FlynnCL
Smash Journeyman
- Joined
- Oct 4, 2013
- Messages
- 370
We should approach this character in a different way, rather than forcing him to use what is no longer effective. He's lost tools that made him powerful in his previous games, but he's not without options.
Up-aerial should be used a lot more, as it has the knockback to follow up. It has relatively little landing lag, so short-hop fast-fall up-air may be a great tool once people get extra control options. Down-tilt is also a pretty decent tool for setting up.
Down and up-throw are good. I've seen down-throw to dash-attack quite often. Back-throw is pretty powerful.
Meteor-smashes seem far more effective in this game, and with Phantasm no longer forcing you into a helpless state, perhaps there's a few set-ups into it.
Also, I've added a lot more gifs to my first post on the front page. It was pretty fun to make.
Up-aerial should be used a lot more, as it has the knockback to follow up. It has relatively little landing lag, so short-hop fast-fall up-air may be a great tool once people get extra control options. Down-tilt is also a pretty decent tool for setting up.
Down and up-throw are good. I've seen down-throw to dash-attack quite often. Back-throw is pretty powerful.
Meteor-smashes seem far more effective in this game, and with Phantasm no longer forcing you into a helpless state, perhaps there's a few set-ups into it.
Also, I've added a lot more gifs to my first post on the front page. It was pretty fun to make.