finally got to sit down and play the game, did a bit of Falco, definitely couldn't compete with him online as well as I did with Marth. I've seen other wifalcos with the side-b crap but meh.
SHDL forces approaches. It's not god. But it forces approaches. I like this. With less wifi lag (i.e. real play) and competence with control scheme and I'll be rocking.
Also on three occasions I was able to hit people with grounded lasers as they were trying to sweetspot the ledge: Little Mac (seems about right), Rosalina, Palutena.
Laser somehow hit them below the ledge / before they could sweetspot, and they all fell to their deaths. I don't really understand how/why but it was amazing. Try it out! It may have something to do with landing with a laser ("SHDL") or just its standard grounded laser affair.
Down tilt looks really buffed in this game and I just wasn't feeling it in mindset to use, although when I did I was always surprised/happy.
Killing really really sucks though, holy crap.
Up tilt / nair / dash attack / down tilt / jab are his bread and butter I think. I think he'll struggle against some of the zoning characters in this game, as they rely less on just "projectile spam" and more "projectile zoning". Like, his ability to punish them successfully and get follow ups in general seems low. So at the moment, I feel a little underwhelmed by shine and it's capabilities, but maybe with more time/expertise/better ping to react to **** and it'll be golden.
Going off stage is... hard, not sure about that yet.
Back air is good ("broken") at its optimal usages (the well spaced auto cancelled back air on shield is something I have not not gotten a follow up from yet), but is rather meh otherwise (definitely a significant cut to Falco's back air in Brawl which was a "God Kick": disjointed vertically, hits infront of him, animation has him swinging his foot around in a circle thus not leaving his hurtbox out/displaced for elongated periods).
The Down air feels kinda good as some sort of fast full hop juggle option, and also edge guarding, otherwise soso?
Ultimately the weakness that he suffered in Brawl against Ice Climbers, not having a safe frontal horizontal option (because
lasers jab was useless) is pretty... apparent. I doubt we'll be able to do well spaced neutral airs into landing well spaced jabs/tilts, so I think we'll have to learn to back air, buffering and also take a significant course in spacing. I guess he really has gone kinda Wolfie in design.
Also ledge drop down Up-B is an interesting off stage choice to harass people recovering. Seems to have enough disjoint/hitboxes to kinda just clash/beat a lot of up bs. These FDs with easy techable walls makes it worthwhile