Pluplue
Smash Ace
Momentum with me!
A wild shine up-smash appears
Back to starcraft 2
A wild shine up-smash appears
Back to starcraft 2
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
all time best haikuExtennnnnnnn
duuuuuuuuurrrrrrrrrrrrrrr
rrrrrrrrrrrrrrrr
Alas, I am not.Who is going to
the tipped off eight tournament?
uhh five seven five
How many shieks and marths gonna be there?Rule 6 is coming.... Samuses in attendance: Me, Darrell, Hugo.
Predictions in performance?
I expect 9th and upLucien, Kirbykaze, Bob$, PewPewU, Phil, Tafokints, afaik.
Shroomed doesn't count.
Extennnnnnnn
duuuuuuuuurrrrrrrrrrrrrrr
rrrrrrrrrrrrrrrr
I don't know
Doing
What I'm
Remember to whoosh.
^^ my thoughts exactly>Play Project Melee
>Choosing Pit. He's pretty good.
>He is not Samus
Seriously. Give me Samus.
If you mean modifying Brawl differently then they did that already with Brawl+. The downside to that is no one will want to play it because you are making Smash with the mindset of "The way you see the game through your eyes" to much conflict or interest. Project M makes the most sense because it already has a target audience and that is eaiser to translate into making a Melee 2.0. Now don't get wrong they are making some characters from scratch though(Lucario, Wario, Lucas etc) without starting completely from scratch at the sametime, so if people don't like the "new" the old vets are still their.With all this effort put into hacking a flawed game, I don't know why someone/everyone just doesn't make a better game from scratch. Seems like the knowledge might be there.
So, essentially you're saying they should just give Samus brand new moves and not try to remake her Melee status? If they did that they would just alienate Samus mains from using the character. I already explained the brand new game engine kinda thing. An if you mean a brand new game just like Smash i think you want these guys to be sued.What I meant was make a game so that you/the community can do whatever they want. There are so many limitations to hacking something.
If everyone put the effort of hacking brawl into making a complete game, then everyone can actually design whatever they want, i.e. not being able to do the homing feature for the extender in hacks.
I disagree with you for the most part, as you can say everyone has a Wii (which you can't say, some Melee player's may not have a Wii!), I can state that everyone has a computer, because they post on Smashboards and technically I could be more right. Granted some computers may not be able to play it, if there was such a project, but I bet a majority of computers would if it was made properly and the computer is newer than 4 years old. If you are a competitive gamer chances are you play other games and own a decent PC.Yes, but where the creative freedom and control are greatly benefited from such a plan, you lose far more in accessibility: in that everyone has a Wii, that it doesn't require advance knowledge to use, and can be easily updated. Making a game on a different platform would inevitably require using a device that would bear much cost on the project and/or would limit the user base by being used through a different medium; proliferation: in order to play project melee you need Brawl, which many smashers have, and a 2gb SD card or less; Platform: With a new game, you may be required to play on a computer, which would need to be made to work with PC, Mac, and other OS's. Some people may not have gaming quality computers. If not computer, then playing on some device may require making CD's to be used in a player; Price: If the game is brought to a console, somehow, you would require discs. These cost money. The cost would be shunted onto the player in some form, either in development costs or through requiring buying a CD for the game. With SD cards, everyone usually has one in a phone, camera, or other digital device and doesn't have to forever be dedicated to the game.
In essence, hacking a pre-existing game address issues of creator/user compatibility, community exposure, minimal cost requirements, simple distribution, and rapid development. It may not be the way that gives the most freedom, but it is the most effective direction to come from.
The real problem of making a game from scratch is the required assets that all need to be modeled, designed, rigged, animated, post-processed and developed, not to mention time constraints that are involved with creating an efficient work pipeline and getting enough people to volunteer for a free project.I disagree with you for the most part, as you can say everyone has a Wii (which you can't say, some Melee player's may not have a Wii!), I can state that everyone has a computer, because they post on Smashboards and technically I could be more right. Granted some computers may not be able to play it, if there was such a project, but I bet a majority of computers would if it was made properly and the computer is newer than 4 years old. If you are a competitive gamer chances are you play other games and own a decent PC.
Addressing the "doesn't require advance knowledge to use", in some cases I disagree, a game can be made to be downloaded and installed effortlessly (if you know how to use a computer) without having to purchase any other equipment or know how to hack a Wii or anything. (Btw: I don't think Project M works on pal Discs or Wii, so I guess you meant everyone has a NTSC region Wii).
With respect to proliferation, you don't need to buy anything except a computer which most people have. Even if you didn't your argument is moot because I think more people have computers than they do Wiis. Updates can be packaged online or deployed right to the application.
A new game would never be made for a console unless it was some open-source one. It would almost definitely be made for the PC/Mac/Linux or all if the developer(s) know what their doing.
However I do agree with the C&D claims that Nintendo could make, but technically I think hacking a game may break more laws than making a new one and using existing I.P. without distributing it for money does. As long as you don't steal property and try to sell it as your own I think you can get around most copyright laws.
Sorry for the WOT, but a PC game developed to be open source if done *properly*, has major benefits across the board for a majority of people (barring those with really bad/no computers).
Luckily for us, you know how to model right?The real problem of making a game from scratch is the required assets that all need to be modeled, designed, rigged, animated, post-processed and developed, not to mention time constraints that are involved with creating an efficient work pipeline and getting enough people to volunteer for a free project.
Project M has taken long enough to finish, by the time it's actually done I'm sure the next real smash will have been released lol
The only way I'd see a fully original fan made smash game become plausible is if it was done in true 2d like most anime fighters on some sort of crappy open source engine. Even the MUGEN engine isn't free now.
Why yes, yes I do :DLuckily for us, you know how to model right?