Alright, let's shake this up.
I think Ryker's bussing Sang, and here's why.
First as to Sang-scum, a lot of my points were listed yesterday with his odd interactions between him and J. However, I'd also like to note (again, see my big post yesterday), some of his odd interactions with Ryker. There were times when Ryker/AM CLEARLY said "This slot disagrees with us and therefore is scum", or "This slot agrees with us and is therefore town", and although Sang called out J for doing such things, he never touched Ryker doing that sort of thing, DESPITE it being much more prevalent with Ryker (in fact, during D1 that was basically the only reasoning AM ever gave as to why a slot was town/scum.) Sang's defense to all this is basically "Out of game buddies with J, personal joke and such". That completely unverifiable, there is simply no way for us to know, and it makes for a rather unconvincing defense. By the way Sang, thanks for pointing out that my point against you being J's scum buddy was mafia, it helped me reevaluate.
Now, the way this plays in with Ryker is in his interactions with J (and the points with Sang I've outlined above). There's been shots back and forth of "Yeah, he's scum", but with the math talk that he'd been playing with, he wasn't about to change the lynch. (Tell it to me straight, would any of you vote someone who was the #1 consensus townie at the time based off of stuff like "This post is GARBAGE! He's scum!"? ANYONE?)
I'd also like to note Ryker being the #1 townie for kuz seals him a win after Sang lynches, especially if Ryker busses him hard. (Sang's getting lynched today almost certainly, so Ryker's best play is to hard bus and play it for town points.) I also don't like Ryker buddying me with "Nick's confirmed town" when he had me as scummy yesterday. I know he said I was scum if and only if Tand flipped scum, but he never backed it up (despite requests to do so), and he knows my case making ability makes me dangerous if I latch on to someone.
TLDR: (Although seriously, if you couldn't read THAT bit that I shrunk down to BE readable, I shudder to think what you'd do with one of my big cases) The Ryker/Sang/J scum team plan was to distance, have J claim and get a mislynch on a PR (like with that whole doc thing D2, J didn't need to claim there), and then have Ryker get major town points off of his J suspicion.
Anyway, I'm going to go ahead and claim since I'm using my ability now.
Town executioner. I can force a lynch to happen at L/2 or higher. My point in doing this is two-fold.
1) I'm extremely certain of my Sang-scum read, and as it's lynch correctly or lose anyway, I want to ensure what I'm positive is a correct lynch (and Ryker's unlikely to get lynched today even with my power)
2) It proves that I'm not scum, since I could easily just joint with my scum mate to win at this point. This means that when we go into tomorrow, we'll have essentially 2 cleared townies (from me/kuz/JTB after the NK), plus Ryker and July, who's been pretty obv-town. If I die, then that incriminates Ryker (since why would July want me dead aside from using it as a WIFOM argument?), while if I'm alive I have a whole day to push why he's scummy over July. Win/win.
So, in accordance...
Vote: Sang
Lynch: Sang
@Sang
Just a tip, for future games you should probably avoid odd interactions like directly asking a player how you can appear more townie to them. It's good to learn like that in post game, but doing it WITHIN a game makes you look suspicious, like you're buddying up to them. (Not to mention if they're not town, you're not going to get any good advice.)