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EXTENNNDUURRRRRR (samus gen. disc.)

What are your favorite moves?


  • Total voters
    518

TheLifeRuiner

Smash Lord
Joined
Jul 13, 2008
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K-2L
i already made this comment on YT
but i realize that's been out for a bit and he probably won't look at it
so


hugo
first match VS M2K 1:58, you die cuz you airdodge too close to the stage
you know you could have still grappled?
at least i'm pretty sure you could have

someone correct me if i'm wrong
 

Geist

Smash Master
Joined
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Probably.

Grapple timing late after an airdodge can be fickle. Sometimes you can get a grapple out ridiculously late, and sometimes you can't. Sometimes it almost seems like there's a small window where you can't midair grapple after you air dodge, followed by another short period where you can.
At least, that's what it feels like.
 

ES Lite

The Real Slim Shady
Joined
May 23, 2008
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So would a good samus:

-perfectly space utilt, ftilt, etc.
-perfectly sweetspot with both bup and grapple
Theoretically speaking, of course.

And another question.
Hugs is considered, if i may say, the leader in the religion of Samus that so many of us follow.
If he were to create a new tech. called Hugging or something like that, would Hugging be incorporated in
Samus's metagame immediately? Hugs is highly regarded as the best Samus to this date, so would that mean that everything he does, is basically to the point, always the right thing to do?

If this is true, the only right way to play samus is to play Samus identically to Hugs'.

Is there any chance a new player might come about and potentially change the way we view Samus today? Or has Hugs set the bar for Samus's metagame, or should i say...Hugs IS the bar.

Yeah i know some deep thinking, you can tell how bored i am right now.
 

TheLifeRuiner

Smash Lord
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i think yer tryin just a bit too hard

i think we can say that it seems that HugS's style is the bar at the moment, since it is his style (and him obviously) that have him as the top samus

i wouldn't go as far as to say that his style is the end-all style, but until someone does otherwise, it certainly seems like that

"hugging" would only be incorporated if it was really good
or even if it was bad, some people would probably still use it anyways (i.e. slayer's grapple thing, which is still **** to watch someone do)

of course a good samus would (try to) do perfect things
i don't think that' something to be disputed

i think you should just play, and try to be the best (you can be)
not much to think about
 

Geist

Smash Master
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So would a good samus:

-perfectly space utilt, ftilt, etc.
-perfectly sweetspot with both bup and grapple
Theoretically speaking, of course.
well that and more, obviously. You need to play with your head if you're aiming to do well with samus
And another question.
Hugs is considered, if i may say, the leader in the religion of Samus that so many of us follow.
If he were to create a new tech. called Hugging or something like that, would Hugging be incorporated in
Samus's metagame immediately? Hugs is highly regarded as the best Samus to this date, so would that mean that everything he does, is basically to the point, always the right thing to do?
Hugs already discovered hugging lol... but its in barwl so we'll say no more about that.
Basically, if anyone wins with something, it's a good idea to use it. It would also depend on the usefullness of said move. Lately we've been discussing possible small changes to Samus's metagame, like SHFFMC and wavebombing, but none have really impacted samus at all, especially to the extreme UpB OoS did. If anyone, hugs or not, developed something new with this amount of impact, and PROVED it to be a metagame changing technique, it would be implemented quickly.

If this is true, the only right way to play samus is to play Samus identically to Hugs'.
I like to think of the metagame as a melting pot of ideas. There can be a central contributor, but most of the times even they don't have a playstyle completely developed on their own. Immitation isn't always the best tactic reguardless. HugS's style is best suited to him, and not necessarily to someone else.
Samus also has a lot of variety between her players' playstyle. I find.

Is there any chance a new player might come about and potentially change the way we view Samus today? Or has Hugs set the bar for Samus's metagame, or should i say...Hugs IS the bar.
Hugs is the bar, but in the sense that no one has topped him yet. The closest someone's come to changing the way samus is played is spaceballs. Most of the time it isn't so much the character, but the player. I'm sure if mango spontaniously started playing samus he'd ****.
Yeah i know some deep thinking, you can tell how bored i am right now.
blueeeeeeeee
 

Geist

Smash Master
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that sounds like it just might work
hmmmmmmmmmmmmmmmmm
I'll have to try that out

reminds me of wavebomb grab.
Fluuuuuukes
 

TheLifeRuiner

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full fair, or sans last hit?
or on a platform? regular grab?
all characters?

the lag of the grab seems too long
but i am interested nonetheless

you are now manually breathing
 

ihavespaceblondes

Smash Master
Joined
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Memphis, TN
Holy **** he's right.
It can straight up combo.
Any of the non-ending hits on a fast faller on a platform, pops them up and stuns long enough to grab.
Sweeeet.
 

TheLifeRuiner

Smash Lord
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omgomgomgoomgomgomgogmogmgomgogmogmgomgogmg

jason if this turns out as awesome as i think it could be

you are **** and legendary

i am hyped now

COREY WHERE U AT
 

Geist

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cg fast fallers at 0%
LOL


uhm... grab ***** sheik. Charge beam covers all her options after dthrow. Its really easy to land grabs on her. Most of the time. Wait until she recovers.
 

Pi

Smash Hero
Joined
Feb 5, 2008
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Lake Mary, Florida
I've been using fair a lot more, works well on peach at most %'s
I noticed it had a lot of hitstun cause I use to fair->utilt people
And one time I fair -> ledgecancel grabbed cause I z-cancel my aerials and accidentally combo'd a marth into a grab

But yea it's pretty neat

Whats the most a samus can do out of a grab anyway?
A fully charged shot
a SS bair edgeguard
A weak nair strong nair

more damage than simply hitting them once out of the fair
 

ihavespaceblondes

Smash Master
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Yeah, but when the opportunity comes to grab, there are much better options.
Not necessarily. If you have a charge shot, and you can combo into grab, it's going to be your best bet for both KO potential and damage. Grab -> uthrow -> charge shot does like 30 something damage, whereas fsmash only does ~15%.
 

Pi

Smash Hero
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Not necessarily. If you have a charge shot, and you can combo into grab, it's going to be your best bet for both KO potential and damage. Grab -> uthrow -> charge shot does like 30 something damage, whereas fsmash only does ~15%.
And since you know it's guaranteed you can smack em a bit to add some more.
 

ihavespaceblondes

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For what it's worth, fsmash is a better option in terms of "how ****ed will I be if I miss", haha.
Especially if you're over 70% trying to grab Lovage's Fox on the top platform of Yoshi's Story and both on your last stocks in the final game of the money match I lost at Pound 4.
 

Alukard

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For what it's worth, fsmash is a better option in terms of "how ****ed will I be if I miss", haha.
Especially if you're over 70% trying to grab Lovage's Fox on the top platform of Yoshi's Story and both on your last stocks in the final game of the money match I lost at Pound 4.
LMFAO u would try to grab and fox ...
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
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Spiral Mountain
Sheik can be Dair Beamed for edgeguard on tiny levels and it makes me upset because I'm often trying to DI the other way. Please don't Dair Beam me or I might start Planking again.
 

Geist

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Sheik can be Dair Beamed for edgeguard on tiny levels and it makes me upset because I'm often trying to DI the other way. Please don't Dair Beam me or I might start Planking again.
1$ mm?
:D

lol talking about grabs
I don't think hugs approves you guys
 

HugS™

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Wait does this fair to grab thing really work? What part of the fair should I be hitting with? They can't roll away or sidestep?

And it's me fairing their shield right? Or am I fairing to pop them into the air? If so, what percentage?
 

Geist

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Someone said its any hit but the last one. It's pretty consistant from what I was doing. Use fair to pop them up and then grab.

Actually once I got the timing down I could do it up to like 60-70% to floaties.
For fast fallers I have trouble doing it under 50% without being susceptible to jabs, but I got it working to some high percents just because they only pop up a tiny bit even at like 120.
 

Pi

Smash Hero
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Wait does this fair to grab thing really work? What part of the fair should I be hitting with? They can't roll away or sidestep?

And it's me fairing their shield right? Or am I fairing to pop them into the air? If so, what percentage?
You just want to hit with the first hits (not last hit) as late as you can before L canceling it

It works nicely on peach, around I think 25/30 is when she starts getting actually popped up and is not touching the ground, if she is grounded before your grab comes out I'm assuming there's a small window to do something, was testing w/ colbol just now (he was peach) and he wasn't able to buffer a roll away

Peach is the only char I've 'tested' it on.

Also if they DI away I think they can avoid it, but maybe they'll land and you'll grab

And you're fairing to pop them up.
 
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