SNOVER UPDATE: Here's the moveset for Snover. I've included pictures (in links), for those that I have. I've omitted a couple because they look even worse without the right graphic effects (Ice Punch, Ftilt).
Jab: Smack - I think you can visualize what this looks like without a picture. Snover reaches up and slaps the opponent with his left arm.
Dash Attack: Penguin Slide - Probably my favorite animation. Snover hops up and slides on his belly like a penguin for quite some distance. Kinda ties in with the whole Ice-type thing, yeah?
picture
Ftilt: Powder Snow - Snover shoots a cloud of snow in front of himself. I'm still trying out different graphics for this, so I don't have a picture.
Dtilt: It took me a while to decide on this one, but I finally went with Stomp (because it's the only animation I liked). Snover hops up, and as he comes back down his left foot gets bigger. I don't have a picture for this one because I didn't make the animation until late last night and am too lazy to go get one.
Utilt: Jump for Joy - I like the animation, and the name is inspired by the fact that Snover's eyes are caught in perpetual happiness until we figure out how to change textures in the middle of animations. Snover jumps and does a 360 turn while flailing upwards once with each arm.
picture
Fsmash: Ice Punch - Snover draws his fist back and then punches; the attack may freeze the opponent. It'll have an ice-type graphic eventually.
Dsmash: Wood Hammer - Snover turns 90 degrees (to face the audience or the back), then lifts up both arms. It's fists get bigger until it finally brings them crashing down.
Charge
Attack
Usmash: Icicle Spear - The picture looks kinda funny, but I actually like it. To charge up, Snover scrunches up his body vertically, then the icicle-things on top of his head stretch way up to impale opponents above Snover. They actually go higher; this picture just didn't get taken with perfect timing.
picture
Nair: Spin spin spin - I think the name is pretty self-explanatory (and uncreative, but whatever). Maybe I'll have ice/snow sparkle around him while he spins.
picture
Fair: Aerial Somersault-thing - I really like how this one looks too, but it's hard to capture in a still picture. Snover curls up into a sort of ball and flips 360 degrees in both the X and Y directions at the same time.
Bair: Rocket Snover - The name comes from how he looks in the picture, but it's really just a backwards kick.
picture
Uair: Uair - I honestly don't have any name ideas. He kicks upward with one foot outstretched, sorta like Fox's Uair.
picture
Dair: Hammer Arm - So what if Snover doesn't actually learn this move in the games; I didn't want just another spinning attack. Snover slams downward with his fist. I imagine this being a powerful spike move.
picture
The last image I've got, I'm not gonna put in a link, because it deserves to be put out there for everyone to see easily. I followed someone's advice (I forget who, but thanks again to whoever it was) and swapped the Deku Nut model over the model for Pikachu's Thunder attack. The results were rather humorous, and while you can't tell so well from this picture, Thunder now looks like it's raining Deku Nuts.
Interestingly enough I also discovered that the Deku Nut model does NOT use a texture inside the MotionEtc file, it looks for a file in the same folder as the MotionEtc file called "ItmDeku." I discovered that renaming a certain file attached to the model would also allow the model to look for a different file name. This came in handy because I've decided to also swap Pikachu's Thunder Jolt model with a Deku Nut and turn it blue for use in Hail (my Seed Bomb attack will have a green texture).
Anyway, starting tomorrow I'll be working in PSA so Snover actually uses his own attacks and not Pikachu's.
Any critique is welcomed.
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)