Denzi
Smash Master
Why waste our time then?I was just kidding.
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Why waste our time then?I was just kidding.
Ledgedrop regrab is faster and safer.Why don't we use a foxfire/firebird stall anymore? I find myself at time where I could use it. (Using the sweetspot Firebird tech.)
Marth's 0% death, woo. Overall, if you play a cliched Falco style, you can get punished pretty easily.
1. That being said, if you play a cliche Falco, Marth's 0% death shouldn't ever happen. Falco is built around his amazing ability to phase back and forth effortlessly from camper to close-quarters fighter. If you camp all the time, Marth can keep trying to force the grab, but he won't get you, likely.
2. Falco has bad taunts.
3. He only has two usable aerials, as Uair and Fair are both difficult to pull off and have very little return.
ORLY?Listen, Falco has one thing wrong. His vertical recovery.
He can nair to utilt in 1 frame. Guaranteed combo.
OOS he can jab grab/nair/bair/usmash, how is that bad at all?
You Falco mains are just trying to find soemthing to whine about.
/thread.
My mistake about 1 and 3.
1. Really? If camping was that effective at keeping opponents away from you, we'd beat every character. Anyways, you're not playing a very good Marth if all they're trying to do is 0-death you (like a Falco that just tries to force the CG). It's just an option that he has if he does grab you. (Also remember that Marth has the third largest standing grab range in the game.)
2. LIES!
3. Bair, Nair, and Dair make three, and Uair is particularly good against opponents who can't do much to defend against attacks from below (Marth, ROB, etc).
But it's used more as an attack as well, and gets alot of distance.lol no brent, it isn't good. so many things beat it, one thing being MK's tornado. it is also gimpable, and his recovery is pretty predictable. either falco will side b into the edge, which you can try and edge hog for the kill. or he will side b onto the stage, which you can punish.
also, falco can do a lot more OOS then what you listed. dair and ftilt just being two.
I do use the utilt from time to time if they are at a higher % and I've not used the move in a while.don't forget utilt as a kill move at high %s. it will throw them off and it is pretty beastly at high %s.
an easy way to get the usmash kill is to connect a laser while they are in the air and falling, laser > boost smash or just a regular running usmash. IT WILL work son.
but yes, for the most part killing with falco is frustrating. racking up damage is really easy though, just gotta get that kill.
He has a terrible vertical recovery, horizontally is a different story.
Bah. This is a misconception. Planking is NOT the stalling that the rules ban. You are, indeed, forced to attack an opponent that has taken an advantageous position, if he's ahead in percent and you want to catch up.Stalling's banned. You're not forced to attack an opponent that's avoiding the match. Not a weakness.
You're the most lame troll in existence. Learn to troll better before trying something like that please.Falco's main weakness is the hateable character in general.
How is being hateable a weakness? Metaknight would be the worst character in the game.Falco's main weakness is the hateable character in general.
The first tournament I went to, Axis, I was ****** the crap out of Tudor and then he learned that planking his way about my Falco was a devastation.
Needless to say, he planked me like 0-death about 4x in the three rounds, and frankly I was just wishing I could do something about it other than:
1. Jump down and attempt to b-air or d-air
2. Fall too far down or get Samus d-aired
3. Get edgehogged by that darn grapple beam edgehog/rehog technique.
Did you seriously just say you were ****** me then i planked to win?The first tournament I went to, Axis, I was ****** the crap out of Tudor and then he learned that planking his way about my Falco was a devastation.
Needless to say, he planked me like 0-death about 4x in the three rounds, and frankly I was just wishing I could do something about it other than:
1. Jump down and attempt to b-air or d-air
2. Fall too far down or get Samus d-aired
3. Get edgehogged by that darn grapple beam edgehog/rehog technique.