Eternal Yoshi
I've covered ban wars, you know
- Joined
- Mar 3, 2007
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- 5,450
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- Playing different games
- NNID
- EternalYoshi
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- 3394-4459-7089
I'll take care of the OP for you.
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just vertex them to be all the same. what would "hex them" mean?To anyone good with PSA:
Do you know how to temporarily remove extra face polygons through PSA? Like say, the way Cloud Kong works? I ported a Marth model on Falco, (a near-perfect port, too), and the face looks like hell. I need to remove them without hexing. Thanks.
All PSA can do is bone visibility tweaks in this situation. What you want relates to the motion files and either the .srt0 or .vis0 entries.To anyone good with PSA:
Do you know how to temporarily remove extra face polygons through PSA? Like say, the way Cloud Kong works? I ported a Marth model on Falco, (a near-perfect port, too), and the face looks like hell. I need to remove them without hexing. Thanks.
Falco uses AnmShp, so it's unlikely that the expressions could be used properly.I don`t think Falco has Vis0`s. How would the bone visibility work?