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Unless you're IHSBI agree, aggressive style sucks with Samus. Unless you're playing characters lower than her on the Tier List.
It's a gay match up, ect. ect.So I just realized something today, I have no jiggs matchup experience.
Discuss.
m2k showed me that jiggs can rest out of shield even if you hit her with a tilt. no joke.It's a gay match up, ect. ect.
100-0 in Jiggz' favor. Really gay.So I just realized something today, I have no jiggs matchup experience.
HugS is the current best Samus.best current samus players? links to their vids thread?
It's simple, even my posts say it, not hard to lose track on it, if you don't get it, I'll clear it for you.no comprendo
Inb4 Dyna XDI agree, aggressive style sucks with Samus. Unless you're playing characters lower than her on the Tier List.
The difficulty increases proportionately with increasing of bAirs by Puff. If Puff is a bAir spammer is a pain in the a$$. Samus has not a great priorityyeah hugs is the best so far. as far as the jigs match up its not impossible.
here are some of my old matches against the current best jigs in norcal, im not perfect so no"you do this or that too much"
http://www.youtube.com/watch?v=7QWWPHqHNBw
i think every time you post makes me want to ditto you more and moreIt's simple, even my posts say it, not hard to lose track on it, if you don't get it, I'll clear it for you.
Being aggressive -never- required extensive training -for me-, I am natively aggressive in every game I play, that doesn't mean I'm dumb, means that my quality is to think on movement.
Being aggressive is hard for -other players- I know, they required extensive training, they even went into Training Mode in order to completely understand the mechanics of being aggro and flashy, and they still struggle with being truly good on that matter.
Let's improve that lecture, por favor. ¿What do you kniht?
Basically the nail on the head for playing Samus successfully.I play samus pretty aggresively, but I know when to stop and be defensive.
And for that, I salute you, caballero.I believe each character is like a martial art.
Where all martial arts have their strengths and weaknesses, but for the most part, they can all be applied to different situations with varying degrees of success and all can come out successful.
Now, when you choose a character, or a martial art, it is on the player to choose how to apply it. However, there are characters who are made to be used in a certain way. Deviance from the norm is fine in my eyes, but it requires a complete revamping of the character itself.
I feel that Samus is a character that is meant to be applied defensively whilst applying passive pressure. If you choose to be aggressive instead, then I feel this aggression needs to be applied in unique enough ways to cover up the holes that this style opens up for Samus. Like, you can't just choose to be super aggressive, and forget about what happens when you miss a double jump Uair when your opponent saw it coming. You can't just neglect the fact that Samus is floaty, and she won't make it down quick enough to not get punished. I.E.,You need to cover up that hole if you plan on double jump Uairing falco everytime out of aggression.
Samus was originally viewed as a decently offensive character because of Wes. I chose to play defensively, and I completely deviated from the normal ways of playing Samus. In other words, I didn't just become a "defensive Wes". I became "defensive HugS" and created an entirely new method of playing her.
For example, Samus, while considered good at camping, was not thought to have any kind of advantage within her shield. A lack of a shield grab made her seem bad at true defense on paper. So I took what she had in her up B, a move used primarily for recovery, and used it to cover up this hole in her defensive game by upBing out of shield. I took the "samus martial art" and applied it to be used defensively. I didn't try to be like Sheik and roll away from pillars, didn't try to be Fox and shine out of shield. I took what Samus had, and messed with her abilities to create and apply a style that works.
Aggressive players SHOULD be doing this, but they aren't, for the most part.
TL;DR
What I'm saying is, many of you choose to be aggressive. But you choose to be aggressive in the way that other characters are aggressive. Samus is her own martial art. If you want to be aggressive with her, it has to be in a way that is unique to Samus AND efficient. I have yet to see someone do this successfully, though IHSB is getting semi-close.
yea bombs are good vs jiggs lolEpic post is epic.
Totally saving that.
on a less epic note, imo bombs help kills Jiggs bair spam, or at least the one I played. I usually just wd back a tiny bit out of reach of WoP and attempted to hit it with Charge beam. Such a bull**** matchup so gay ARGH
Up throw and dair should not connect.is it possible to cover all options after an upthrow dair? or at least all tech roll directions on say FD
really ? up throw dair doesn't connect on spacies i do it all the time ... funnyUp throw and dair should not connect.
I assume you must mean tech chase. Ofcourse you can fallow the opponent and I would say you can cover two places by charging a dowmsmash having the front to the middle(where the opponent is) and the back in one direction. But I don't see it possable to cover all 3. Best option is to guess or wait and try to fallow.
Keep in mind characters have differant roll lengths. Luigi is broken!