Cygnet
Smash Apprentice
- Joined
- Jan 11, 2011
- Messages
- 115
What Twinkie said is still right in that (I think) our different mindsets are leading us to different outcomes.
Like I said earlier, there are 3 big factors to a game: player skill, character match-ups, and stage counterpicks.
The American decision to ban MK in order to increase diversity and reduce overcentralization, while also keeping a much more diverse stage list than Japan's shows that America strongly values characters and stages.
However, by doing so, it is harder for an American player to focus on the third factor: player skill. There are so many more variables in a match than just player skill like match-ups and counterpicks.
The simplified Japanese ruleset eliminates counterpicks, and their choice to keep MK (resulting in an undeniable degree of centralization, not necessarily overcentralization) means that they've gotten rid of enough confounding variables to really focus on player skill, which is why, evident (or I would say so) by Apex results, their players are better without taking into consideration stage and character.
So really, the culture clash does reveal two different paths, neither one necessarily better than the other. It just depends on what you value more. I would argue that, in order to make Brawl as competitive as possible, the Japanese ruleset, either (or both) the MK unban or the limiting of stages is necessary.
While they may be less versed in the way of odd mid or low-tier matchups or strange stages, their ability to overcome that at Apex shows that maybe player skill and character mastery (after all, you can spread your focus and play a bunch of characters to cover their bad MUs.... or just MK and learn him super well in and out) can surpass the effect that stages have on play.
But ultimately, what is best for us as a community to focus on?
Like I said earlier, there are 3 big factors to a game: player skill, character match-ups, and stage counterpicks.
The American decision to ban MK in order to increase diversity and reduce overcentralization, while also keeping a much more diverse stage list than Japan's shows that America strongly values characters and stages.
However, by doing so, it is harder for an American player to focus on the third factor: player skill. There are so many more variables in a match than just player skill like match-ups and counterpicks.
The simplified Japanese ruleset eliminates counterpicks, and their choice to keep MK (resulting in an undeniable degree of centralization, not necessarily overcentralization) means that they've gotten rid of enough confounding variables to really focus on player skill, which is why, evident (or I would say so) by Apex results, their players are better without taking into consideration stage and character.
So really, the culture clash does reveal two different paths, neither one necessarily better than the other. It just depends on what you value more. I would argue that, in order to make Brawl as competitive as possible, the Japanese ruleset, either (or both) the MK unban or the limiting of stages is necessary.
While they may be less versed in the way of odd mid or low-tier matchups or strange stages, their ability to overcome that at Apex shows that maybe player skill and character mastery (after all, you can spread your focus and play a bunch of characters to cover their bad MUs.... or just MK and learn him super well in and out) can surpass the effect that stages have on play.
But ultimately, what is best for us as a community to focus on?