to the best of my understanding, the strong hitbox on Falco's dair is the same in PAL and it's just that the weak one doesn't spike anymore. confirm/deny?
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True. First half of the attack's frames is the strong one that spikes, and second half of the animation is a weak version that sends them slightly up. If I am not wrong, the second half also does less damage. Don't know exactly if it's less damage then in NTSC.to the best of my understanding, the strong hitbox on Falco's dair is the same in PAL and it's just that the weak one doesn't spike anymore. confirm/deny?
X to B or Y to B is a better way in my book. Thumb speed inside the X,Y,A and B button region translates better into things like shuffling, multishining, SHL, etc. Basically anything that involves jumping. If you can shine oos without leaving the ground using X or Y to jump, then you're probably fast enough.Could I use C-stick up then Down-B to buffer a shine oos? Or at least buffer the jump then mash down b to shine oos more easily? If not, could I have general advice for practicing it?
So i can buffer the jump while in shieldstun, but not shine.Basically what Oskurito said.
Falco has 5 frames of jumpsquat and is airborne on the 6th, meaning that in order to effectively buffer a Shine OoS, you need to be able to react within that 6 frame window to seeing your character start his jump animation. 6 frames is 100 milliseconds which is a noticeable chuck outside of even incredibly fast human reaction times, so even with buffering the jump, your shine timing has to be just as precise to get the fastest shine OoS possible.
Yes, you'll have to do something like hold down on the control stick, up on the c-stick asa you get hit and spam B.So i can buffer the jump while in shieldstun, but not shine.
When I watch pro matches they do not always do that. Matbe they're just reading needlesslyas far as I know, that is always your best bet for a follow up.
well, there are a lot of things at play here. like, you might not know whether the shine's going to hit and follow with sh aerial anticipating shield pressure, or you might hit very close to their center point and not know which direction to WD in immediately. but ideally you should be WDing to follow them for the most options for follow up.When I watch pro matches they do not always do that. Matbe they're just reading needlessly
Now that I think about it, I feel like the only time my aerials worked are when I did that and then I started pressuring his shield.Input your aerial right before you land so that he doesn't have enough time to shield grab. By the time you have l-cancelled your aerial, your opponent will still be in shield stun, allowing you to shine or grab.
from my experience, it is extremely easy to punish if you aren't 100% precise.Why would someone opt to ledge drop -> double jump back to refresh invincibility instead of using up-b invincibility refresh? I noticed PPMD used it a lot at Apex 2014 and MLG.
I honestly don't go for utilts on Marth unless it's mid combo and if it's mid combo, I'm going for Shines up until like 60% or so. When you hit a utilt on Marth around 60-80%, you should be going for full hop or double jump into dair to combo or bair to kick him off stage.Against marth, can you not juggle him with u-tilt? I tried juggling a marth and he kept getting his counter off in between u-tilts. Am I just doing it too slow? Or should I pick a different follow-up after u-tilt to keep the combo going?
To me, playing defensive Falco is about learning spacings where your opponents can punish lasers, staying out of them, and playing hit and run when they do manage to get up in your grill. It's about taking easy combos and using them to put distance between yourself and your opponent and then lasering a bunch. Also camping dairs on the top platform vs. characters with ****ty vertical games like Peach and Jiggs.What's the best thing to do to play a defensive Falco ?