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Q&A Falco Q&A

Ben-Teezee

Smash Apprentice
Joined
Sep 30, 2009
Messages
152
subscribing to this thread cuz mango quit :p and that vid looks pretty sex but prob harder to implement with falco cuz of his slower run speed = less momentum towards the edge.
 

Ben-Teezee

Smash Apprentice
Joined
Sep 30, 2009
Messages
152
im confused why ud want to do that instead of shine>turnaround>wavedash back and then grab edge or aerial. it just seems safer, more controlled, and more practical cuz u could alternate wat u do for edgeguarding mindgames.

hey mogwai wtf do u do against ganon? i lost to tipman this weekend (granted he got 7th) but i beat him round 1 then he counterpicked battlefield and it was close match and then i took him to FD (i assumed he beat me cuz of his amazing tech skill on platforms) and got demolished by his amazing spacing with fairs. any suggestions?
 

Stratford

Smash Champion
Joined
Oct 22, 2008
Messages
2,470
Location
Malden, MA
Slower runspeed means less momentum towards the edge but his slower jump also gives more time to slide off.

That kJab clip doing it into bair is pretty ****.
 

Lovage

Smash Hero
Joined
Apr 15, 2007
Messages
6,746
Location
STANKONIA CA
im confused why ud want to do that instead of shine>turnaround>wavedash back and then grab edge or aerial. it just seems safer, more controlled, and more practical cuz u could alternate wat u do for edgeguarding mindgames.

the game changes all the time
the only reason it seems "safer" is because no one does it

even if it's really hard to do, once people can perform it, it becomes something you're going to have to learn if you want to be the fastest possible on the ledge or else you fall behind the metagame
 

Mogwai

Smash Gizmo
BRoomer
Joined
Sep 30, 2006
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I want to expect better of you, but I know not to
i accidentally did it once tonight and it's definitely faster. I'm gonna start practicing soon.

Ganon is 100% about patience. You need to not feel bad about shooting him a lot and then learn the spacing where they like to try to space their fair vs. your nair. Basically, they like to flash their shield and then jump at you with fair, or jump backward and fade away from your nair and fair you, so you just need to learn what spacing they'll start looking for each of these and then learn how to make them just miss and then get in their face with nair shine.
 

TresChikon

Smash Lord
Joined
Jun 25, 2009
Messages
1,730
Location
@ the barnyard
Switch off the auotpilot. You mispaced alot of aerials, and you shouldn't be handing that much momentum and control to such a bad Fox. Getting naired out of your lasers is definitely a bad thing, so learn to bait. Predictable FHs are bad, Zeus caught you a bunch of times on that.

You were lucky that marth wasn't keen on grabs, otherwise poor spacing on your part would've seen some nasty u-throw - utilt platform nonsense

Try playing good Foxes and Marth's, any error in spacing or predictability really stands out in these matchups.
 

KAOSTAR

the Ascended One
Joined
May 20, 2008
Messages
8,084
Location
The Wash: Lake City
Ive heard that you slide more on FOD, but Im not sure.

well now that I know officially what happened lol I should be able to do it.

thanks 4 everything tho
 

Ben-Teezee

Smash Apprentice
Joined
Sep 30, 2009
Messages
152
the game changes all the time
the only reason it seems "safer" is because no one does it

even if it's really hard to do, once people can perform it, it becomes something you're going to have to learn if you want to be the fastest possible on the ledge or else you fall behind the metagame
id have to disagree with you there. wavedashing back is safer for many reason the primary one being it gives u the most options and control.

its like argueing l-canceling vs edge/platform canceling, sure the edge canceling is FASTER doesnt make it safer, and doesnt give u the same options and control, anybody can do both at high level but how many ppl do u see relying on platform canceling in tournaments apart from when they NEED it on a recovery? (ss comes to mind but not many more).

i dont really want to A) run at the edge and shine as falco cuz it doesnt serve any purpose apart from being needed to turn around(where as with fox it pushes them off) B) try to edge cancel my jump and potentially wind either out of position to edgehog, off the stage with my second jump used, falling off the stage with no options to edgeguard other than a weak b-air(since anything else would cause u to suicide since this is falco not fox).

meh just my 2 cents on the matter, doin shine turnaround wavedash maybe a tad slower but gives u more control and options and even if u mess up, apart from airdodging to ur death(if u did it right on the tip), ur still in a favorable position.

if anything just learn to do that **** pc does where u walk at the edge and turn around last second :)
 

Ben-Teezee

Smash Apprentice
Joined
Sep 30, 2009
Messages
152
ryan i saw u at the saffron tourney but didnt get to play u, u still in LI? u should come to queens sometime and train wit me and the kids! (warriorknigt and company :p)

and yea i definitely reverse laser like a fiend i love it, get at the tomohawks *****!
 

KAOSTAR

the Ascended One
Joined
May 20, 2008
Messages
8,084
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The Wash: Lake City
id have to disagree with you there. wavedashing back is safer for many reason the primary one being it gives u the most options and control.

its like argueing l-canceling vs edge/platform canceling, sure the edge canceling is FASTER doesnt make it safer, and doesnt give u the same options and control, anybody can do both at high level but how many ppl do u see relying on platform canceling in tournaments apart from when they NEED it on a recovery? (ss comes to mind but not many more).

i dont really want to A) run at the edge and shine as falco cuz it doesnt serve any purpose apart from being needed to turn around(where as with fox it pushes them off) B) try to edge cancel my jump and potentially wind either out of position to edgehog, off the stage with my second jump used, falling off the stage with no options to edgeguard other than a weak b-air(since anything else would cause u to suicide since this is falco not fox).

meh just my 2 cents on the matter, doin shine turnaround wavedash maybe a tad slower but gives u more control and options and even if u mess up, apart from airdodging to ur death(if u did it right on the tip), ur still in a favorable position.

if anything just learn to do that **** pc does where u walk at the edge and turn around last second :)
generally leaving the stage with falco is not the safest option. But sometimes you should do it, and sometimes the risks are low. The safest option is not always the best choice. Riskier options often have bigger payouts. edguarding off stage usually gets the kill right away where as on stage/safe they usually try multiple times to recover.

I like risker things when used in moderation. Variations of that shine turnaround bair are used all the time. like when zhu did it against m2k except he did a rising bair and recovered.
 

Ben-Teezee

Smash Apprentice
Joined
Sep 30, 2009
Messages
152
im not sure what ur saying.. go watch the vids on the last page, after EVERY aerial fox did, he fell straight down off the stage so far that he could only recover cuz he was fox, thats not risk reward with falco if u want to suicide for a kill just jump off and aim your d-air. the shine turnaround is fine but it relies on u doin 2 cancels in one at a specific moment in a chain of commands executed, and while im sure if someone went home and practiced it for an entire day nonstop and could do it perfectly, when they played a tournament match they would still just hop to the ledge or wavedash back.

the shine bair isnt wat i was talking about as thats using ur 2nd jump exactly when u want and not relying on having a tiny couple of frames to cancel or waste ur jump.

zhu did the rising bair to m2k's shiek after doin shine>turnaround> WAVEDASH back, soooooo yea.
 

TresChikon

Smash Lord
Joined
Jun 25, 2009
Messages
1,730
Location
@ the barnyard
The point you guys are trying to make are literally just 15 frames apart.

Shine turnaround wavedash and ledge-cancel JC shine turnaround yield the exact same options:

Falco on the ledge.

One is just faster. There's just too many ways to grab the ledge to really argue about. Just point and choose your own.

The only thing in question is consistency, I can't do either of those shine turnaround methods perfectly, so I'm probably just going to leave those options to the quick-fingered players.

So sure, KAOSTAR's way is better than the shine turnaround wavedash by 15 frames, but it's up to the player to determine if the extra speed is worth going through the learning curve of the technique.

If you have the hands to do it, by all means do it. It's just that not everyone has the ability to fap at 10,000x overfukenturbodrive speed.

Me? I just roll and jump.
 

Ryan-K

Smash Master
Joined
Nov 23, 2003
Messages
3,107
Location
Staten Island, NY
nah man if you do shine turnaround dj bair you can get the strong hit and make it back easy. ive done this edgeguard in tourney before it ***** other falco especially hard.
 

KAOSTAR

the Ascended One
Joined
May 20, 2008
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The Wash: Lake City
Yea, pretty much all I was saying is that there are risks involved and that method although seems good, its really up to your individual consistency like chikon said. Sometimes the payoffs are much greater for riskier tricker more difficult methods.

you should still have your jump and its no different than doing a run off bair and jumping back. just make sure you dont fast fall
 

LumpyCPU...

Smash Hero
Joined
Jun 15, 2008
Messages
6,401
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afk
Slippi.gg
half#198
i read half of the first post just now because i was bored.
even though i don't main falco, and even though i already knew almost everything i just read,
i feel as though i've still gained from it.
 

stabbedbyanipple

Smash Master
Joined
Jan 7, 2009
Messages
4,260
Location
Irvine, SoCal
Is the shinegrab safe on shields??

I was doing it a lot yesterday in some friendlies and a couple of times they rolled after the shine and one time he even shield grabbed me out of it.

Maybe I wasn't doing it fast enough?
 

Meneks

Smash Lord
Joined
Jan 14, 2008
Messages
1,100
Location
chicago, illinois
Is the shinegrab safe on shields??

I was doing it a lot yesterday in some friendlies and a couple of times they rolled after the shine and one time he even shield grabbed me out of it.

Maybe I wasn't doing it fast enough?
It always works when i do it...
Perhaps you aren't doing it fast enough?
Either that or he actually pressed grab before you could press grab and he was able to grab you first?
 

AvengerAngel

Smash Journeyman
Joined
Jun 13, 2008
Messages
449
Location
Italy
You can get shield grabbed while trying to shine grab x(
The trick is trying to mix it up with other options like standard pillaring, retreating aerials, multishines and waveshines. If you keep your opponents guessing they'll never know for sure when it will be safe to go for a shield grab xP



Edit: btw I think the frame data is something like

1 Shine, Hitlag
2 Hitlag
3 Hitlag
4 Hitlag
5 Hitlag
6
7
8 Start Jump
9 Start JC grab
10

11
12
13
14
15 Opponent gets grabbed


I *suppose* it's something like that.
SCOTU has posted Fox' shinegrab frame data in the Fox board:

1 Shine, Hitlag
2 Hitlag
3 Hitlag
4 Hitlag
5
6
7 Start Jump
8 Start JC Grab

9
10
11
12
13
14 Grab "hits"
 

TresChikon

Smash Lord
Joined
Jun 25, 2009
Messages
1,730
Location
@ the barnyard
Some people would prefer to time something OoS or a grab during your dair, so they just sit in their shileds during the shine, which makes shinegrabs a pretty safe maneuver.

Only bad thing is that Falco's throws stink.

Hey I gotta a question about the different timings of pillars.

So there's early, late and a typical timing.

Late gives you more shieldstun at the end to cover your butt.
Early can cover anything preemptive.

So what's the point of doing a typical pillar, I can't see any advantages at all.

Not sure if I worded that too well.
 

Mogwai

Smash Gizmo
BRoomer
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I want to expect better of you, but I know not to
You can get shield grabbed while trying to shine grab x(
The trick is trying to mix it up with other options like standard pillaring, retreating aerials, multishines and waveshines. If you keep your opponents guessing they'll never know for sure when it will be safe to go for a shield grab xP



Edit: btw I think the frame data is something like

1 Shine, Hitlag
2 Hitlag
3 Hitlag
4 Hitlag
5 Hitlag
6
7
8 Start Jump
9 Start JC grab
10

11
12
13
14
15 Opponent gets grabbed


I *suppose* it's something like that.
SCOTU has posted Fox' shinegrab frame data in the Fox board:

1 Shine, Hitlag
2 Hitlag
3 Hitlag
4 Hitlag
5
6
7 Start Jump
8 Start JC Grab

9
10
11
12
13
14 Grab "hits"
Your frame data is correct, but your conclusion is wrong. Shine Grab has a 2 frame advantage over shield grab and Falco is tied for fastest grab in the game (with a bunch of characters, at 7 frames), so your grab should always be quicker. Roll and spot dodge are the standard ways around shine grab (or quick up B OoS if your character has one or shine OoS for Fox).

@TresChikon: There are many more timings than just those 3. The idea is to just mix up when the aerial comes according to their responses. Typically, people try to break shield pressure after your shine -> aerial, so late timing is usually the best way to start until they figure out to go after your aerial -> shine instead, at which point you can start your next aerial sooner. The idea with going somewhere in the middle is to give them 2 small windows of opportunity as opposed to one large one, which is actually optimal vs. people who are a little slow out of shield.
 

KAOSTAR

the Ascended One
Joined
May 20, 2008
Messages
8,084
Location
The Wash: Lake City
Mogwai, Im actually a little confused as to whats happening on frames 6 and 7.

I understand how the frames work and **** but Im not familiar with the chart written out that like(green and red ?)
 
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