Wow! Lots of quotes to go through, bear with me everyone....
@n64billy: if you want to remove "rope snake" from dugtrio. open dugtrios "FitLucasMotionEct" and try to remove "WpnLucasHimoHebi" animations and model and see if it works :3
dont know if it works or if you will get a freeze. make sure you have a copy of dugtrios "FitLucasMotionEct" XD
Thanks for that, if I don't go with the ekans ideas below (Which I probably will go with now) then I'll use that.
Just give the rope snake an Ekans texture. That would be lulzy. Actually, it is possible to do Double battles with Wild Pokemon in D/P/P, so it would still make sense in context. Maybe just use it in a couple of attacks + grab and give it a "darkness" hit box(for poison)?
The darkness hitbox for poison is a good idea, thanks
n64billy, I have an idea. How about instead of removing Lucas's Snake, why don't you texture hack it into an Ekans? Would be a pretty neat idea, considering Dugtrio's inability to grab.
EDIT: I Just whipped up an Ekans texture for the Snake. Will upload if you want me to.
Edit2: Preview:
WIN! (It's a little n, NEVER a big n..... always a little n.....)
That Ekans is awesome. What I am concerned about is Dugtrio's ability to jump.
I already have his jump figured out, just haven't animated it yet.
In Dugtrios entry and exit (It's in his bone structure, just hidden in all of his animations) are clumps of dirt, about 9 of them I think. I'll arange them so that the dirt is trailing behind him and surrounding his base.
Personally, I think it'd be awesome if when Dugtrio jumped, he just pulled a huge chunk of dirt out of the earth and hopped around in that.
NO NO NO NO NO! See the above answer.
lso that is a rockin' Ekans.
It is :3
Thanks man! And his ability to jump...
Well I was thinking. What If we replaced the model of his PSI magnet article with Charizard's Rock Smash rock, make it larger,
and move the bone it's attached to over to Dugtrio's body, rather than the hand bone. It should look like he's encased in a rock. So his jumps would be inside a rock, rather than revealing...
THIS
*shudders*
We would also have to change the animations of the rock, to, let's say, spin for the double jump.
PSI with Rock is a good idea, however, NO NO NO NO NO! Never put him IN a rock!
Yet again, read the above answer
okay, Dugtrio Jumping with a rock without revealing its true self, and Ekans as a secret weapon
Dugtrio just deserves its own thread
oh, and I just need to see a vid, or more pics.... please
You'll see Vids/Pics when they're ready to be seen, as for his own thread, thanks
EKANS DOWNLOAD LINK GOGOGO >:O
^That contains Lucas's whole MotionEtc, with the edited Ekans.
Oh, and n64billy, I'll join the Dugtrio "team". JUST so you can make your own thread, and BioHedgy can't lock it. Also, I'll help with some PSAing, animations, and textures.
I dunno if I want others working on this as well. I feel a little too proud to share my projects with anyone else.... We'll see how much I get done before I consider making Dugtrio his own thread though.
A couple of ideas for Dugtrio's moveset:
Dig - Disappears under ground (kinda like MK disappears), you aim toward your opponent, and if you land the hit they are put into the ground (like DK's forward special). This probably wouldn't work in the air (or at all, I have no idea).
I have my own idea of Dig, but thanks for that side as well.... It's making me think more..
Earthquake - This would probably be easy to do. DK's down special makes the earth quake, maybe Dugtrio's does too?
It may be beneficial to check out serebii.net and see some moves a ground type learns, just to get some ideas.
Ahhh serebii.net.... how many times that site has helped me
You caught me right in the act, I was (After making the animation) going to just steal Donkey Kongs Down B and put it on top Dugtrios Down B.
THANKS TO EVERYONE FOR THE SUPPORT TOWARDS DUGTRIO. I WAS NOT EXPECTING IT!