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Falco Boards Community Guide Discussion/Rough Draft *WE'RE NOT DONE YET!!! *

YUNq PHR3$H

Smash Journeyman
Joined
Dec 29, 2008
Messages
334
Location
Ralph Lauren Store.
Stages

STAGES !
BleachigoZX Take It Away
Btw, Some of my texture hack stages are in here too.


FD

BF

SV

YI

LC

Halbred

THE BEST STAGE IN THE GAME

Delfino Plaza

Norfair

Rainbow Cruise

Frigate Orpheon

Brinstar

Luigi's Mansion

PK Stadium

Green Greens


BTW ! Go Look At My OP On 4th Page For More Pictures Of The Advanced Tactics
 

Zesty_Chicken

Smash Cadet
Joined
May 2, 2009
Messages
33
Location
Why do you want to know?
Dang, those BF and FD pictures are sexy.

Also, Falco may have a slow running speed, but I don't see many Falcos constantly running. If I Fsmash an opponent to the other side of FD, I'll just IAP over. Over shorter distances, I use DACUS. In other cases, I just jump. Falco has, IMO, more options in the air than on the ground.
 

ChamP_SlayZ

Smash Apprentice
Joined
Jan 22, 2009
Messages
169
Location
Springfield, ohio
Dang, those BF and FD pictures are sexy.

Also, Falco may have a slow running speed, but I don't see many Falcos constantly running. If I Fsmash an opponent to the other side of FD, I'll just IAP over. Over shorter distances, I use DACUS. In other cases, I just jump. Falco has, IMO, more options in the air than on the ground.
Run speed doesn't rly effect falcos game to much imo but would love to b faster! Lol ducus is punishable in certain situations and IAP ftw! Lol as far as having more options in the air than the ground? I think ur crazy! Lol
 

YUNq PHR3$H

Smash Journeyman
Joined
Dec 29, 2008
Messages
334
Location
Ralph Lauren Store.
I'm starting the AT's in the format that was given earlier, by Hawks go Caw, I'll one in a few.
Also who can upload videos, not all AT's have videos...


-Name: Immediate Aerial Phantasm (IAP)
-Description: Performing the phantasm at the lowest point possible, cutting ending lag. Start-up lag is increased though. Overall it is better than a normal phantasm
-How it's performed: Short Hop > Phantasm [Side + Special]
-Application: Controls space and can build damage. Forces your opponent to approach or can be used as an approach. Helps you run away in useful situations as well. This can also be canceled like the normal phantasm for mind games and such.
-Video:
-Thread:

-Name: Dash Attack Cancel Up-Smash (DACUS) [Also known as Gatling Combo]
-Description: A dash attack that is canceled into a Up-Smash, on contact.
-How it's performed: Initiate a dash attack. When it first connects input a Up-smash. (Doesn't matter how it is done, C-stick or Up+A)
-Application: Can combo into a Chain Grab at low percents and racks up about 24%
-Video:
-Thread:

-Name: Boost Smash [Snake Dash]
-Description: With the momentum cancel of a Dash Attack, the up smash travels a lot farther. About 1/3 of Final Destinations length.
-How it's performed: Dash, C-stick Down, then hit Attack + Up. (No Contact until the Up-smash comes up)
-Application: Sneak in early kills, combo potential at High Percents.
-Video:
-Thread:

-Name: Phantasm Phakeout [Guys this needs a new name]
-Description: Phantasming on the edge of the stage might produce a "glitch" where Falco appears above the ledge he phantasmed into.
-How it's performed: Phantasm at the edge of the stage. Falco's gun holder should be level/parallel with the edge of the stage.
-Application: Mind games. Flashy.
-Video:
-Thread:

-Name: Laser Lock [LL]
-Description: When a opponent prat falls he or she cannot do anything. Repeatedly shooting lasers at the enemy causes them to bounce infinitely as long as there is a ground. (Infinite on a wall)
-How it's performed: Shoot lasers at a opponent when he or she prat falls.
-Application: Cheap damage, though it is very impractical to land this.
-Video:
-Thread:

-Name: Platform Laser Lock
-Description: Same as above, with the exception that it is done on 1 platform for a true infinite that is inescapable. It end when the player misses a laser or waits for the pratfall wake up. [This is a 0-death when it is chained into a up smash]
-How it's performed: Short Hop Double Laser at head level when a opponent pratfalls onto a platform. You shoot twice on the right then twice on the left to keep them from falling off the platform.
-Application: Cheap damage. 0-death.
-Video:
-Thread:

-Name: B-reversal
-Description: When you shoot a laser you quickly hit the opposite direction that Falco is facing [You hit the opposite direction in the beginning of the animation]. The momentum is traded to the direction you input and he fires the laser in that direction.
-How it's performed: Jump, Laser , then quickly hit the opposite direction.
-Application: Spacing tool. Mind games. Flashy.
-Video:
-Thread:

-Name: Turn Around B Special
-Description: Performing a special attack in the opposite direction that you were facing.
-How it's performed: In the air you hit the opposite direction you were facing before you perform the attack. Falco should switch direction before he does anything.
-Application: Laser spacing. [If this is usable with Fire bird then recovery]
-Video:
-Thread:

-Name: Boost Grabbing
-Description: Canceling a dash animation with a grab for a little boost.
-How it's performed: Dash Attack [C-stick], then Grab.
-Application: Tiny boost range. It isn't amazing.
-Video:
-Thread:

-Name: Reverse Boost Grab [Pivot Boost Grab]
-Description: Same as above, with the added exception that you pivot grab.
-How it's performed: Dash Attack, Pivot Gab
-Application: Can be used in a chain grab to switch the direction that the chain grab is following. It is very flashy as well.
-Video:
-Thread:

-Name: Reverse Edge Phantasm [REP]
-Description: A variation of the phantasm done along the edge. [Can be done toward the direction of a moving platform. If it is moving towards the left, then dash right phantasm left.]
-How it's performed: Stand about less than a dash away from a non moving edge then dash and phantasm opposite of the direction you dashed in.
-Application: Mind-games amazing, edge hog tool, and this is a underused phantasm tactic.
-Video:
-Thread:

-Name: Jump Canceled Item Toss
-Description: A 'glide toss' that is initiated with the 'Jump' button. You can still do all the fancy tricks that you could do from Glide tossing
-How it's performed: Direction (Dash), Jump + Direction (Item Toss) Attack button.
-Application: It goes as far as Diddy's glide toss length, and it is easier to do than a normal Glide Toss. It also doesn't send you far.
-Video:
-Thread:

-Name:
-Description:
-How it's performed:
-Application:
-Video:
-Thread:


I'm almost done, just need to cover a few more universals and such. should I do Splatting?
Though I know nothing about it though. We need more testing on it.


Ayo Bleach ; Mind If
I Take Some Of Your Info And Put It In My AT Guide
Me && You Could Work Together To Be In Charge Of The Guide:confused:
Just A Suggestion
 

Blahblahwutever

Smash Journeyman
Joined
Apr 26, 2009
Messages
214
Location
Corneria
Nice textures, but I think we should get pictures that aren't hacked (although I love your FD).

PROS & CONS

PROS:

-He has a useful, long ranged projectile

-Can interrupt most approaches

-Can use SHL or SHDL to approach

-Can transition between offense to defense very well

-Can IAP to follow the opponent

-Can chaingrab

-Aerials have little landing lag with the exception of F-air

CONS:

-Has a gimpable recovery

-Short vertical recovery

-Because he is a fast-faller he is easily juggled and chaingrabbed



That's pretty much all the PROS & CONS I can think of. If you guys have any more that I can add to the list just tell me.
 

Denzi

Smash Master
Joined
Jul 25, 2008
Messages
3,483
Location
Cleveland, OH
Nice textures, but I think we should get pictures that aren't hacked (although I love your FD).

PROS & CONS

PROS:

-He has a useful, long ranged projectile

-Can interrupt most approaches

-Can use SHL or SHDL to approach

-Can transition between offense to defense very well

-Can IAP to follow the opponent

-Can chaingrab

-Aerials have little landing lag with the exception of F-air

CONS:

-Has a gimpable recovery

-Short vertical recovery

-Because he is a fast-faller he is easily juggled and chaingrabbed



That's pretty much all the PROS & CONS I can think of. If you guys have any more that I can add to the list just tell me.

Pros and cons are already listed in the actual guide.

And I don't think we need an overly large stage section (with pics and all). Maybe just a short explanation of best/worst stages and why.
 

ChamP_SlayZ

Smash Apprentice
Joined
Jan 22, 2009
Messages
169
Location
Springfield, ohio
Pros
-falco is sexy
-hes a bird (not a duck I hate u springfield!)
-he has sexy lazers!!!
-his DUCUS ownZ

Cons
-UpB is awful!
-playin Lain is impossible with falco =( lol



...Falco ftw!
 

Blahblahwutever

Smash Journeyman
Joined
Apr 26, 2009
Messages
214
Location
Corneria
-his DUCUS ownZ


Lol at "DUCUS":)


Hers's some stuff on Falco's origin:

Falco often joins and leaves the Star Fox team throughout the series of games. After Star Fox 64, Falco leaves the team, returning at the end of Star Fox Adventures. Depending on the path in Star Fox Command, Falco may or may not leave Star Fox after joining, but he stays in the default ending.
Falco is seen as Fox's good friend and second-in-command. He is the best Arwing pilot in the team, making him very handy in battle. However, he has a tendency to not follow advice (he dislikes authority), and also likes to be late and appear at the last minute to save the day (as seen in the end of Adventures, and in several missions in Command). He would not like to admit it, but he considers the team his family. He also may have an interest in Katt Monroe. It is also revealed in the Manga "Farewell, Beloved Falco" that the reason why he left the Hot-rodders was because he didn't want to end up being Katt's "rescuer" all the time.


Falco, as he appears in Star Fox 64.


In Star Fox Command, Falco pilots the Sky Claw (スカイクロー Sukaikurō). In the game's ending, he joins Fox's son Marcus as the senior member of a new Star Fox team, apparently serving an advisory role similar to Peppy Hare in the original team.

The Star Fox Team

After the Lylat Wars

Some time after the wars Falco mysteriously disappeared as he was suffering from boredom.

It should be noted, however, that four years after the events of the Lylat Wars, Team Star Fox recieved a distress signal from Titania from Katt Monroe, which Falco acted upon without the teams permission. He then saves her and the other Hot-rodders from another Goras and he learns from her that Captain Shears is apparently researching Andross's projects, and she doesn't trust their motives. the next day, the Hot-rodder's ship was attacked by Star Fox (Captain Shears previously told them that the ship belonged to the remnants of Andross's army.), prompting Falco to get into a dogfight with Fox, which ends up in a draw, and Falco's ship being critically damaged, thus forcing him to crash-land in the desert to try and fix it, while commenting that, Fox seemed quite impressive in the dogfight. later, he reappears saving the Hot-Rodders again from Goras (this time, destroying it for good, as his first fight against it ended with it retreating), then in the aftermath of the battle, he flies off, mentioning how he's going to "go it alone for a while", also telling Fox (who had just defeated a newly resurrected Andross clone) to tell Katt and her blue cat teammate to retire from the Hot-rodders.
Nobody knew what happened to him until he returned out of the blue to save Fox from the recently resurrected Andross who was about to eat him. After the battle Falco seemed eager to rejoin the team.
Falco remained on the team when Andrew started a rebellion against the Cornerian Forces and continued to play a part when the Aparoids invaded the system.
Falco Goes Solo, Again

Before the events of Star Fox Command Falco once again left the team to live the same thrills he had but found his life to be an empty one so he rejoined the broken up team. After the Anglar Blitz, he starts his own team with Katt, and Dash called Star Falco.



I copy-pasted from Arwingpedia, is that OK?






 

ChamP_SlayZ

Smash Apprentice
Joined
Jan 22, 2009
Messages
169
Location
Springfield, ohio
Idk if u guys need any help cuz it looks like u guys have a lot of very good information here.but I would be more than happy to help out with anything. I jus placed 9th at the midwest curcuit championships so I guess I'm a pretty credible falco! LolZ and hola clowsui! Haha
 

Teran

Through Fire, Justice is Served
Super Moderator
Premium
BRoomer
Joined
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Messages
37,167
Location
Beastector HQ
3DS FC
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Lol someone give me a ****ing job to do please. xD
 
Joined
Aug 6, 2008
Messages
19,345
Intro
Summary of Brawl Falco
List of Smash Terminology
Pros/Cons
Links to helpful threads
List of all Attacks/Throws + Frame Data
Falco's AT's
Lasers
CG
Phantasm(might deserve its own section...)
General Strategies
Stage Control
Reading/Predicting Opponents
Video Guides

These were the various things we decided upon for sure. A few other sections to the guide were debateable. Those were how detailed to go for a match-up discussion, should a list of stages be included, and a firefox or phantasm section dedicated in it's own right.

Of them right now WaterTails had the intro going. blahblahwutever (I love this unintentional pun xD) was writing up a summary of Brawl Falco. Pros and cons were....
BleachigoZX was writing up our Terms list.

Now that you know what is being worked on pick something out and go ahead with it. I was thinking of doing the List of all Attacks/Throws + Frame Data in the format that was proposed before.

I am pretty sure that Tommy_G started a thread on stuff regarding "Reading/Predicting Opponents" before. But he never quite finished it I think. So anyone wanting to do that section should probably try to look that thread up. *tries to find link*

@Teran: Take your pick :)
 

YUNq PHR3$H

Smash Journeyman
Joined
Dec 29, 2008
Messages
334
Location
Ralph Lauren Store.
And I don't think we need an overly large stage section (with pics and all). Maybe just a short explanation of best/worst stages and why.
I Made That Section Because
1.Those Are The Stages That Are Most Focused On Flako
2.BleachigoZX Was Making Stage Guides On The Stages
So I Posted Them 4 Him
3.I Didn't See Anybody Else Contributing To Posting The Stages So I Did It
Did ; Done ; End -


EDiT:: BleachigoZX I'll Add Your Stuff To Your Guide Now And Add You To It
 

SHDL

Smash Rookie
Joined
Jun 22, 2009
Messages
19
Teran/Phresh/Blad, mind getting me a pic of Falco doing his Dash Attack?

Last one I need. It should be be 124 x 93 to go with all of Blad's others. If you can, just post it here or PM it to me.

Crystal, I already started the Attack + Frame data, but feel free to edit/add/remove anything. Part of it is up already.

EDIT: Actually, were gonna need more pics. Of basically, all his aerials and grabs. Anyone up for it?
 

YUNq PHR3$H

Smash Journeyman
Joined
Dec 29, 2008
Messages
334
Location
Ralph Lauren Store.
Teran/Phresh/Blad, mind getting me a pic of Falco doing his Dash Attack?

Last one I need. It should be be 124 x 93 to go with all of Blad's others. If you can, just post it here or PM it to me.

Crystal, I already started the Attack + Frame data, but feel free to edit/add/remove anything. Part of it is up already.

EDIT: Actually, were gonna need more pics. Of basically, all his aerials and grabs. Anyone up for it?

I Am
I Can Be A Write/Photographer:laugh:
I'll Get To It Now ;)
Btw ; Do The Pics All Have To Be 124x93
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
Will there be a matchup section on the guide? I can help write that up. I love working on matchups.
 

Blad01

Smash Lord
Joined
Mar 2, 2008
Messages
1,476
Location
Paris, France
Teran/Phresh/Blad, mind getting me a pic of Falco doing his Dash Attack?

Last one I need. It should be be 124 x 93 to go with all of Blad's others. If you can, just post it here or PM it to me.

Crystal, I already started the Attack + Frame data, but feel free to edit/add/remove anything. Part of it is up already.

EDIT: Actually, were gonna need more pics. Of basically, all his aerials and grabs. Anyone up for it?
Don't do the pictures, I already have all of them on my computer. I just have to upload when I have the time, that means, tomorrow. ;)
 
Joined
Aug 6, 2008
Messages
19,345
Crystal, I already started the Attack + Frame data, but feel free to edit/add/remove anything. Part of it is up already.
I'll gets some stuff written up for that now. Besides, what is up already gives me a layout to which I can work off of. I got it easy now :chuckle:
 

#HBC | ZoZo

Shocodoro Blagshidect
Joined
Jan 12, 2009
Messages
9,801
Location
Land of Nether
I'd type if necessary, my knowledge of the english language is above average for someone Dutch (like I am), for it is the only grade I actually have above average grades for.
 

AvoiD

Smash Lord
Joined
Apr 26, 2008
Messages
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Location
Houston, TX
NNID
AvoiDMe
Crystal, what you plan on working on?

You can go ahead and do Smashes and Aerials if you like? Since I finished Basics and Tilts. Just ask Blad to PM you the pics when he has uploaded them.

I started the credits, looks kinda ugly, but I'll fix it up once this guide is finished.
 

Hawks go Caw

Smash Ace
Joined
Feb 28, 2008
Messages
598
Location
New Orleans, LA
I like the move list so far, but I think they should be a bit less opinionated. Rather than saying things like, "This move should never be used," I think it'd be better to say what the moves uses are. That way we're still allowing readers to develop their own playstyle ya know? Good work though.
 

AvoiD

Smash Lord
Joined
Apr 26, 2008
Messages
1,441
Location
Houston, TX
NNID
AvoiDMe
You can edit it if you'd like Hawks. It was all I could think of at that time of night :(

If not, I'll go do it later on when I finish with the Credits, which is basically done though till the guide is finished.

And if you'd like your name in any specific color recognized on the list, just tell me lulz. Not a big of deal though.
 

WaterTails

Smash Lord
Joined
Dec 2, 2005
Messages
1,363
Location
Minot, ND
Guys, where should I put frame data on Falco's trip? Should I add a miscellaneous frames section for stuff like trips, get-ups and rolls?

Code:
TRIPPING
Initial animation- 48(?), invincibility on 7-10
Forward roll- 29, invincibility on 7-12
Backward roll- 32, invincibility on 8-12
Stand- 22, invincibility on 7-18 (two "flashes")

SHIELD-BUTTON-RELATED
Shield lasts a minimum of 7 frames, and a maximum of 275 (breaks at 276).
Spotdodge- 23
Backward roll- 37

LEDGE
Initial ledgegrab invincibility- 47 frames
And now I'm bored, so expect a fancier edit some time tomorrow!
 
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