E-Jolteon
Smash Ace
Alpha-->Beta-->Gamma--->Omega
WORTHLESS CONSUMER MODELS.
(Sorry, I had to)
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Alpha-->Beta-->Gamma--->Omega
Items are attached to the HaveN bones. Every character (including ATs and bosses) has one in each hand. If you want the item somewhere else, you would probably have to move that bone. Unless there's another way I'm not aware of.Heh.... weeeiiirrrdd..... Does anyone know where the information is that chooses what bone items are connected too? I can't seem to find it in BrawlBox or PSA...
Grr... Dugtrio sort of doesn't have that bone since he was never planned to pick up items....Items are attached to the HaveN bones. Every character (including ATs and bosses) has one in each hand. If you want the item somewhere else, you would probably have to move that bone. Unless there's another way I'm not aware of.
*Sigh* Okay, but try to finish some of your projects before making more. Also, that doesn't look like a custom animation, that looks like Dialga's normal Wait1 rotaated.So, what you are seeing here, is my dialga, with a custom animation. Not much has been done, but I'm working on it. Can you put this in the OP?
Don't be a jerk*Sigh* Okay, but try to finish some of your projects before making more. Also, that doesn't look like a custom animation, that looks like Dialga's normal Wait1 rotaated.
I'm not being a jerk, I (and others) am just saying you are taking in too many tasks at once, and aren't finishing them, like Bulblorb. No offense, I'm just suggesting you finish a task before taking another one, and especially before you take another after that. About the running glitch, you're talking about speed, right? If so, try doing this new method that I would appreciate someone reposting so that I can add it to the OP.Don't be a jerk
I can't fix Knuckle Joe's running. I was trying today, do you have any ideas?
Actually, that was a reference to theIs Valkyrion V in english? I know some Greek letters, but not all.
Go youtube yu-gi-oh abridged, and laugh more.Actually, that was a reference to thegood not-******** super special awesomeoriginal Yu-Gi-Oh! series. Y'know, the the four Magnet Warriors... (from strongest to weakest) Alpha, Gamma and Beta combine to form Valkyrion...
I found out a way to make Knuckle Joe slower, I have to edit the XRotN bone in the animation file. btw, yes, the dialga animation was my own.I'm not being a jerk, I (and others) am just saying you are taking in too many tasks at once, and aren't finishing them, like Bulblorb. No offense, I'm just suggesting you finish a task before taking another one, and especially before you take another after that. About the running glitch, you're talking about speed, right? If so, try doing this new method that I would appreciate someone reposting so that I can add it to the OP.
Great! Updated.****Knuckle Joe Update****
I fixed his super speed. He runs at half of what he ran last time.
http://www.mediafire.com/?gfhyyjftmqm
Thanks, you said you did Dialga a bit? How did you fix his running problem? By that, I mean what bones did you name to TransN, YRotN and XRotN?Good to see knuckle joe back. By the way billy, I see you have screens of electivre; does that mean you are still working on him? (dugtrio and electrivre, two pokemon at once)
No, I did Deoxys.Thanks, you said you did Dialga a bit? How did you fix his running problem? By that, I mean what bones did you name to TransN, YRotN and XRotN?
He's on hold for now, but if I finish Dugtrio on a good note then I will keep working on him. I want to learn on Dugtrio first since he has a REALLY easy bone structure. I'm not sure if I'll keep Bulbin on pause still or scrap him. I'll decide later after finishing Dugtrio.By the way billy, I see you have screens of electivre; does that mean you are still working on him? (dugtrio and electrivre, two pokemon at once)
The snake thing is whatever Lucas has. Load up the game and Grab with Lucas. You'll see what it is. That was just Lucas's taunt, and then paused at just the right moment.Great! Updated.
@n64billy: Nice pics. What's the Snake thing?
Personally, I think it'd be awesome if when Dugtrio jumped, he just pulled a huge chunk of dirt out of the earth and hopped around in that.That Ekans is awesome. What I am concerned about is Dugtrio's ability to jump.
Thanks man! And his ability to jump...That Ekans is awesome. What I am concerned about is Dugtrio's ability to jump.
Anyways, Shifter and whoever else did minor work on Shaydas, do you think you could send it my way? I am starting filming for the Machinima, and really, I only need his wait1 working. It would be great if he worked on Green or Yellow Alloy. I am far too lazy to do it myself, even though I could probably do it in a matter of minutes.
I've been updating the first post, I just forgot to put Dugtrio in. I'll do that now. I already put Gardevoir over over Olimar. At least, I thought I did. Didn't I? Let me check.Shifter, you need to update the first post. I'm putting Gardevoir over Olimar now- Aw ****, 2 movesets are already using Olimar... :<
Also, Dugtrio isn't in the first post, at least not that I can see.
I got the model to work on Green Alloy, the only problem is, I don't know which animation is his Wait1. I'll send you the model if you want it.Anyways, Shifter and whoever else did minor work on Shaydas, do you think you could send it my way? I am starting filming for the Machinima, and really, I only need his wait1 working. It would be great if he worked on Green or Yellow Alloy. I am far too lazy to do it myself, even though I could probably do it in a matter of minutes.
Hey, I posted the Ekans idea a full 3 hours before you. Good work on the texture, though.EKANS DOWNLOAD LINK GOGOGO >:O
^That contains Lucas's whole MotionEtc, with the edited Ekans.
Oh, and n64billy, I'll join the Dugtrio "team". JUST so you can make your own thread, and BioHedgy can't lock it. Also, I'll help with some PSAing, animations, and textures.
Just give the rope snake an Ekans texture. That would be lulzy. Actually, it is possible to do Double battles with Wild Pokemon in D/P/P, so it would still make sense in context. Maybe just use it in a couple of attacks + grab and give it a "darkness" hit box(for poison)?
LOL, ninja'd XDHey, I posted the Ekans idea a full 3 hours before you. Good work on the texture, though.
Here was my post with the idea in it:
Please give him Wood Hammer. It would be sweet. Blizzard is pretty classic, as is Ice beam. I believe Suicune uses some sort of beam when he appears. Is it even possible to use that?Oh. Hai there!
So, I managed to get Snover's model to work over Pikachu. I must say, fighting with a T-posed Snover and winning is rather entertaining... Next step: fix the moving glitch, and put in my own animations/make more.
Meanwhile, I was wondering if anybody had moveset ideas for him. I've got a tentative moveset that I'm thinking about, but the only one I know for sure is his SideB. Here's what I've got so far:
SideB - Ice Shard: This moves Snover pretty far horizontally as he slashes with (Gasp) a shard of ice. Pressing B with good timing at the end of the animation allows him to use a more powerful upward slice, though that doesn't move him like the original hit.
Tentative moves -
B - Hail: Pellets of ice rain down from a ball of energy (or something) that Snover generates just above and in front of himself. Lasts as long as B is held, for up to five seconds.
UpB - ???: This is the one I'm least sure about. My first idea was Avalanche, which would look like Squirtle's Waterfall. The second was Ice Punch, which would look kind of like Mario's Super Jump Punch, but would only hit once and would have a chance of encasing opponents in ice.
DownB - Leech Seed/Seed Bomb: Either way, I'm hoping Snover will be able to generate a seed as an item. If it's Leech Seed, then upon impact the seed will plant a flower on the opponent, if it's Seed Bomb, it will create a small explosion, with a one-eighth chance or so of bringing out a more powerfully-exploding seed.
I've got plenty of time to decide, however. I've got to get used to the PSA program with his A moves first.
Oh my God, yeah, that's exactly what it made me think about. XDYeah, Ekans with Dugtrio! Now it's like that Pokemon Stadium mini-game! Except it's not Diglett... I miss that game...
*runs to play Pokemon Stadium*
You clearly play Pokemon, so when I say Final Smash = Sheer Cold, I know you know what I mean and got equally excited.For Down B, spawn a Deku Nut. That could work for Seed Bomb. As for the 1/8 chance of being a stronger seed...uh, not sure how to do that.
Ice Shard I can see working if it was fast, like in the Pokemon games. That way, it would require fast timing with the stronger hit, allowing for a decent amount of KB. The intial hit should have stun(not to the extent of electric attacks though) but little KB.
Hail....sounds great as is. You just need to find good graphical effects for the hail and the energy/ice ball.
For his recovery, Avalanche sounds like a decent counterpart to Ice Shard. It could have some starting lag, but then rise up quickly with a lot of KB in comparison to Ice Shard. I can also see Ice Punch working, but that sounds more like a generic recovery with it's only distinguishing factor being the freezing effect. Maybe use it as an Fsmash instead?
Of course, this is your project, so make how you want to. I'm just providing a few suggestions.
EDIT: For Wood Hammer, maybe Dsmash if you go with Ice Punch for Fsmash.