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Despite popular belief, I have reason to believe that the section labeled "Hurtboxes" are the smash ball bones and the section labeled "Smash Ball bones?"that's the smashball "aura" goes to D:
and I dont find the TransN cause I bet it must be TransN or a TopN Childbone D:
(not the TopN itself)
I would love to continue working on him, but I don't have a properly functioning model.you must do roader!
I can try to fix it for you!I would love to continue working on him, but I don't have a properly functioning model.
I lack the means to fix it myself, so I've been reliant on taking people's words for it. So far, he can move and hold items, but that's it. Graphics don't attach right and throws do the typical polygon stretching. I'm pretty sure there was another problem, but nothing else comes to mind.
I suppose if someone could fix it, preferably over Wario, then we'd be in business.
In short: plzfixkthnxbai. :3
I can try to fix it for you!
just send them to me :3
can you also send the "FitWario.pac"? :3
http://www.mediafire.com/?mykbezlk8cwd4lw
Being able to work on Roader again always gets me excited. :3
Right hurr. http://www.mediafire.com/?8rryyafod8j0nghcan you also send the "FitWario.pac"? :3
I found out whats the problem about the "Throw" polygon glitch :3 it wasn't the models fault, it was the FitWario.pac xDI would love to continue working on him, but I don't have a properly functioning model.
I lack the means to fix it myself, so I've been reliant on taking people's words for it. So far, he can move and hold items, but that's it. Graphics don't attach right and throws do the typical polygon stretching. I'm pretty sure there was another problem, but nothing else comes to mind.
I suppose if someone could fix it, preferably over Wario, then we'd be in business.
In short: plzfixkthnxbai. :3
just so awesome!Now for stock heads.
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This is for shiggles.
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Anyway, I hope Roader can be successfully fixed this way.
The items have already been fixed, but the bones used for things like Final Smash glow haven't. Since Roader doesn't have that many, I suggest attaching extra ones to HipN if possible.I found out whats the problem about the "Throw" polygon glitch :3 it wasn't the models fault, it was the FitWario.pac xD
just need to test it.
otherwise, the Graphics might need to re-attach to Roader since the graphics are Attach to Warios bones, not Roader. if any grapfics are over a extrabone, it will be in middle of the stage :3
While I am on flow, I can swap where Roader can hold his items :3
so the item are fix but Final Smash is not, I can fix the Final smash Aura with the FitWario.Pac or if you want I can attach all ExtraBones to HipN (Dont know how it will appeared in game but I can xD)The items have already been fixed, but the bones used for things like Final Smash glow haven't. Since Roader doesn't have that many, I suggest attaching extra ones to HipN if possible.
Also, the person that did some fixing previously said that Wario is difficult to work with in regards to fixing things for model swaps. Has this been an issue up to this point?
I say just do what you think would work best and see what happens.so the item are fix but Final Smash is not, I can fix the Final smash Aura with the FitWario.Pac or if you want I can attach all ExtraBones to HipN (Dont know how it will appeared in game but I can xD)
I didn't see any problem right now, all I see the BoneRefs in tabuu has value "400" and higher but that's doesn't bother me cause I know what to do :3
That's just what Isle Delfino is called in Japan. Dolphic Island.I just realized... Delfino Plaza is codenamed STGDOLPIC, and the Boo poster in Serena Beach has that written on it. Hm.
Hm. That's nifty.That's just what Isle Delfino is called in Japan. Dolphic Island.
Remembered right after you posted that, and I fixed it using the "hexing the body bone to the TransN way" thing.In Tabuu by modifying the bone visibility section.
sure, I can :3Hm. That's nifty.
Also pikazz, if it's not too much to ask, could I count on you to help with the Wario Man model replacement when I finally get to that point?
Edit: By the way, does anyone happen to know of a good way to find someone who hacked your YouTube account?
sure, I can :3
also, I have fix the polygon stretch when grabbed and throwed, he can throw without any polygon issue (except for forward throw O.o, dont know why)
all his extra bones have their parent bones as HipN instead for ThrowN bone now, making all the final smash glow stick to his body, not in the center of the stage.
he couldn't pick up any item O.o (I mean like pokeball and capsule) so I fixed it for you :3
he seems 99% glitchfree, only left is actually fix the random polygon issues xD
if you think it, change you password pronto!
dont know what causing the random polygon stretches yet, but I believe it is acutally the animation itself :/ I used wario's original animation, not roader so that might be the problem lol xDFiller: Part 2.
Now that Roader seems to be back in the works for about the fifth time, I've been steadily reworking his moveset and getting some more animations done.
However, there is one thing I'm stuck on; the Final Smash. I currently have three ideas, and can't decide which. For the sake of getting it out there, I'll just post the list so the ideas can be weighed upon.
- Blitzkrieg: Revs engine, then launches forward and poses with fireworks. Can fly off ledges. Hitting makes crowd cheer. Simplest, but boring.
- RoadRager: Transforms into RoadRager (model swap of Galleom reshaped like Roader). Most difficult by far, as it requires completely reanimating it.
- Excite Blast: Spawns two large cannons that constantly shoot fire for a certain amount of time. Tire has flames. Fairly simple, but very similar to ROB's without the stronger blasts.
Also, the current list of complete animations:
Wait1
Wait2
Wait3
WaitItem
WalkBrake
WalkFast
WalkMiddle
WalkSlow
Dash
Run
RunBrake
Turn
TurnRun
TurnRunBrake
JumpAerialB
JumpAerialF
JumpB
JumpF
JumpSquat
DamageFall
Fall
FallAerial
FallAerialB
FallAerialF
FallB
FallF
LandingHeavy
LandingLight
Squat
SquatB
SquatF
SquatRv
SquatWait
StepAirPose
StepBack
StepFall
StepJump
StepPose
Guard
GuardOff
GuardOn
GuardDamage
EscapeAir
EscapeB
EscapeF
EscapeN
Attack11
Attack12
AttackDash
AttackAirB
AttackAirHi
AttackAirN
LandingAirB
LandingAirN
ItemScrew
ItemScrewFall
ItemDragoonGet
ItemDragoonRide
ItemBig
ItemSmall
DamageHi1
DamageHi2
DamageHi3
DamageLw1
DamageLw2
DamageLw3
DamageN1
DamageN2
DamageN3
Swim
SwimEnd
SwimF
SwimRise
SwimTurn
SwimDrown
SwimDrownOut
EntryL
EntryR
Lose
Win2
Win2Wait
Win3
Win3Wait
Which reminds me; Pikazz, have you checked the item placements for equipment like the Bunny Hood and Screw Attack graphics? It's low-priority, but I'm curious.
Unless it's hard-coded, preventing the transformation should be just removing the trigger event.Is roader still over Wario? If so, unless you dig DEEP into the Final Smash action, you'll pretty much HAVE to use Wario-Man for the FS so you might as well make Road rage over Wario-Man. :/
Definitely send it, I'd like to see how progress is going. I can also send the animation file if it would help.dont know what causing the random polygon stretches yet, but I believe it is acutally the animation itself :/ I used wario's original animation, not roader so that might be the problem lol xD
I can send you my fix if you want :3
also, the bunny hood and screw are in his mouth O.o I can fix it but dont know exactly what for value I should change.
RoadRager is the most awesome cause he will transform into a other thing, only bowser and wario can do it so take the chance :3 but it's alot of hard work D:
you could otherwise vertex hack the roader model into something more naughty, make a bone like "Xrot" and rename it example "2Xrot" and put that bone in all animation with it original Xrot and let "2Xrot" have example 1.3 in scale xDDefinitely send it, I'd like to see how progress is going. I can also send the animation file if it would help.
As for RoadRager, I'm still not sure what I would do with it. Since Wario and Wario Man share an animation file, they would have to have the same basic bones for things to match up. I'd like to just do a model edit, but stupid 3Ds and all the others don't work on my computer.
Well, that was before my last format... but I doubt it would suddenly work. Maybe I'll try it sometime if I can get a hold of the programs.
mmk. In the meantime, here's the animation file. http://www.mediafire.com/?uc7bz3akyobnvikyou could otherwise vertex hack the roader model into something more naughty, make a bone like "Xrot" and rename it example "2Xrot" and put that bone in all animation with it original Xrot and let "2Xrot" have example 1.3 in scale xD
I will send them soon :3
Right here. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17599As I just noticed, I kind of don't have the newest PSA. :/
Anyone have a link to it?
And did they fix the glitch where it sometimes corrupts the .pac file?
Hey thanks a ton. :3Right here. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17599
It says that version 2.4 is glitch-free, so I think this one has only minor ones as a result of updates, and the lists are more complete. I've been using it and there haven't been any problems so far.
I don't even know what that is, so... no.Hey thanks a ton. :3
And have you been on kotaku recently? More specifically, today?
Okay, so I checked a little deeper into Maria, and here are my observations:Snoopy said:one of two possibilities (without looking at them, anyways).
1) lack of bones, since Peach has 103, and Pit has 91. did you add in bones at all (if needed)?
2) going over the file size limit. it does occasionally happen with model swaps, and you'd just need change the texture format of the textures so they take less space (CMPR format usually drops it the most).
finnaly i got replace Zelda/Sheik (if i dont make goku port over them for normal/ssj mode)well I got permission to use the bowser jr vertex for the bowser jr adn shadow mario project. so that will be up adn running again.