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same exact setup i useright and I wavedash with x because I jump with x
mogwai does
y for multishines
up for full hop uair
c-stick + L for buffering after a tech
x for everything else
you can use it to roll away or spotdodge as fast as is possible rather than trying to wait until you are not in stun then do it manually. Also if you tech and think you are about to get grabbed you can hold R + Cstick down to buffer spotdodge as soon as is possibleok i think i understand, what are some common uses for it? would it be used to get out of shield pressure? or is that off the mark
what? wait, really? how?you can also buffer jumps out of hitstun, which gets me killed all the time when i try to DI up and accidentally waste my double jump by jumping into an attack
I've definitely attempted to jump before hitstun was over, had the jump fail (obviously), but then happen on a delay when hitstun ended. It's not the same as buffering because you don't have to hold the direction. I just pressed X once, then jumped half a second (or so) later.what? wait, really? how?
I don't think this is the same as buffering, I think you're just hitting up on the control stick late on your DI and thus are doing it after hitstun and jumping, but I haven't really tried to do any buffering that's not out of shield, so I won't say 100% that you're wrong. But I'm like 95% sure that all buffering in this game is out of shield.
I use buffer full hop out of techs a lot. Rolling and Spot dodging feel so dangerous compared to just jumping , though of course they're both faster at GTFOing than jumping is.
oh, right, yeah, i'll get right on DIing knees at the end of combos down.if they're coming you, don't DI up anyway -_-'
Magus once told me the longest you can buffer in melee is 20 frameshmmm, I'm curious what that frame gap is. I suppose it makes sense when I really think about my experiences with the game, but I never really thought of it.
what are you talking about? here's a sample situation:you're saying that you're getting comboed further because you're DI up is buffering a jump, which implies that you're still being comboed = not a knee unless we're talking about double knees.
hitting low on the shield puts less time between when you put them in shield stun and when you land, giving you a higher frame advantage.So what just remove the post, or add to it, and type a new one.... that seems hack but ok.
So if I hit low on their shield, then what? What does that do?
hmm, just seems like an odd time to mess that up. when I know I'm going to get hit again, I just smash DI on reaction to the startup frames of their attack, so I rarely get caught like that.what are you talking about? here's a sample situation:
I get stomped. I predict I'm going to get kneed. I hold up to DI the knee up for survival. instead, his knee hits a few frames late and I jump into it.
I know how to combo di. what are you not getting?
yeah. i dont know, i DI fine against cf except for that one problem.It's also like, a large portion of the defensive game vs Falcon. Aside from basic teching patterns, making sure you don't survival DI anything but knees and high % Uairs will keep you out of almost all aerial chains
Sigh, why is Falco so intuitive -_- I've been a Fox/Falcon main for the longest time, but Falco is just so ... easy
yup. its really not that hard even, 90% of the time you know when your going to get hit in a combo and with exactly which move so you might as well lol@ Mogwai and JPOBS:
You guys smash DI for survival DI also? I always thought smash DI was good for moving you during hitstun, and it doesn't change the trajectory that you go at significantly.
lol really? i think fox is easier to win with than falco. he is so gey.it's just so much harder to win with him.