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Not sure if serious.i chain grab him u smash him then jump above and d air him land grab up throw him u air him then wait till he lands then f smash him out and if he dosent die there i use some lasers and then f smash him out
This is arguably Yoshi's worst Mu. It's a toss up between Falco/ Lucario for him. Yoshi loses to Falco because he has a very very hard time against Falco when Falco camps him due to him having such an awful shield.Okay sorry to necro this thread even more but i saw it and i have some more insight. After playing Hadesblade a few times in a tourney, i realized that this matchup absolutely sucks.
If the Egg actually can hit us from an Air release, save your jump and SDi the Egg up. Then jump/ phantasm back on stage.That grab release offstage to egg is pretty much an auto kill if the player edge grabs right. (if they can buffer the grab release, the odds are they will know how to edge grab properly) Not only this, but yoshi's Nair and super armour destroy us.
Don't start throwing out numbers when you don't know the actual amounts. Not to mention, I don't see Falco being in a situation where Yoshi can Fsmash him unless he punishes our RCO by doing Jab -> Fsmash. Other than that.. He's just reading you.He can kill at like 110% (pulled that number from no where, but my point is that its low even with good DI) while he can tank pretty high unless you get a nice read with a usmash.
Bair out spaces it, but his Nair isn't thrown out that often, and it should be obvious as to when it's going to happen, so you can just shield it.First off, his nair is super trolly - it beats many of our options and is thrown out in very few frames. (not sure the exact amount)
Foot stool his second jump, Grab him out of his second jump then let him air release/ falling release and just time the edge grab. He isn't coming back.Then there's that super armour with his second jump. Even if you can get a read off of a recovery (something a lot of us like to do), there will be no knockback. It's nearly impossible to gimp a yoshi, and even harder to edgeguard against (his up-b stalls him in the air and outlasts our invincibility frames)
Yoshi does have the fastest air speed in the game but that really should't be a problem because you shouldn't be chasing after him anyway. He should be chasing after you. Also, you can Simply PS the Egg toss ( They're slow enough and Ps'ing them ends up making them useless ) ,or rush him when tosses an egg since it leaves him wide open.His air game is trippy due to his floaty build. Just be aware of all of these things. Although his eggs hit like 10% and our lasers only hit like 2%,
I don't see why we should avoid this Mu, it's not that difficult, and it's fine if you're wrong.it seems that camping is the best way to survive this matchup. Its a rare occurance to see yoshi - so i think the best way to go is just dont get matched up with one. hope this helps and feel free to correct me if any of my information is wrong or outdated.
You must be trollinIt's nearly impossible to gimp a yoshi
This.Very simple. pew pew pew pew pew pew pew. PHANTASM. pew pew pew pew pew pew pew pew pew. PHANATASM AGAIN. pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew. PHANTASM. Pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew. UPSMASH. pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew. PHANTASM AGAIIIIIIIIIIIIIIIIN. pew pew pew pew pew pew pew pew pew pew pew pew pew pew. PHANTASM. pew pew pew pew pew pew pew pew pew pew pew pew pew. UPSMASH. Do this 1 more time and congratulations you have now beat Yoshi. +3 for you guys.
/thread
Falco doesn't gimp Yoshi. He just molests him with lasers.You must be trollin
Delta-cod said:Kindly explain to me how Yoshi approaches Falco with any degree of effectiveness.
Delta-cod said:Then explain to me how Yoshi reliably racks damage on Falco.
Delta-cod said:Then explain to me how Yoshi reliably kills Falco.
While, I have not played the match-up too much, there are some things which came to mind which I think answer these questions.1)Kindly explain to me how Yoshi approaches Falco with any degree of effectiveness
2) Then explain to me how Yoshi reliably racks damage on Falco
3) Then explain to me how Yoshi reliably kills Falco
Raptor already summed up the MU, though. Camp camp camp > Usmash or something, repeat 3x. The fact that you're trying to impose the fact that we're wrong implies that you know something we don't about the MU.Delta, you're one of the best Yoshi, you should be giving us answers..
I used to think it was near even. Then Falcos learned what to do (basically not committing and just camping us to death) and now I get DESTROYED everytime I play the MU. I had a perfect record against Keitaro, because he didn't know what to do in the MU. Even still, he thinks I have guaranteed options out of GR (that aren't actually legit) and doesn't bother trying to escape them. Despite this, I still struggle to take games off him now.Its lol'able because I recall a few people saying this was actually one of Falco's better top tier match-ups. I wonder what lead to that opinion in a few people and the reaction seen in this thread regarding it being one of Yoshi's worst.
Powershielding is NOT an option. We still have 17 frames of shield drop lag, meaning even if we run up and powershield a laser, you probably have MORE frame advantage than had we just gotten hit by it. Not to mention Yoshi struggles to Powershield lasers because of the way his shield works, where his nose is still vulnerable for a few frames, these frames taking up most of the powershielding window.For one, powershielding is still an option. Ledgestalling with eggs is odd tactic. It doesn't do anything for either side really, but you could attempt to get the other falco impatient since all they would be doing is reflecting. Much more technical risk from the yoshi though. Its there to attempt, but not a reliable strategy.
Yoshi has a GR CG on Falco (very frame tight, but easily doable with buffers) that obviously leads to Falco being released offstage. Assuming we're right next to the ledge when we release you offstage, we have maybe 1 (only one!) guaranteed option, run off Egg Lay, which doesn't come close to guaranteeing a gimp or anything if you process what's happening and mash out fast enough to not be in the blast zone on release. This isn't hard to do, and Keitaro even did it in our last set.Yoshi has air release options on Falco I thought. I haven't seen them pulled off perfectly every time though, so I am not sure how legit they are. Bair is an odd move. Sometimes it seems to legitimately lead to attacks like jab, but other times it doesn't do anything.
Surprisingly enough, Yoshi doesn't reliably kill Falco by sending him offstage. We struggle to land a good kill move while he's actually recovering to the ledge/stage if the Falco doesn't waste his double jump. Yoshi's double jump sends him too high to chase well, especially because it takes a while for him to be able to stop the ascent and Fast Fall, and even then, Falco falls faster than us, so we couldn't catch that anyways.And as for killing, you just get him offstage. Killing Falco shouldn't be that much of a problem I would imagine. His recovery has its familiar landing points and you can count on phantasm or 2nd jump for the bulk of his recovery. Just cover the landing points. If you planon killing him from the stage, then I agree its a different story.