Yeah, you'd just put some KB on to the lasers through psa.
I felt like doing some falcon.
[collapse="Captain Falcon"]
Falcon Dive
22238 - How much you slide on ground aiming upB
2223C - Something with mobility in aiming?
22240 - Mobility
22244 - Something with mobility in aiming?
22248 - ?? (read during upB on ground)
2224C - ??
22250 - ??
22254 - ??
Falcon Punch
22214 - Momentum forward
22218 - Momentum from holding up
Raptor Boost
22220 - Horizontal momentum on hit (negative is equivalent of 0)
22230 - Landing lag from aerial hit
Falcon Kick
22264 - Momentum from hitting[/collapse]
EDIT: .Fade, here's some stuff for sheik. I may not have found everything because it's really late but I hope this is good enough. I'll do the spacies later today.
[collapse="Sheik"]
Needles
16168 - How many frames befor grounded needles go away
1616C - ?? (frame count for something)
16170 - ?? (read on nB)
16174 - Needle speed
16178 - Needle air friction?
16184 - Needle air friction?
Chain
166C8 - How long you leave chain out before reeling in (release B)
166EC - Rigidity
166F0 - Liveliness (32 = super awesome ninja chainball of protection)
166F4 - How far it will go into the Z axis?
166F8 - Stretchiness
UpB
169DC - Travel time (changes distance you travel)
169F4 - Sensitivity?
169F8 - Travel speed
169FC - Travel speed?
169F8 - Vertical momentum out of second explosion[/collapse]
I forgot I did squirtle for GuruKid. :V
[collapse="Squirtle"]
Water Gun
17380 - How many frames of charging to be considered full
17384 - Initial angle of firing (in degrees)
17388 - Max angle upwards
1738C - Max angle down (higher is more angled down)
17390 - Turning speed
17394 - ?? (read on water gun)
17398 - ?? (read on water gun)
1739C - How many frames before not getting spray
173A0 - Momentum backwards
173A4 - ?? (read when firing water/spray)
173A8 - Starting water gun speed
173AC - Water gun speed multiplier
173B0 - Water gun gravity
173B4 - Water spacing?
173B8 - Water dissapearing time
173BC - Water gfx initial size
173C0 - Water gfx scaling
173C4 - ?? (read on water gun)
sideB
175D8 - Initial momentum (starts at gfx effect)
175DC - Momentum in air?
175E0 - Momentum without holding direction?
175E4 - Momentum preservation without holding direction?[/collapse]