no pro's fear losing a great game due to the fact Nintendo wanted to make the noobs actually have a chance.
God forbid Nintendo wants a game for the
Wii that
is accessible to anyone that can pick up and play.
There are TWO things that Nintendo has done with Brawl that is most disturbing. Nintendo promised that Brawl was going to be the best smash game in history and is target toward the “hardcore gamer” (ref
http://www.nintendolife.com/articles...ardcore_gamers) yet I have seen Nintendo do little to show this.
You mean because wavedashing is out? LOL
Reggie said that it was for the hardcore Mister-Roboto.
He also said it was coming out in December 2007.
I'm a hardcore gamer and keep up to date with all gaming news. Does that mean I give a *** about whether people get their wavedashing in Brawl? No.
2. When a company releases a sequel to a competitive game they normally seek input from pro gamers. An example of this is Bungie. They used the best Halo 2 players to ensure that this game would be deep and competitive. When Halo 3 was released everyone loved the game because of its similarities to Halo 2. Why would they NOT ask the best Melee players for input? Such actions lead me to fear the depth of this game.
Because the best melee players are not the majority. They're trying to make the game accessible to everyone, even yes, the casual crowd.
And if they were not seeking input from their fans, we would never have gotten Sonic in Brawl.
There is no way this is good. L-cancel was the fundamental difference between a pro and a noob in both 64 and melee. Without it there is no boundary and as a result the game will become completely random.
Oh bull****. Regardless of whether L-Cancel is in or out, a good player will beat a mediocre player. It is not a totally random mechanic this game runs on. It's not like we're playing Go Fish.
I hope you mean Smash competitive community, because even if Smash does not meet the competitive's level, there will still be a large Smash community. And since when did Sakurai mentioned the game was for the hardcore? This is for the Wii. The idea is to make games more accessible to people, not to limit them simply because someone has a bug up their *** about how game mechanics need to follow a strict and arbitrary standard..
First poster basically said it all ^^^
Please dont response if you dont play smash competitive.
I'm sorry but this is not a "Smash Pros ONLY" forum. Anyone who has an opinion on the Smash series can post on this forum. You have no right to tell him to not post somewhere.
I've been here for like, forever. And i'm not part of the competitive community, i could care less about tourneys. The game's sheer fun and coolness is what made me hang out around smashboards.
That's awesome. That's the way it should be, in my opinion.
That's a good thing IMHO. Wavedash was clearly not how the game was supposed to be played.
Sakurai took the glitch out because that is not how he meant his game to run. If he wanted wavedashing, he would impiment an easy button combination to do so.
Since he implimented no such combo... It is clearly an exploit.
I say that with all logic. I know how to wavedash AND how effective it can be in certain situations. However, anyone with any sort of logic can see that it was not meant to be used like it is.
Airdodging was supposed to be just that: A dodge done in mid-air. Not an animation where your character slides backward or forward.
Brawl without the majority of 'advanced' techniques has taken so long to perfect because Sakurai is FORCING everyone to play his game how it was meant to be played.
It sounds bad, but wouldn't you do the same thing if you saw people abusing the fighting engine of your game? All of the people you see playing it are playing it using glitches, exploits and the sort? I certainly would create a better game, eliminating glitches and exploits.
Brawl is just that. Melee perfected, with no exploits or glitches. (to our knowledge)
I agree. Wavedashing is most likely an exploit.
And the fact he asks if Brawl will be success or failure based on a science-****ed demo is no different from all the other topics concerning Brawl's so called 'slow down' speed.
To me the game doesn't look slower at all. In fact it runs just as fast. Players move just as fast. What I'VE observed is that the gravity was lowered a bit (players seem to be a bit more floaty, probably in tune with Sakurai's desires to have more air combat, so it takes longer for people to hit the ground. In comparison to Melee, where people dropped like stones, Brawl is a bit floatier) and now it's harder to KO people at 100%, rather it's more like 150%.
I honestly can't believe so many of you have no idea how Nintendo or game development works. They do not care about competitive players, and they do not care about the Melee competitive scene. They care about making a game that's random, wacky, and fun for as many people as possible. The second Sakurai said "Melee was too fast" it should have raised warning bells in all of your heads.
Stop being deluded. Game designers cannot possibly test games at a high enough level to see if they work as competitive games or not. Truly competitive games like Melee are released usually as an accident. Melee was not supposed to be as deep as it turned out to be.
Deal with it.
Once again. Words of the wise.