BACK ON TOPIC.
I'm posting this here b/c I dunno how much I'm actually going to write, and I don't feel like typing in the edit box. So here we go:
Lasers:
Falco pulls out his gun and fires off a quick laser burst. He can fire a single shot as well as multiple shots in quick succession. The lasers themselves travel onward for an unknown period of time, and stun opponents on contact.
Lasers are without a doubt one of, if not the best tool Falco has for taking down opponents. They don't exactly deal much damage, but every little hit brings you that much closer to a KO. They don't do much hitstun either, but that's one of the best things about them. By keeping the opponent in one place, lasers do a fantastic job of comboing into other attacks, especially when combined with their other trait.
When lasers are fired at the right distance from the ground, Falco is able to hit the ground with no lag whatsoever, allowing him to immediately perform any action upon landing. Because of this, lasers should be fired from the air in almost every circumstance. The two most common methods of doing this are the SHL (Short Hopped Laser) and the SHDL (Short Hopped Double Laser). Both of these, when performed correctly, are great ways to implement the lasers and make getting to you a tough job for your opponent.
Lasers, when combined with the Phantasm, can turn Falco into a living nightmare for many characters, especially those without reflectors/absorbers. By utilizing both those tactics properly, Falco is able to fire lasers at the opponent until they get close, Phantasm away to create more distance, and then continue lasering. This can be done as a general strategy when you don't know the character matchup particularly well, as a method of stock preservation at higher percents, or as a way to scout out your opponent and learn their patterns.
Lasering from the ground should only be done in one situation, and that's Laserlocking. You can laserlock an opponent whenever they miss their opportunity to tech a fall. To perform the LLock, hit your opponent when they miss their tech and then keep firing grounded lasers until the stage comes to an end. If you're playing on a walled stage, you can laserlock the opponent against the wall for an infinite amount of time. This is a devestating technique, and is a great way to net free damage on your opponent. However, it can only be done on a flat stage, and its use is limited by the skill of your opponent.
I wrote a lot o_O