IT IS PIKMIN TIEM NOA.
Watch this post.
1D4B0 - Pikmin 'Safespot' Olimar-Distance (How far the 'ideal' position for the Pikmin to stand is from olimar. Higher = farther)
1D4B4 - Pikmin 'Safespot' Spacing (The distance between the pikmin's safespots)
1D4B8 - Pikmin Runspeed
1D4BC - ?
1D4C0 - Effort (When set to 100, they just stand still whenever you idle and you can run away from them and through them and they won't care. Only if you whistle or do certain moves will they respond, and even then, only some of them do. What's cool about this is, you can have many Pikmin safeboxes all around the stage, and choose from only the ones you're overlapping, regardless of order. You could definitely do some cool stuff with this.)
1D4C4 - ?
1D4C8 (Hex) - Desynch Death Time (How long a desynched Pikmin has to live)
1D4CC (Hex) - Desynch Warning Time (How long to wait before flashtinting a desynched pikmin to warn the olimar player that it is about to die)
1D4D0 - ?
1D4D4 - ?
1D4D8 - ?
1D4DC - ?
1D4E0 - Pikmin Pluck Initial Pikmin Horizontal Momentum
1D4E4 - Pikmin Pluck Initial Pikmin Vertical Momentum
1D4E8 - Pikmin Pluck Angle (Inverted Radians)
1D4EC (Hex) - Olimar-Pikmin Interaction Box Size... Or something like that. Lets you remotely control solo pikmin

1D4F0 - Pikmin Teleport Box Size (Lets you grab pikmin from across the stage for usage immediately with fair and dair and such.)
1D4F4 - ?
1D4F8 (Originally set to 0...?) - ?
1D4FC - Pikmin Fsmash Acceleration
1D500 - Pikmin Fsmash Deceleration
1D504 - Pikmin Fsmash ...?
1D508 - Pikmin Fsmash Angle (Radians)
1D50C - Pikmin Fsmash Gravity
1D510 - Pikmin Usmash Initial Momentum
1D514 - Pikmin Usmash Gravity
1D518 - Pikmin Usmash ?
1D51C - Pikmin Usmash ?
1D520 (Hex) - ?
1D524 (Hex) - ?
1D528 (Hex) - ?
1D52C - SideB Throw Power?
EDIT: I could use some help... There's a lot in here.
EDIT2: You guys suck
1D054 - TL's arrow gravity