Darkmusician
Smash Master
Very nice. :]Thanks. =]
As of today, I managed to link Din's Fire with a fair. Too good! :D
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Very nice. :]Thanks. =]
As of today, I managed to link Din's Fire with a fair. Too good! :D
well, certainly you do... but the strongest moves of her repetoir are gone agqainst tinies. and some, like olimar, will make it hard for her to get close enough to pull of her other moves. I'm not saying she doesn't stand a chance aganst them, just that zelda is built to hndle big and heavy characters. Small and light ones really give her all sorts of trouble.Ok, so your Fsmash and Usmash aren't good against them and your L-kicks are hard to land... You still have the Dsmash (strong and fast), Neutral Air (easy to hit with multi-hit, good damage), Dtilt (quick, pops them up), Utilt (very high knockback, good kill), Ftilt (decent knockback), Utilt (great kill move), Din's Fire, Naryu's Love, your dash attack, your throws. And if you can land an L-Kick, Upair, or Thunder Spike, it's basically game over right there due to their lightness. I'd say this is a weakness that can be worked around.
I haven't done enough Brawl to really refute or accept this, but my melee experience tells me this isn't entirely true. Against floaty, small characters in Melee, it was still incredibly easy to set them up for the kill (dthrow into back air, ftilt into back air, etc). The ones that weren't as floaty (pichu, game and watch) posed slightly more trouble, but the fact that they died at like, 40% to a lightning kick made up for this significantly. And everyone is floatier in Brawl.well, certainly you do... but the strongest moves of her repetoir are gone agqainst tinies. and some, like olimar, will make it hard for her to get close enough to pull of her other moves. I'm not saying she doesn't stand a chance aganst them, just that zelda is built to hndle big and heavy characters. Small and light ones really give her all sorts of trouble.
see, this is where we differ, I have a lot of brawl experience under my belt (relatively speaking) and zelda just doesn't work like she did in melee.I haven't done enough Brawl to really refute or accept this, but my melee experience tells me this isn't entirely true. Against floaty, small characters in Melee, it was still incredibly easy to set them up for the kill (dthrow into back air, ftilt into back air, etc). The ones that weren't as floaty (pichu, game and watch) posed slightly more trouble, but the fact that they died at like, 40% to a lightning kick made up for this significantly. And everyone is floatier in Brawl.
As for Olimar, a couple of surprise Naryu's Love throw him off pretty badly, and Din's Fire gives you a projectile of your own to force him on the offensive, where he really suffers (think Peach from Melee, only more so. At his best when he can sit back and projectile spam, forcing you to approach in to a downsmash). Up Air juggles also DEVASTATE him, as his down air has minimal range and priority
@.@Ganon is sparta...
http://www.youtube.com/watch?v=5ooZoHiT4yA
You can tech out of it. It's not a combo or anything. Rodney(Ganon) was just messing with his bother.@.@
...wow. Instead of rolling, can you just attack off the ground to escape Ganon's tech chase? If not, things are looking pretty good for Ganondorf right now.
I don't think Din's Fire should be used close range too. From what I've seen, it's far too weak and leaves her open for punishment. The only time I've seen it used effectively was when I'm 99% sure the Zelda player was aiming for Nayru's Love and slipped. Like you said, she's got other moves she can use for close-combat.I don't know if i'd risk using it in close range despite the fact that the speed of its execution has been significantly increased. I just feel like she's got a better arsenal to dish out in close combat- Din's fire is tricky up close but might be useful for some mind games.
That's great. Zelda won't be as vulnerable long range while using Din's Fire if she can just hit the projectiles coming at her with it with her fast detonation time. I think she could do it in Melee too, but the detonation was too slow for it to work well. Can the explosion both cancel projectiles and do damage to what's in the radius?Yes I think you can. And by the same token I think you can "clank" with the Fire if you time it correctly.
I agree. Short range Din's Fire is a nice aggressive approach to mix it up. But yeah overall it is a great damage builder/shield breaker/kill move off the edge.I think Close-Range Din's should be used as a sort of shield when shorthopped into if you're going against someone with an aggressive approach and no projectiles.
But it looks much more effective as a long range offense.
I was also praying for that. But I'm happy for those that like to use both. Can't please everyone I guess. :]I love the fact that the new Zelda has kill moves up the wazoo. I can definitely see the direction Sakurai was trying to take the character of Zelda/Sheik, but I still think Zelda should have been her own character. Especially since Transform was lengthened to almost uselessness.
I believe this works like it did in melee: If Zelda is hit while performing Din's fire, it will move along its current path until it reaches max range, then it will explode with whatever power it had at the time you got hit.Think about applying this move to the doubles game. It could be an effective way to help a partner recover. Does the explosion still happen after Zelda is hit?
Or flat out kill them. I'll try to find the doubles match that effectively demonstrates this.Think about applying this move to the doubles game. It could be an effective way to help a partner recover. Does the explosion still happen after Zelda is hit?
This made me giggle with joy. So basically it's everything you could want for from a move. xDI agree. Short range Din's Fire is a nice aggressive approach to mix it up. But yeah overall it is a great damage builder/shield breaker/kill move off the edge.
http://www.youtube.com/watch?v=vm6IzgWri34Or flat out kill them. I'll try to find the doubles match that effectively demonstrates this.
Np. It's all a learning in progress.I like the demo vid, DM. I posted it on my blog. Thanks for sharing the strategy.
I don't find the lag noticeable. I always used to short hop my Din's Fires. I like using it from a jump because I can use it while retreating and approaching.Have you tried using Din's Fire for recovery? I wonder if it'd be a reliable recovery move in certain situations since it distracts your ledge guarder. It might just be better to aim for them with Farore's Wind. How bad is the lag when you land from an aerial Din's Fire? I can't find a good video for it.
This is Arteia from YouTube, btw.
Unfortunately, the transformation makes that pretty much impossible.That looks pretty sweet.I kinda makes up for what they did to Sheik.Guess Ill just have to do what I always wanted to do in melee and use sheik and zelda together.(I hope anyway)