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^Weak Fair combos into free grab if done correctly. The knockback is NOT set, however it increased in knockback VERY slowly.
yesA Falcon might know how to play flashy, but lets face it, most of the Falcon Boards know how to play their character, but don't know how to play Brawl properly.
Hai DMG. It went to like 75% If I remember correctly, I was the one it was done to. After that you back threw me and edge guarded me into death. Like he mentioned we were playing on YI also.I had it going past 80%. Not sure exactly how long.
Well I would think it would act kinda like a wall stopping your momentum, until you got to the peak of the point at least anyway. Maybe we can play with it more at the next phaze, or whatever I can make it to.Sup Psychoace.
Yeah on YI it lasted pretty long. I know it works on flat stages too, but I dunno what the slants do to the CG (Extend or shorten it or both? lol)
Yoshi: Correct for running grab wrong for pivot and standard grab.According to Smash Wiki's Page and Here. ***
Character: Standing grab, Running Grab, Pivot Grab
Mario: 6, 12, 11
Luigi: 6, 12, 11
Peach: 6, 6, 13
Bowser: 9, 10, 9
Donkey Kong: 8, 10, 10
Diddy Kong: 6, 10, 8
Yoshi: 17, 11, 10
Wario: 6, 10, 8
Link: 12, 14, 15
Zelda: 12, 11, 14
Sheik: 6, 7, 8
Ganondorf: 7, 11, 10
Toon Link: 12, 14, 15
Samus: 17, 17, 19
Zero Suit Samus: 16, 16, 16
Pit: 6, 10, 9
Ice Climbers: 6, 8, 8
R.O.B.: 6, 9, 10
Kirby: 6, 10, 10
Meta Knight: 6, 8, 7
King Dedede: 6, 9, 7
Olimar: 11, 11, 11
Fox: 6, 11, 9
Falco: 6, 11, 9
Wolf: 6, 11, 9
Captain Falcon: 7, 11, 16
Pikachu: 6, 9, 10
Squirtle: 6, 8, 9
Ivysaur: 13, 13, 13
Charizard: 6, 8, 10
Lucario: 6, 8, 9
Jigglypuff: 6, 10, 10
Marth: 6, 9, 9
Ike: 7, 12, 9
Ness: 6, 8, 6
Lucas: 13, 16, 15
Mr. Game & Watch: 6, 9, 10
Snake: 8, 11, 9
Sonic: 6, 10, 10
If that's correct, Wario's grab is in fact faster than Falcon.
That's pretty surprising, I have to say.
Replace "Falcon" with any other character name in Brawl, and you have a true statement still.If you can use Falcon and be able to read, predict, and punish your opponent he can be amazing.
I fully support this proposal.That, or we could train moar!
Thought he quit?Rebaz has money i think he can do that
I can punch people in the face but thats illegal
This is the best post I've seen in this entire thread.Falcon requires a fairly good understanding of how followups work, and he needs rather precise timing to make the most of his aerials and other moves. His aerials can do decent things, but besides being hindered by Falcon's limitations, he's also hindered a lot by what his player is capable of doing.
That's not how I feel about Falcon. Yes he's below average in a lot of categories, but he's decent and actually good in a select few that matter.Looking at his statistics and character traits, he's just god awful.
but honestly, it's like Captain Falcon is that really, really terrible character, with next to no upside compared to other characters, who doesn't really have reliable attributes........
Why do you say the grab game isn't hugely amazing? I more or less agree; I'm just wondering what your reasons are. The major problem I can think of is that almost the entirety of the cast can get an aerial out before Falcon can once thrown, lowering chances of uair juggles and completely erasing the chance of dthrow --> knee (unless of course the opponent doesn't move).Falcon also has a decent closeup game thanks to Jab alone, and his tilts aren't horrible. His grab game isn't hugely amazing, but it's solid and due to Falcon's mobility, fall speed, and fairly quick aerials, his grab game leads to virtually guaranteed followups under a player who knows how juggling works. To be frank, Falcon is one of the most reliable jugglers in the game, at the very least in terms of being able to keep his options open if the opponent airdodges (and honestly, my observation is that Falcon players don't use enough U-throw, which should be a statement as to how good this character is at consistent juggles).
In my opinion, his kill weakness is his second biggest issue. First would be his devastating lack of priority. His tilts come out somewhat more slowly than it seems, and though his aerials are fast, they're overridden by most other aerials in the game.He's bad because frankly though, while his movepool is acceptable and allows him to do decent and virtually safe damage to his opponent, there is pretty much no easy way to kill with this character, and he's gimpable and easily juggled as well. Although as mentioned, he does have KO options that are safe on block, which includes D-smash, B-air, and U-tilt.
You shoulnd't hit grounded enemies with multi-hit nair, except as an approach. The better use of that move is the n-air cancel. This is an excellent way to lead into jab grab --> grab --> aerial followup game. All the better since the n-air is perfect for bufferring the jab.And not helping his case is stuff like the fact that most of his aerials (particularly N-air and to a lesser extent D-air) are very difficult to space on a grounded opponent. I know that I myself don't space Falcon's N-air nearly as well as I want to most of the time, but I consider a disadvantage like this more of a disadvantage related to me as a player having skill limitations (as I have a friend who has been a Falcon player much longer than me, and he for example spaces N-air and does other technical things pretty consistently).
Yeah, he doesn't really belong too high on the tier list. But honestly, do we need him to?However I do think that Falcon where he is right now is appropriate, although I think people AROUND him need to be rearranged. Falcon being 5th-6th worst in this game makes sense to me. He's a bad character, but not completeTriforcegarbage tier useless.