joined
Jun 24, 2007
Messages
2,251
fox can be chaingrabbed by falcos d-throw, but it is very easy to get out of
 

brawlpro

Smash Master
Joined
Jul 2, 2007
Messages
4,175
Location
Florissant, St. Louis, MO Tech Skill: Over 9000
smashers here have a hard time getting out of it. Like they can 3 stock me at times but i can still chainthrow them by doing his dthrow(falco's)

so it is considered a chainthrow when falco dthrow's a fox, and fox can tech out of it i think, and its super easy to tech out of fox's dthrow when you are another fox, when some ppl here have trouble teching out of my falco's dthrow they di back, but then i do a jc grab moving forward, i just follow them, the best way is to try to tech out of it. And iono other characters that can be chained this way...

BTW: I GOT NEARLY 15 NEW VIDEOS LAST NIGHT!!!
 

4 Aces

Smash Ace
Joined
Jun 23, 2007
Messages
892
How come people can DI shines (DI'ing away), but not an upthrow (DI'ing upwards)?

Also, I've been having some trouble waveshining Marths. I mean like downright repeative shines. Is it even possible? The consecutive hits meter sure thinks it is. Do I need to do a dashed jc shine after the waveshine?

Isn't to dash cancel, you need to wait until the dash animation finishes? Therefore a jc shine is better than a dash canceled shine, right?

BTW, thanks for the info. Shok and Brawlpro.
 

j00t

Smash Champion
Joined
Jul 16, 2006
Messages
2,194
Location
North AL
Why would you want to repeat waveshines against a Marth? Waveshine -> grab & Waveshine -> upsmash will ALWAYS be better. ALWAYS

BTW, no, you can't repeat waveshines against marth, though you can do drill waveshines against him. Just stick to the waveshine -> grab.
 

4 Aces

Smash Ace
Joined
Jun 23, 2007
Messages
892
I was just wondering if it's possible, since I found that I could do repeative nair shines on Marth (not that well though), but not repeative waveshines, which I found quite peculiar.
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
MI
you can repeat waveshines against marth. you have to dash>jc shine, like you said. It's still not really worth it.

edit: SW's new sig is awesome
 
Joined
Jun 27, 2005
Messages
10,463
Location
the west
you can repeat waveshines against marth. you have to dash>jc shine, like you said. It's still not really worth it.

edit: SW's new sig is awesome
if you dash, marth will escpe. if he doesn't smash DI, you can get him doing it regularely.
 

Mcscruff

Smash Ace
Joined
Aug 1, 2006
Messages
822
Location
Weston, Florida
Silent wolf, is it better for me to use full jumps of shorthops when i do back air->shine on someone's shield? I'm just wondering which one will do more damage, and has less chance of me getting grabbed.
 
Joined
Jun 27, 2005
Messages
10,463
Location
the west
Silent wolf, is it better for me to use full jumps of shorthops when i do back air->shine on someone's shield? I'm just wondering which one will do more damage, and has less chance of me getting grabbed.
Depends really. Might be better if you switch it up a bit. Maybe even jump, then shine their sheild before hitting the ground then doulbe jump because they may think you landed and tried to grab, so you can punish them.
 

Oskurito

Smash Lord
Joined
Jan 28, 2006
Messages
1,948
Location
Hell
Drillshine>run>grab is the best thing you can do against marth, then comes upthrow>uair...
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
MI
if you dash, marth will escpe. if he doesn't smash DI, you can get him doing it regularely.
why would he escape if you dash? it's practically the same as a jc grab, but with less range, but more dash time. If he DI's away (or SDIs) isn't the only way to catch him with a dash? the way i do it in training mode is with a dash, so that works if they don't DI, and i can't imagine that not dashing is better if they do DI.
 
Joined
Jun 27, 2005
Messages
10,463
Location
the west
why would he escape if you dash? it's practically the same as a jc grab, but with less range, but more dash time. If he DI's away (or SDIs) isn't the only way to catch him with a dash? the way i do it in training mode is with a dash, so that works if they don't DI, and i can't imagine that not dashing is better if they do DI.
when you said "he can repeat waveshines against marth" i thought you meant waveshines and nothing to do with a grab. i didnt read who you were talking to though. my fault.
 

Goldkirby

Smash Ace
Joined
Dec 11, 2006
Messages
529
Location
Los Angeles
it won't always be better, nair > waveshine > uthrow > uair > uair > etccan be better...
That person was talking about waveshine -> grab or u-smash as always being a better option then repeated waveshines. Plus that combo that you posted has the same freaking combo he was talking about, the waveshine -> grab...

While we are on the topic of repeated waveshines, I don't find them to be all that useful unless you are sandbagging and feel like being a little bit flashy. The only people I really even try doing the waveshine "infinite" on are Link, DK, Ganon, C. Falcon, Peach, and Zelda. Even then I will only do 2-3, then either u-smash or grab them and mixup from there.


Also, I have a question of my own, how does the invincibility on triangle jumping work? For those of you that don't know, triangle jumping is doing the wavedash too slowly and coming off the ground a little bit. Are you only invincible when you are in the air you lose the invincibility when you touch the ground? I have an idea of trying to incorporate this into my game to get past some of people's attacks by using the invinciblity you get from the air-dodge. For example, it would be really funny to run up near a marth, triangle jump through his f-smash, then do whatever while Marth is still recovering from the f-smash lag.
 

Shai Hulud

Smash Lord
Joined
Dec 21, 2006
Messages
1,495
Location
Oregon
Some characters can be gimped pretty easily by waveshining them across the stage and then off (CF, Ganon). This is my primary strategy in these matchups actually.

Triangle jumping is useless.
 
Top Bottom